NEWS

5e New GM looking for players

  • 111 Replies
  • 18046 Views

gwilym

  • *
  • Chummer
  • **
  • Posts: 139
« Reply #75 on: <06-17-16/2045:45> »
YAY!!! right bed, its 2 in the morning here...things I do for my art
You are not what you think you are. you are an imitation of what your wish you were

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #76 on: <06-17-16/2105:43> »
Yes, it worked.

I'll let CraterShip speak authoritatively, but a few things I noticed:

1) You'll probably want to specialize a bit more so that you have a clear roll on the team. All your Attributes are 3s and 4s. You have a bajillion skills, but only a a couple dice pools above 10.

2) You sure you want to do Mystic Armor? You could spend those points a the third rank of Improved Reflexes. You can always use your extra Initiative to use Interrupt actions to stay out of harm's way, rather than depending on Mystic Armor to soak the damage. Plus it gets you an extra point of Reaction, which is good for dodging in the first place.

3) You're spending karma on Too Pretty to Hit, even though it only gets you 1 extra die compared to what you would normally get with Full Defense using Willpower. Perceptive Defender would give you an extra die for only 1 extra karma, or maybe 3 extra die if the GM allows the Enhanced Perception adept power to apply.

4) Personal preference here, but you might want some armor and weapons and gear.

5) Is this Sum-to-10? To me it looks like:
Race - E (0)
Attributes - B (3)
Magic - B (3)
Skills - B (3)
Nuyen - D (1)

Personally, I might bump Attributes to A and Skills down to C. The 4 extra Attribute points could pump up Intuition (2), Reaction (1), and Agility (1), which will make you better at all those underlying skills. Then I'd start whittling away some of the extra skills you have, especially those that are well-covered by the other members of the team. Shadowrun is a team-based game that doesn't favor generalists. Since the premise is that we've all been working together for a while, it makes sense that Pale Horse would have specialized into things the rest of us aren't good at.

CraterShip

  • *
  • Omae
  • ***
  • Posts: 294
« Reply #77 on: <06-17-16/2159:05> »
Got the PDF, so we're good there. Looks like you got some spending to do :)

At initial glance, I would concur with Tecumsah, lots of very low point skills. I don't personality advocate for min-maxing, and try to avoid the super meta gaming nonsense, but survival wise, and to be effective, I try to go with 12ish dice for your specialization, higher if super specialized, and sound 9 dice for the average opposed test, and 6 or so for tests that aren't opposed. I did notice you had the issue of lots of melee attacks and very limited ranged... A pool of 5 in archery isn't going to hit often, and when it does, probably not going to hurt as much, while you have stacked clubs, blades, and unarmed skills. Once you spent your nuyen and set everything up, I take a more detailed look over the sheet. I do like the Indian tracker feel, stick with it!
« Last Edit: <06-17-16/2207:16> by CraterShip »

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #78 on: <06-17-16/2207:14> »
4) Personal preference here, but you might want some armor and weapons and gear.
I chuckled. :)

gwilym

  • *
  • Chummer
  • **
  • Posts: 139
« Reply #79 on: <06-18-16/2036:04> »
Skills whittled , qualities honed but no shopping yet (still writing the shopping list out)
You are not what you think you are. you are an imitation of what your wish you were

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #80 on: <06-20-16/0122:54> »
Next draft.

The attached .txt file is actually a .chum5 file that can be saved and opened in Chummer if you rename the extension. I used v179 because I found it more stable than v180 or v181.

Things are close to final. At the 11th hour I realized that sustaining Increase Intuition in the Sustaining Focus wasn't going to work due to the requirement that the spell be cast at a Force equal to the attribute being raised. At first I was thinking I could get around it with reagents, but then I remembered that reagents don't change the spell Force, they just set the limit. One possibility would be to lower my Intuition to 4 so that I could use an R4 sustaining focus, but that feels funny to me. Right now I have an R1 Power Focus instead and will resort to Psyche when necessary, but I'm going to sleep on it.

[spoiler]
== Priorities ==
Metatype: C - Dwarf
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 3                            CHA: 3
AGI: 3                            INT: 5
REA: 3                            LOG: 2
STR: 3                            WIL: 7
EDG: 2                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           8 + 1d6
Physical Damage Track: 10         Rigger Init:          8 + 1d6
Stun Damage Track: 12             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       8 + 1d6
Mental: 6                         Matrix VR Cold Init:  5 + DP + 3d6
   Audio Enhancement [+2] (Only for audio Perception)
   Vision Enhancement [+3] (Only for visual Perception)
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 7

== Active Skills ==
Assensing (Aura Reading)          Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Automatics (Submachine Guns)      Base: 1  + Karma: 0  = 1   Pool: 4 (6)
Counterspelling (Combat)          Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Etiquette                         Base: 0  + Karma: 1  = 1   Pool: 4
Navigation                        Base: 2  + Karma: 0  = 2   Pool: 7
Perception (Visual)               Base: 3  + Karma: 0  = 3   Pool: 9 (11)
Sneaking (Urban)                  Base: 3  + Karma: 0  = 3   Pool: 8 (10)
Spellcasting (Combat)             Base: 6  + Karma: 0  = 6   Pool: 13 (15)
Summoning (Guardian Spirit)       Base: 6  + Karma: 0  = 6   Pool: 13 (15)
Survival                          Base: 2  + Karma: 0  = 2   Pool: 9
Tracking                          Base: 2  + Karma: 0  = 2   Pool: 7

== Knowledge Skills ==
                                  Base: 0  + Karma: 0  = 0   Pool: 0
Area Knowledge: Seattle (Ork Underground) Base: 3  + Karma: 0  = 3   Pool: 5 (7)
English                           N                     
Fashion                           Base: 1  + Karma: 0  = 1   Pool: 3
Magical Theory                    Base: 4  + Karma: 0  = 4   Pool: 6
Sioux (Speak)                     Base: 2  + Karma: 0  = 2   Pool: 4 (6)

== Contacts ==
Talismonger (Talismonger), Ork Underground (CON: 3, LOY: 2)
Troll Street Dealer (Street Vendor), Ork Underground (CON: 2, LOY: 2)

== Qualities ==
Addiction (Mild) (Stimulants)
Focused Concentration (Rating 2)
In Debt V
Magician
Mentor Spirit (Cat)
Perceptive I
Perfect Time
Phobia (Uncommon, Mild) (Large bodies of water (lakes, oceans))
Poor Self Control (Compulsive I, Personal) (Personal Grooming)
Resistance to Pathogens/Toxins
Spirit Bane (Water)
Thermographic Vision

== Spells ==
(Tradition: Sioux, Resist Drain with WIL + INT (12))
Chill                      DV: F-1
Flame Burst                DV: F+1
Heal                       DV: F-4
Ice Storm                  DV: F+1
Increase [Attribute] (INT) DV: F-3
Levitate                   DV: F-2
Magic Fingers              DV: F-2
Manascape                  DV: F-2
Opium Den                  DV: F-1
Petrify                    DV: F-2
Physical Mask              DV: F-1
Trid Phantasm              DV: F

== Lifestyles ==
Ork Underground (Low)  1 months

== Armor ==
Armor Jacket                        12
   +Chemical Protection 3
   +Fire Resistance 3
   +Insulation 3
   +Nonconductivity 3
Helmet                              2

== Weapons ==
Colt Cobra TZ-120
   +Concealable Holster
   +Extended Clip
   +Folding Stock
   +Laser Sight
   +Personalized Grip
   Pool: 4 (6)    Accuracy: 6     DV: 7P       AP: -     RC: 4 (5)
Unarmed Attack
   Pool: 2        Accuracy: 4     DV: 3S       AP: -     RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: Flechette Rounds (Submachine Guns) x100
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Submachine Guns) x50
Betel x9
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light
Cram x5
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Sound Link
Fake SIN (UCAS) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
Flashlight, Infrared
Glasses Rating 4
   +Vision Magnification
   +Vision Enhancement Rating 3
Jazz x5
Power Focus (Bonded Foci) Rating 1
Psyche x6
Reagents, per dram x50
Slap Patch, Stim Patch Rating 6
Slap Patch, Stim Patch Rating 4
Slap Patch, Trauma Patch
Spare Clip (Colt Cobra TZ-120) x3
Subvocal Mic
Survival Kit
Trodes[/font]
[/spoiler]

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #81 on: <06-20-16/1439:32> »
Char sheet is finished and posted below.

== Info ==
Street Name: Chaim Delgado
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 10
Lift/Carry: 5 (30 kg/20 kg)
Memory: 6
Nuyen: 1100

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 2
CHA: 6
INT: 4
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   5.25
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  4
Mental:                    5
Social:                    9
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Dress [+1] (Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Mortimer of London: Ulysses Coat [+1]
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 5
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 2                      Pool: 5
Con                        : 6 [Fast Talk]          Pool: 12 (14)
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 10
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 4
Etiquette                  : 5 [Corporate]          Pool: 11 (13)
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 4                      Pool: 9
Hacking                    : 0                      Pool: 2
Hardware                   : 2                      Pool: 5
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 6                      Pool: 12
Instruction                : 0                      Pool: 5
Intimidation               : 1                      Pool: 7
Leadership                 : 6 [Direct]             Pool: 12 (14)
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 4 [Bargaining]         Pool: 10 (12)
Palming                    : 6                      Pool: 11
Perception                 : 5 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 5
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 3 [Semi-Automatics]    Pool: 8 (10)
Running                    : 4                      Pool: 6
Sneaking                   : 6                      Pool: 11
Survival                   : 0                      Pool: 2
Swimming                   : 4                      Pool: 6
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4 [Cyber Implants]     Pool: 10 (12)

== Knowledge Skills ==
Area Knowledge: Seattle    : 6                      Pool: 10
Bars and Clubs             : 2                      Pool: 6
English                    : 0                      Pool: 0
Fashion                    : 3                      Pool: 7
Gangs                      : 3 [ID]                 Pool: 7 (9)
Hebrew                     : 4                      Pool: 7
Politics                   : 2                      Pool: 5
Spanish                    : 0                      Pool: 0
Sprawl Life                : 2                      Pool: 6
Syndicates                 : 2                      Pool: 6

== Contacts ==
Castille; Puyallup; Ganger (2, 1)
M. B. Carter; Downtown; Journalist (2, 1)
Meaghan Delayne; Downtown; Bartender (3, 2)
Suzette Ormann; Redmond; Fixer (5, 2)

== Qualities ==
Bilingual
College Education.RF
Consummate Professional
Did You Just Call Me Dumb?
Quick Healer
Records on File (Aztechnology)
School of Hard Knocks
Social Stress
Too Pretty To Hit
Wanted (Aztechnology)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Reflex Recorder (Skill) (Unarmed Combat)
Shock Hand
Tailored Pheromones Rating 2

== Armor ==
Armor Vest                          9
Chameleon Suit                      9
   +Auto-Injector
   +Fire Resistance 3
   +Nonconductivity 3
   +Flashlight, Low-light
Custom Ballistic Mask               2
   +Audio Enhancement Rating 1
   +Flare Compensation
   +Gas Mask
   +Image Link
   +Vision Magnification
Mortimer of London: Berwick Dress   8
   +Concealability
   +Custom Fit
Mortimer of London: Berwick Suit    9
   +Custom Fit
Mortimer of London: Ulysses Coat    3
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 3
   +Nonconductivity 3

== Weapons ==
Ares Light Fire 75
   +Hidden Gun Arm Slide
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   Pool: 8 (10)   Accuracy: 8   DV: 6P   AP: -   RC: 2
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Shock Hand
   Pool: 10 (12)   Accuracy: 4   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Light Pistols) x40
Ammo: APDS (Heavy Pistols) x80
Ammo: Capsule Rounds (Light Pistols) x30
   +DMSO
   +Narcoject
Ammo: Stick-n-Shock (Light Pistols) x30
AR Gloves
Biomonitor
Contacts Rating 2
   +Vision Enhancement Rating 1
   +Smartlink
Cram x3
Datachip x10
Endoscope
Fake License (Concealed Carry Permit) Rating 4
Fake SIN (Enrique Casada (UCAS)) Rating 4
Gecko Tape Gloves
Jazz x3
Lockpick Set
Long Haul x2
Medkit Rating 3
Micro-Transceiver
Novacoke x5
Slap Patch, Stim Patch Rating 6 x2
Stealth Tags x10
Subvocal Mic
Tool Kit (Disguise Kit)
Trodes
Speech
Thought
Matrix/Comm
Astral
Subvocal

CraterShip

  • *
  • Omae
  • ***
  • Posts: 294
« Reply #82 on: <06-20-16/1956:54> »
Alright, Chaim looks good. Still got the light fire 70 silencer on the light fire 75, but no big deal, I'll amend when I compile everyone. I do have one question, how do you pronounce Chaim?

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #83 on: <06-20-16/2012:31> »
Alright, Chaim looks good. Still got the light fire 70 silencer on the light fire 75, but no big deal, I'll amend when I compile everyone. I do have one question, how do you pronounce Chaim?

The silencer is the one that Chummer gives to the Light Fire 75.  Chummer lists a Lite Fire 75 model silencer, but it costs 750, which is weird bc the 75 comes with a silencer in the base cost.  I believe the fluff is saying that the Lite Fire models have their own silencer, which was designed for the 70, but fits on the 75, and Chummer is mistaken.

Chaim is pronounced Hi-em.  The H is pretty guttural.   This is pretty close.
« Last Edit: <06-20-16/2015:02> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

CraterShip

  • *
  • Omae
  • ***
  • Posts: 294
« Reply #84 on: <06-20-16/2216:35> »
Got it on both counts, thanks!

CraterShip

  • *
  • Omae
  • ***
  • Posts: 294
« Reply #85 on: <06-22-16/2245:28> »
Alright, I think everyone has gotten their last bits done on here, so I'll give this as final casting call... Get updates in by Friday if anything comes up, and I'll start the game this weekend. I'll post links to the created threads when ready

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #86 on: <06-23-16/0248:01> »
I think I'm probably going to trade the R1 Power Focus for the R4 Sustaining Focus. It requires a bit of nuyen shuffling but nothing drastic.

To have the sustaining focus work for Increase Attribute, I'll have to move Intuition from 5 to 4. I will put the freed attribute point into Agility or Reaction.

I'll post a new file once it's done. I'm working toward a deadline tomorrow so it won't be until late Thursday at the earliest.

gwilym

  • *
  • Chummer
  • **
  • Posts: 139
« Reply #87 on: <06-23-16/1224:19> »
Sorry for the silence, been working to a deadline also. will have the done firday (uk) night latest.
You are not what you think you are. you are an imitation of what your wish you were

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #88 on: <06-23-16/1344:18> »
Looking forward to the game.  Thanks for having me.
Speech
Thought
Matrix/Comm
Astral
Subvocal

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3940
« Reply #89 on: <06-24-16/0307:25> »
Final draft attached. Again, it's a .chum5 file with the extension changed to .txt for uploading purposes.'

...

I just tried to rename and reopen my .chum5 file (after having named it .txt) and it didn't work. So... I'll save as a PDF instead.

...

I might be derping a bit because it's late, but I don't have an option to save to PDF on this machine. So... maybe I'll just describe the changes.

Minus one (1) R1 Power Focus
Minus two (2) karma spent on nuyen
Minus one (1) Hermes Ikon
Minus one (1) dose of Psyche
Minus fifty (50) rounds of flechette ammo
Minus twenty-five (25) reagents
Minus one (1) point of Intuition
Plus one (1) point of Reaction
Plus one (1) R4 Sustaining Focus
Plus one (1) MCT Blue Defender
Plus one (5) doses of Betel

This will all be reflected in the sheet I post in the OOC forums. Let me know if you want me to e-mail you the .chum5 file too.

 

Register