Passive Perception for when the team is actively scouting/reconning? Ok. I'll roll the spec separately, in case this is an auditory, tactile, etc. thing. No mention of taking the Distracted Penalty, so I'll leave that off. Abran has: INT (4) + Perception (6) = 10 dice.
Passive Perception:
10d6t5 4Not bad. Abran can pick out subvocal speech, if it's close enough.
Visual Spec:
Visual Spec:
2d6t5 0No such luck.
For the Teamworked Perception test with 7 Hits, I still need some info:
I'm going to toss in a Perception test for the ganger's hangout. Specifically, he's looking for the following: cameras, number of bodies outside, traffic, modes of egress/ingress, likely security measures.
It sounds like there's as many as 12 people inside, but I'm unclear on how many are outside in Halloweeners colors. Biblically, a "few" is 8, but in vernacular it usually means 3-5. This means that we may be looking at as many as 20 hoops in and around the clubhouse.
The fact that the clubhouse is a matrix dead zone is both good and potentially problematic. If we don't see any video cameras, that's a good sign. It means their matrix capabilities are low, and while it may be smarter for us to likewise go dark, we don't have to worry so much about electronic counter-surveillance. If we spotted even 1 camera, though, it most likely means they're working with a wired network, or, and much more likely, they've got their drek slaved to a higher rating commlink which is being actively defended, not good for team Pawn Stars.
From the description, it sounds as though there might not be power on at the clubhouse. Is that correct?
Since Max used Astral Perception, what does Astral space look like?
Abran is really sneaky, with 16 dice to throw at that particular problem. An average Sneaking roll will hit his Physical Limit of 5. Coupled with Max's Invisibility and Concealment, the opposing dice pool penalties should make that enough.
What he does not have is a Lockpick set, or any easy way into the clubhouse. Since we can use Levitate, the smartest bet may be lifting Vultus up first, so that she and Abran can radar from their respective locations. Gladius goes up next, and picks the window, followed by Abran, who sneaks inside and radars from there so that the whole team can breach. Keeping Abran up front will be important since Vultus will default on Sneaking checks, which can be dangerous.
We could also leave Vultus to radar from below outside the clubhouse. If the Halloweener commlinks aren't Running Silent, she can keep up with their locations, and warn the team should any come too close. Also, if we do end up needing a distraction, what better than the high CHA elf to sow confusion and give the other two a chance to slip away?
Thoughts?