Stryker decides to go out earlier, to ensure that he won't be late, or lost on the way. He takes a quick shower after his daily routine, and packs his equipment, keeping most essentials. He decides to put on his new coat (in case of trouble) and some classy clothes (to blend in). That, and a pair of goggles, and headphones, loaded with mods.
{OOC: He wears a Lined Coat with a Helmet (6/6 total Armor), takes his Weapon Focus, and both Sustaining Foci, along with the Manhunter, 4 clips of ammo (2 regular, 1 EX-Ex, 1 S'n'S), and some basic gear, like a Medkit with some Patches (2xStim 3, 1xStim 2, Trauma) and the Biomonitor, stuffs the Gecko Gloves and Tag Eraser along with the Medkit. He stuff those in a backpack, putting the Talislegger Kit on the bottom. Because you never know...}
Then he decides that it's better being safe than sorry, and that calling forth a local resident of the Manastreams would be best. It's the City of Spirits after all. He tries to work his way through unfamiliar Manastreams, to call upon their residents, but for the first time it appears it's not so easy for a small-time summoner like him.
Magic(4)+Summoning(2) (6d6.hits(5)=0)Drain: Willpower(5)+Intuition(5)=10 (10d6.hits(5)=1), that's one box of Stun damage.
On the second try though it seems that he has drawn attention of a friendly Guardian spirit, who after a quick negotiation agreed to protect him. He asks the Spirit to follow him through the Manastreams, and he agrees that it's the best course of action.
Magic(4)+Summoning(2)=6 (6d6.hits(5)=2)Guardian Spirit's Force(4) (4d6.hits(5)=0)Afterwards he began his preparation ritual, casting the two basic spells he always uses while working. First he weaves the Mana around himself, creating a swirling net of energy that will protect him in case of any danger. His work seems too intricate and the protective net too powerful to be sustained by his bracelet, so he decides to unweave some of the threads and make the spell weaker. That seems to be enough for his Focus to handle. The task is exhausting though, and he feels a slight ringing in his ears, and blurred vision as the headache brews behind his eyes.
Armor: Magic(4)+Spellcasting(5) (9d6.hits(5)=5), lowered to
3 to sustain by Focus.
Drain: Willpower(5)+Intuition(5)=10 (10d6.hits(5)=1), he takes 3 boxes of stun damage.
His attempts at fighting the strain seem fruitless though. He sighs, and gets back to the task at hand.
The second spell would be as risky as the first in terms of effort, but he decides that he needs it anyway. After a short meditation he begins to weave the spell that would grant him uncanny reflexes in time of need. This time it doesn't work as well as he'd like, but he decides that it will have to be enough. Feeling the rush of Mana wandering down his spine and empowering his body he sighs with relief - this time he managed to contain the power, and stop it from wreaking havoc in his Aura.
Increase Reflexes: Magic(4)+Spellcasting(5)-1=8 (8d6.hits(5)=2)Drain: Willpower(5)+Intuition(5)=10 (10d6.hits(5)=3)With his confidence bolstered, he picks another Stim patch, and slides in in his coat pocket, just to be sure, closes the door, and runs down the stairs. He jumps on his Dodge Scoot, and puts on his helmet, nodding to the oldtimers enjoying the evening on a nearby bench. He tinkers with his commlink for a while, putting on the AR gloves, and finds the best route to Denim. His Scoot fortunately connects to the GridGuide, and helps him get there in a couple of minutes, so he decides to enter the club, find a comfy spot, and rest for a bit before the meeting. As the trip went smoothly, he drops the Armor spell with a slight gesture of his left hand, to avoid suspicious looks. After parking his trusty steed in a designated place, and smiling to the AR display of a girl watching the parking he slowly walks toward the entrance. He bows slightly to the bouncer, and goes in, looking for a spot to rest his Mana-strained bones. If he has an hour to spare, he'll rest for a bit, waiting for his mind and body to cleanse his aura of residual Mana from the spells he cast. Which it does perfectly on it's own.
Stun Healing: Body(3)+Willpower(5)=8 (8d6.hits(5)=4)