I would recommend using the FAQ. I half suspect the reason it is at version 0.5 instead of 1.0 is because a lot of it will be included as errata if the main book gets an errataed reprint. It's not perfect, but I do think it improves on play quite a bit. (karma for cash, cash for karma, upgrading cyber,....)
There's a lot of good stuff in there.... especially for newer GM's. A lot of the more problematic stuff isn't allowed (possession, metasapients, infected...). And it has a lot of good stuff as regards availability, downtime scheduling, etc.
I also like how it deals with reputation... especially when it comes to mind control spells... a lot of the more powerful mind control spells will get you notoriety now and the other big change is force isn't subtracted from the resistance pool now... and with FAQ makes sure there is a price to pay for notoriety (you like getting paied... negotiation limit is reduced by the highest notoriety at the table now).
The only exception would be the qualities... since for a home game... there's a lot less open play problems with multiple GM's and negative quality drawbacks. So you should have a lot more latitude to rule on qualities on a case by case basis.