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Rebooting Missions PCs

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Tai-Pan

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« on: <05-12-16/0235:40> »
I have a problem.

I tend to "over tune" my characters for missions.

Not sure if I should be posting this at all but here I am.

When sitting down with a Fresh PC vs someone with 150+ karma at a convention I'd been on the plan of Specialize, Specialize, Specialize. 

Some of you may know these guys I tended not to leave the SR room at GenCon for the last two years. Given enough strong personalities I personally step back and let things roll. Without someone taking the lead I tend to let the numbers roll over sessions.

Characters with at least one Missions Cert

Chuck (Adept - he throws things) 100ish karma, low-to-mid 20 dice pool for Throwing/Edged  Weapons with a reasonable strength. 10 Agility means most physical tasks can be faked including sneaking given a Face who can cast invisibility (not hard to find) essentially two mans many missions. have had him for 2 GenCons now. spending karma did very little compared to main build.

Sponge (Adept - 19 physical damage track)  I actually took off armor to take more physical damage vs stun to stand up longer. Amounts to giant pink mohawk walking in saying drop your weapons you won't hurt me anyway. No stealth no finesse just a giant distraction while the rest of the team cleans house. (Has played through London Falling)

Matt Foley (Adept - Motivational speaker.)  High 20's Leadership, high teens low 20's for other face skills. Spend an Edge to go first Commanding voice the Big Bad to buy time to bind and tranq. Hard character for me to play as roleplaying the energy level is hard while maintaining a functioning shadowrunner. Yes he lives in a van down by the river. Couple of games mixed throughout last year's gencon and a local con over winter.

Archaeinae (B&E specialist, with a a lot of edge and a Microdeck Summit.) First attempt at a dabbling with the decker rules "Skills A Trap" Top dice pool is 18 for Locksmithing thanks to an autopicker one and only cert came from a table with 4 of 5 players at the table being missions GMs was a great game but character was function overshadowed big time.

3/4 of these characters are DISRUPTIVE to a gaming experience I know it the game becomes forced to their strengths and amount to my trying to brute force (one way or another) my way through the opposition.

So here I sit planning for Con Season. I've got one Welcome to the 6th World set for a local anime con and 32 hours worth of GMing for the demo team set for GenCon.

Options at present:

Scrap the "team" and start over, likely someone, mundane, lightly cybered with a pile of toys somewhat more focused than Archaeinae.

Practice self control and let the tables play without overpowering them.
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Hobbes

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« Reply #1 on: <05-12-16/1753:44> »
So, I'm gonna let you in on a little secret.  Missions are deliberately a low difficulty.  Most of the regulars around here are capable of walking out of char gen with a character that could solo many of the missions out there. 

My advice is play whatever character you want and have fun.  Just be respectful of the GM and other player's time.  Don't sweat blowing the mission out of the water, there are only a few tough spots scattered around.  If you're lucky you can find a table where there are several regulars and the GM can take the kid gloves off.  Or find a home game where the GM can better tailor the game to the PCs.