Hey folks! First time poster, long time SR fan (1st-3rd edition mostly.)
Figured I'd chime in on one of my house rules:
Quick & Dirty NPC Idea (inspired by BareBones Fantasy)
Anarchy is supposed to be more story, less rules. The stat blocks for NPCs are fine for prepared encounters -- BUT it's also kind of a bummer when the players call on a random NPC out of nowhere to be introduced to the story, and game time has to pause while everyone looks up a pregen to fit the bill.
My solution is instead to just jot down the NPC, and assign them a dice pool rating. Use the difficulty levels for tasks as a guide -- a completely scrub gang prospect would be Very Easy (4 dice), while his leader may be Hard (10 dice).
To flesh it out a bit more, just write up some quick tags to define what they're good at. Any time they do actions linked to their tags, they get their full pool. Any other action, they get half their pool rating. You can also use the tags to mark things that would normally be Amps.
Condition Monitors -- I'd either just give them a base 10 dots of Physical and Stun. If you really need a formula -- 1/4th Dice Pool rating + 8. But seriously just wing that shit man. Other things (like weapons and armor) should be easy to just pick out and go. If it uses an attribute, use half the dice rating as a reference.
So for an example:
Random Street Ganger
Average (8 Dice)
Tags: Brawler, Biker, Athletic, Fast Talker
Baseball Bat (4P Damage)
Harley Davidson Scorpion
Synth Jacket (6 pips)
Condition Monitor: 10 Physical / 10 Stun