Thvor, I appreciate the insight into Sam's mind, but you all need to understand, Jane was confused, anxious, more than a little angry at different times during that meet. But the biggest part of things was, she was friendly and sarcastic, or, better descriptor, snarky. Your character can read that as arrogant and condescending,but it really isn't true. BTW, as far as she is concerned, your name is Stick, if it pisses you off, more the better in her eyes, you don't get to pick your street name.
...and this is the challenge of playing a face character through PbP. Sam's charisma and kinesics should be enough for him to pick up on her subtle social cues and interpret her comments accordingly, which would change how he interacts with her. If she was confused or anxious, or trying to be friendly or snarky, that didn't come across in her dialog, though there should have been body language cues for it. Especially since Sam had 6 hits on a perception roll on the Johnson at the very beginning, it's hard to believe that he wouldn't have picked up on her emotional state*.
PbP is slow enough as it is; I don't want to have to post in the OOC thread asking if Sam has noticed any of these cues (or, even worse, do a judge intentions roll and ask for you to provide extra details) for every line of dialog. If we were at a table, it'd be easier to just ask you to clarify, but... <shrug> I'm not sure how we could handle this better. It's frustrating for me, as a player, to realize that the issues
all of us had with the initial meeting stems from a misunderstanding between player and gamemaster, rather than the interaction one would expect from two highly charismatic characters.
* He picked up that she wanted to know their individual capabilities, which as others have said isn't all that common, and that she already knew the size of our group, but nothing was said about her overall emotional state, comfort level, and so on. Unfortunately, by this point you were already playing her as interpreting Sam's greeting as a subtle nod towards their mutual connection, which was not my intention at all.
Another point, Sam's assumptions of how things work are not accurate. No one could do sufficient research on your team at this point to have the information you seem to expect her to have.
Not Sam's assumption--
mine. If that assumption is wrong, then that's on
my inexperience as a Shadowrun player. As a player, I'm aware that each of us are gaining Street Cred and Public Awareness. We've started shopping ourselves around as a group, with a group name. Sam is the face of the group; my expectation is that any fixers we contacted would be told to contact him, which would include his preferred alias. If that's an unreasonable or inaccurate expectation, then I, the player, am the one that needs to learn. Sam (the character) would already know this, and has a high enough charisma that he wouldn't make such a blunder.
I guess what I'm saying is that, if you as GM suspect that I've had Sam say something that he wouldn't realistically say, especially based on his charisma & ability to read people, then point out to me in the OOC thread that I've made a mistake. I try to post Sam's inner thoughts frequently so that you can understand where (I believe) he's coming from. If you feel that his interpretation of dialog doesn't match the emotional content you intended the NPC to convey, bring it up and give me a chance to rework it with more complete information.