How do you make, for example, a Harvester Elf at chargen?
Is the Initiative Die boost that most infected get cumulative with other initiative enhancers? If not, is there a reason? It's an innate thing, so it appears like it is, but it's unclear.
How, exactly, do the infected attribute bonuses function? Do they count towards the +4 max boost to attributes? Can they reduce an ability below 1? Are they meant to be part of the already existing changed base stats, for example in the case of the Harvester having a 1/4 Cha and 1/4 Logic, and then also -1 Cha and -1 Logic, or do you have 1/4 in the stat and THEN recieve the penalty, requiring you to spend at least one point to have it be non-zero? Or does it just cap at 1 for the lowest? Does the penalty effect the maximums of the stat?
The same general questions apply to the other infected. How do the attribute boosts and penalties work? Does their +1d6 Initiative Die stack with anything, and if so, what?
How would, for example, a Night One Harvester work? What would your base stats end up being?
Can an Infected character undergo SURGE after being infected? Can they have been a SURGEd character beforehand? If they were, or if they do after, do they recieve the appropriate bonuses and penalties?
The entire section comes across as confusingly written and not well explained, and this seems to be an opinion shared by others.