And you'll note that as mentioned before in this thread, it seems to be pretty consistent that technological augmentations to Reaction are unavailable without Essence costs.
What I've noted is that you appear to have cast your opinion already and are outwardly closed off to the idea from the ground up, but still feel like convincing someone else - or at least talking about the concept from a critical perspective.
I'm waiting for anything supported by the
rules that shows that someone should be able to manipulate the reaction time of a
person's body without intensive measures. Give me an example of an external device that increases a user's Reaction and Initiative while leaving them in full control of their body.
Also that I'm not in a position to be convinced it's impossible.
So you're going to be critical of me not budging on the topic and then you outright say that you can't be convinced either? That's not hypocritical at all...
Non-cyberware technological methods of increasing movement speed and reaction speed exist. From simsense to drones, the sixth world does not utilise software or hardware of a single uniform speed.
simsense and drones don't change the reaction speed of the person, just take advantage of the faster response time of purely neural impulses. Trying to add the functionality of Wired Reflexes is actually speeding up the whole body of a person, not just their mind.
Drones and driving them as if they were your body requires a Control Rig (essence). And its been pointed out by many others that Milspec armor isn't a drone, it doesn't act like a drone, and it doesn't have the functionality of a drone.
That's exactly my point, the user needs to have higher than minimum stats in order to be able to wear even the lightest of the mil-spec armors
I did say "barely above". You can't actually have a zero in an attribute, so increasing the smallest amount from the absolute lowest possible non-comatose rank leaves you at 2.
And rating 2 is also considered average for the common passersby. Not to mention that, as I said before, they are
barely able to use the lightest of the light armor. The fact that it literally requires the wearer to be stronger than minimum is the entire point I was trying to make. The armor requires more than minimal assistance from the wearer. You can't be the weakest person ever and expect the armor to move for you, which is what you've been suggesting it already does.
I was going off of the meager information that you posted. I don't even know what book those are in, I checked Arsenal, Augmentation, and even Attitude.
If you had told me you had no idea where to find it, I would have pointed you towards Spy Games. Can't blame me for you not knowing where to look and not asking before you push out that much of a reply.Based on the description you posted they sound like simple casings that can hold a few gadgets.
Whereas I interpret it less ... minimally.
Either site your sources or don't get snippy when I point out that the information you quoted doesn't support your own idea. Nothing in the text you quoted says anything about the cyberlimbs being fully functioning augmentations, because they aren't.
"Superficial cybernetics" is in the section with all of the other gear meant for camouflage and disguises. It is literally just a fake casing that fits over your limbs. The description only states that they give a bonus on Disguise Tests and can hold "some functionality" but nothing intensive. Not to mention that the term superficial literally means "only appearing to be true until examined closely," these are
fake cyberlimbs. It's like wearing tattoo sleeves, except to look like cyberlimbs.