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Human Boxer/Adept

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Tarislar

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« on: <03-06-16/0037:00> »
I keep seeing people say that you can't play a Human Martial Artist (Boxer) type now because Cyber &/or Trolls will always be better.

This was my attempt at making a rough draft of how to assemble such a character.

Let me know what you think.



Attr-A-24      
Magic-B-6+4      
Skills-C-28/2      
Meta-D-Human-3      
Res-E-$6K      


Bod   5   
Agi   5 (7-ish)   
Rea   4 (5)   
Str   6 (10)   
Wil   5   
Log   1   
Int   5   
Cha   1   
Edg   5   
Mag   6   
Itv   9 (10) + 2D   
      
      
6S-LongArms-Rifles      
6S-Sneaking-Urban      
6-Disguise      
6-Perception      
6-Unarmed Combat      
2G-Athletics      
      
      
Athletes Way      
0.25 = Agility Boost-1      
0.5 = Combat Sense-1      
0.5 = Critical Strike - UAC      
2.5 = Improved Strength-4      
1.5 = Improved Reflexes      
0.0 = Killing Hands      
0.5 = Penetrating Strike-2      
0.25 = Spirit Claw      
      
      
Karma-25+25-50      
10-Cash-20K      
11-Contacts (14)      
4-Jack of All Trades      
5-Mentor Spirit-Shark      
20-Way of the Athlete      


Whiskeyjack

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« Reply #1 on: <03-06-16/0841:54> »
It's not so much saying you can't, as it's asking what you're giving up by taking the "harder road." Which, I might add, you've done a good job of here.

This character would enjoy Prototype Transhuman to not waste so much PP on otherwise-cheap STR buffs  ;D Which, I get that would be hard into fitting into this build, but I have to point it out.
Playability > verisimilitude.

Tarislar

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« Reply #2 on: <03-06-16/1536:36> »
Thanks.

I thought 11 DV with a -2 AP, being able to match the best AR's, was a solid DV.  14DV v/s Spirits was just gravy & too cheap to ignore.

Where is the Transhuman stuff from?   I don't have every book yet.

I figured with his Sneaking, Disguise, & Unarmed skills being what they are that he's fine w/o a pistol, & as such went LongArms to give him some very damaging options with Rifles/Shotguns when he actually needs a firearm.

The only thing that I was a little disappointed in was the double 1's.
There are ways around that of course by sacrificing Bod &/or Will or Edge by swapping Meta & Resources.
I'd probably drop Disguise for a social skill if I had 3 Charisma or so.


The other thing I considered was shifting from Reflexes-1 to some levels in Adrenaline Boost & something else.
With 10 Drain dice he can take resist 3 levels or so fairly easily.  Add another level of Combat Sense & I'm ahead a bit with a 1/4 point to spare.
The downside is less room to grow.  But this is all theoretical at this point.

Tarislar

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« Reply #3 on: <03-06-16/1549:12> »
Slight tweak to make him a bit less specialized defensively & able to be more social.




Attr-A-24      
Magic-B-6+4      
Skills-C-28/2      
Res-D-$50K      
Meta-E-Human-1


Bod   3   
Agi   5 (7-ish)   
Rea   4 (5)   
Str   6 (10)   
Wil   3   
Log   3   
Int   5   
Cha    3   
Edg   3   
Mag   6   
Itv   9 (10) + 2D   
      
      
6S-LongArms-Rifles      
6S-Sneaking-Urban      
6-Etiquette      
6-Perception      
6-Unarmed Combat      
2G-Athletics      
   
      
Athletes Way      
0.25 = Agility Boost-1      
0.5 = Combat Sense-1      
0.5 = Critical Strike - UAC      
2.5 = Improved Strength-4      
1.5 = Improved Reflexes      
0.0 = Killing Hands      
0.5 = Penetrating Strike-2      
0.25 = Spirit Claw      
      
      
Karma-25+25-50      
12-Contacts (21)      
4-Jack of All Trades      
5-Mentor Spirit-Shark      
20-Way of the Athlete      
8-Bind Chi Focus  (Astral Perception)
1-Remaining Karma



So the reduced Bod, Wil, & Edg certainly makes him a bit easier to kill & can't shrug off Drain or Drugs as well.
But, over all I think he's more balanced with those changes.
Extra Karma, a Foci, the ability to take a single skill the minute the game starts,  all good things IMHO.

Whiskeyjack

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« Reply #4 on: <03-06-16/1629:33> »
Prototyoe Transhuman is a PQ from Chrome Flesh.

So what's the point of all the Etiquette. Just seems like dead weight if your party has a halfway decent face. I really think a melee guy will want BOD 5.
Playability > verisimilitude.

Pap Renvela

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« Reply #5 on: <03-06-16/1635:55> »
Improved Physical Ability(STR) costs 1 per level.
Athlete's Way allow a discount to the 1st level.
That would be 3.5PP for 4 levels not the 2.5 you are showing.

It appears you discounted 3 levels of Improved Physical Ability(STR).
Doesn't work that way.
You can only discount one level of a multi-level power.

You don't need astral perception to begin with.
You should take a martial arts and specialize in it to get a +2 when using a maneuver.

6 AGI and 5 STR base means you hit more often. And it also means you move faster- you need to be able to close if you want to do melee.

Tarislar

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« Reply #6 on: <03-06-16/1637:16> »
So what's the point of all the Etiquette. Just seems like dead weight if your party has a halfway decent face. I really think a melee guy will want BOD 5.
None really, just swapped out disguise for something else that would also work in getting close to people & not being socially awkward.
If you have a different suggestion I'm all ears.

I did want the Bod/Will/Edge of 5. 
This is just an option for those that would complain about the Double 1's of the original build.

Tarislar

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« Reply #7 on: <03-06-16/1642:29> »
Improved Physical Ability(STR) costs 1 per level.
Athlete's Way allow a discount to the 1st level.
That would be 3.5PP for 4 levels not the 2.5 you are showing.

It appears you discounted 3 levels of Improved Physical Ability(STR).
Doesn't work that way.
You can only discount one level of a multi-level power. 
Ah crap.  I forgot that part.  Well that blows.
I do have an idea involving a Mystic Adept for the same concept with a sustained spell, but I was trying for pure physad to start.


Quote
You don't need astral perception to begin with.
You should take a martial arts and specialize in it to get a +2 when using a maneuver.
I considered that but I don't own R&G so left it out since I didn't want to deal w/ having to search to find the specific rules.


Quote
6 AGI and 5 STR base means you hit more often. And it also means you move faster- you need to be able to close if you want to do melee.
Yeah, I know, but this was a test in seeing what a Human can get to in raw DV.

Whiskeyjack

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« Reply #8 on: <03-06-16/1701:02> »
Look up Prototype Transhuman. 1 free Essence of bioware.  :)
Playability > verisimilitude.

kyoto kid

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« Reply #9 on: <03-06-16/1734:10> »
...one thing i notice is the character has more than the 25 karma allowed at chargen for positive qualities

Adept Way: 20
Mentor Spirit : 5
Jack of All Trades: 4

That comes to 29 Karma.
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Pap Renvela

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« Reply #10 on: <03-06-16/1812:44> »
Adept Way does not count towards positive qualities.

It's like Martial Arts .. it's a quality but doesn't count toward positive limit.

« Last Edit: <03-06-16/1820:56> by Pap Renvela »

Pap Renvela

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« Reply #11 on: <03-06-16/1815:10> »
Here's my go at it- he starts out dirt poor as he only has 6k period. I suppose you could get rid of either counterstrike or finishing move to free up 5 karma for nuyen or to take In Debt.

Meta   B   Human(7)      
Attributes   A   24      
Magic   D   Adept 2      
Skills   C   28/2      
Resources   E   6000      
            
BOD   4(5)   INIT   12+2d6   
AGI   6(7)   M-Limit   4   
REA   5(7)   P-Limit   8   
STR   5   S-Limit   5   
WIL   3   Edge   5   
LOG   2   ESS   6   
INT   5   MR   6   
CHA   2         
             
            
QUALITIES            
Agile Defender            
Athlete's Way            
Martial Arts, Wildcat(Counterstrike & Finishing Move)            
Mentor Spirit (Shark)            
Revels in Murder            
25 points Negative Qualities            
            
ADEPT POWERS            
Attribute Boost (AGI) [1]            0.25
Combat Sense [5]            3
Improved Physical Attribute (AGI) [1]            Discounted-.5
Improved Physical Attribute (BOD) [1]            Discounted-.5
Improved Physical Attribute (REA) [1]            Discounted-.5
Improved Reflexes [1]            1.5
Improved Sense-Ultrasound            0.25
Killing Hands            Free-Mentor
            
Skills            
Archery|Crossbow 6|+2            
Perception|Visual 6|+2            
Sneaking|Urban 6|+2            
Unarmed Attack|Wildcat 6|+2            

kyoto kid

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« Reply #12 on: <03-06-16/1827:43> »
Adept Way does not count towards positive qualities.

It's like Martial Arts .. it's a quality but doesn't count toward positive limit.
...where's that in the rules?  I've avoided it because of the fact it took 20 of the 25 karma limit.
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Pap Renvela

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« Reply #13 on: <03-06-16/1921:42> »
Adept Way does not count towards positive qualities.

It's like Martial Arts .. it's a quality but doesn't count toward positive limit.
...where's that in the rules?  I've avoided it because of the fact it took 20 of the 25 karma limit.

http://forums.shadowruntabletop.com/index.php?topic=17166.msg431661#msg431661

Whiskeyjack

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« Reply #14 on: <03-06-16/1956:38> »
Adept Way does not count towards positive qualities.

It's like Martial Arts .. it's a quality but doesn't count toward positive limit.
...where's that in the rules?  I've avoided it because of the fact it took 20 of the 25 karma limit.
It's author intent, which is about as good as it'll get given the state of the FAQ/errata.
Playability > verisimilitude.