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5e New GM looking for players

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CraterShip

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« Reply #90 on: <06-24-16/1402:05> »
OOC thread up

Here

rednblack

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« Reply #91 on: <06-24-16/1424:35> »
@CraterShip, just a little bit of advice, you may want to put one or two Placeholder posts in the OOC thread before we start posting.  That way, if anybody gets geeked or drops out, you can drop the replacement char's sheet in one of those.

Dig the title, btw.
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CraterShip

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« Reply #92 on: <06-24-16/1920:18> »
Thanks for the advice, a couple posts are up already, but no big deal, we live and learn. I'll keep that in mind for future games though

gwilym

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« Reply #93 on: <06-24-16/1925:19> »
hi crater

got the character finished but the file is 1KB too big for the server. it mid night here and with all todays excitement is it ok if I retry tomorrow?
You are not what you think you are. you are an imitation of what your wish you were

CraterShip

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« Reply #94 on: <06-24-16/2001:39> »
Sure thing, if it's easier you can always link a document from Google drive out wherever

gwilym

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« Reply #95 on: <06-25-16/1155:14> »
ok lts try this
You are not what you think you are. you are an imitation of what your wish you were

gwilym

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« Reply #96 on: <06-25-16/1241:27> »
and the back ground an picky I had to take out to make it go
You are not what you think you are. you are an imitation of what your wish you were

CraterShip

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« Reply #97 on: <06-25-16/1348:47> »
Looks good, go ahead and drop it in the OOC thread.

Herr Brackhaus

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« Reply #98 on: <06-25-16/1511:48> »
@Nimbasa
Just out of curiosity, why keep 7 karma instead of spending it? Also, what Aikido technique does the character know (you get one included with the style, each technique after that costs 5 Karma)?

It's worth pointing out that Betaware (both full legs and the bone lacing) isn't possible from character generation, as well as the fact that any accessory installed must be the same grade as the limb it is installed in (as per page 451). You also need hydraulic jacks in both legs for them to be effective, and it's currently unresolved if you get a dice pool bonus euqal to Rating or just 1, as is indicated by the text.

Finally, as a general recommendation you probably don't need 4 months of low and 2 months each of middle and high lifestyles; that's 40,000¥ for what is arguably a backstorystory-only benefit (at least for this kind of game), though you do also have 7500¥ left over so maybe money isn't an issue. Not that you can only carry over 5000¥ from character generation, though.

Nimbasa

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« Reply #99 on: <06-25-16/2210:22> »
@Nimbasa
Just out of curiosity, why keep 7 karma instead of spending it? Also, what Aikido technique does the character know (you get one included with the style, each technique after that costs 5 Karma)?

It's worth pointing out that Betaware (both full legs and the bone lacing) isn't possible from character generation, as well as the fact that any accessory installed must be the same grade as the limb it is installed in (as per page 451). You also need hydraulic jacks in both legs for them to be effective, and it's currently unresolved if you get a dice pool bonus euqal to Rating or just 1, as is indicated by the text.

Finally, as a general recommendation you probably don't need 4 months of low and 2 months each of middle and high lifestyles; that's 40,000¥ for what is arguably a backstorystory-only benefit (at least for this kind of game), though you do also have 7500¥ left over so maybe money isn't an issue. Not that you can only carry over 5000¥ from character generation, though.

Aah, thank you for the tips! To be honest this is one of my first characters, not surprised that there's a ton of wonky things in it. I'll get it fixed asap.
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Tecumseh

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« Reply #100 on: <06-26-16/0137:11> »
Let's talk this out a bit, mostly because we had precisely zero discussion of Nimbasa's character up until now.

There's a ton of overlap between Nimbasa's character and Herr Brackhaus' PC. Nimbasa has some cyberlegs (that probably could benefit from some Strength and Agility enhancements) with hydraulic jacks, but otherwise has the same skillset as Herr. Perhaps the overlap makes sense if we are a sneaky crew, but I want to make sure CraterShip is comfortable with it and feels like the group can accommodate both.

If we (or, more specifically, CraterShip) decide that some diversification would be in our better interests, then I might point out our current lack of fire support. Again, perhaps this makes sense for a stealth crew, but Herr is our current heavy hitter with about a dozen dice in Automatics. Rednblack and Raiderjoseph both use Pistols, Raider with about 4 dice. I can cast a few spells and summon spirits, but overall we're light on firepower.

Nimbasa mentioned a concept for a Yakuza assassin, which could be interesting and a good fit that also diversifies our skill base somewhat. Alternatively, we could rework Rabbit a bit to emphasize those cyberlegs and jumping, kicking, and parkouring.

CraterShip

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« Reply #101 on: <06-26-16/0813:28> »
I'm mostly inclined to let people play what they want to. I don't think overlap will necessarily kill the game, but you do bring up a good point that the group is a bit low on fire support. As this is (at least planned) to be a stealthier game, I would discourage going full dakka crazy Rambo firepower, but ultimately it's up to the characters. Also, if memory serves me, we have quite a bit of middling melee abilities, so could directly focus that way as well. If that's the way you want to go, I would also emphasize building up those cyberlegs and focusing on a martial art that further adds to kicking like muay tai or tae kwon do.

If you would rather build out an assassin, I only have one word of caution, as this game is planned to be heavily urbanized, I would suggest staying away from the long range sniper assassin style.

Either way, let us know which way you'd like to go, and we can work it all out together

Tecumseh

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« Reply #102 on: <06-26-16/1928:49> »
CraterShip, cool, thanks for chiming in.

Nimbasa, it looks like you've been an on-again, off-again player for a couple years. Are you open to collaborating on Rabbit to make sure that he's as effective as possible while staying true to your goal?

I'm guessing you used Sum to 10:
A - Attributes
A - Resources
C - Skills
E - Magic
E - Race

I count 28 skill points but no skill groups. Did you spend your skill group points?

You have good Logic and Charisma but only one skill (Intimidation) that's connected to either. You might want to move points from those into something else (like Reaction or Intuition or Willpower) or get some skills for those Attributes. Spending your skill group points on Influence or Biotech might work. I don't think any of us have First Aid yet.

You don't have any skill points in Perception yet. Having skill points in Perception would be awesome.

I'm not an expert in cyberlimbs but one of the others might be able to work with you to get the most out of your cyberlegs.

I think CraterShip's idea of focusing on the cyberlegs and kick attacks sounds fun. The "kick attack" and "flying kick" techniques are some of the better martial arts techniques from Run & Gun. You can get them with tae kwon do. Alternatively, 52 Blocks (for kick attack) might fit with his background, or perhaps Bartitsu if he received some training as a young lad before being snatched away.

You don't currently have any way to boost your initiative. It's not strictly necessary, but having some extra dice gives you more turns to act, which is generally considered to be more fun than having fewer turns to act.

Again, these are just a few ideas off the top of my head. It sounded like you were open to some feedback from Herr Brackhaus. If you'd prefer to keep things as they are, that's great, but I just wanted to make sure that you didn't die an embarrassing death.

Nimbasa

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« Reply #103 on: <06-26-16/1929:52> »
I think i'm gonna start from scratch, I don't want to be stepping on Herr's toes and I agree with what Tecumseh said. I have a few concepts;

Ex-Yakuza Shaman Assassin
- Uses katana/pistol/spirits to fight if he has to.
- Up-close silent killer.

Razorboy Street-sam
- Chromed up arms, also uses small arsenal of guns and blades.
- Can also be stealthy if needed.

I'm leaning more toward the Sam, but i'd like to hear what you guys think.
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Tecumseh

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« Reply #104 on: <06-26-16/1953:34> »
I wouldn't say to start over unless you want to. CraterShip is trying to get the game off the ground sooner rather than later so we don't want to delay him unduly.

That said, either concept could help plug some gaps. We don't have any razorboy street sams, so that's something we could use, although (again to CraterShip's point) we'll want him to be stealthy too.

I'm not sure what you had in mind for a shaman assassin, but an adept melee assassin could be pretty sweet, plus none of us are adepts. A guy with a katana weapon focus could be a really good in-close fighter. Something like:

A - Attributes
B - Magic
C - Skills
D - Resources
E - Race

Adept Powers: Improved Reflexes, Critical Strike, Enhanced Accuracy, Traceless Walk, etc.

A mystic adept could potentially work too, maybe if you swap Attributes and Magic. That could round out our utility if you pick spells that I don't already have, although your attributes will be getting spread a little thinly since you'll need both Physical and Mental attributes as high as you can get them (especially if you go with Shaman/Shinto, which are Charisma-based traditions, leaving Logic as pretty much the only attribute you don't need as high as possible).