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[5E OOC] Trial by fire

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Tecumseh

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« Reply #45 on: <02-22-16/0022:58> »
SO. I figured out that Chummer was handling Essence costs incorrectly. As such, my first approach (more cyberware, less bioware) is actually viable. And, since Cyber is cheaper, it let me swap Priorities B and C to get some more skill points, which I mostly put into lower-rated skills. As such, he's much less one-dimensional than he was before. If this gets the green light, I'll update my original post and pretty it up a bit.

Question to the group: are tomahawks (from Run & Gun) for melee or throwing or both? Chummer seems to think "for throwing" but "both" seems like the more logical answer to me.


Priorities
Metatype: D - Human
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: C - 140,000¥

Karma spending
31 - Positive Qualities
-41 - Negative Qualities
10 - Attributes
9 - Skills
9 - Nuyen
7 - Martial Art

== Info ==
Name: Nanuq           
Alias: Knucks
Nuyen: ¥780

== Attributes ==
BOD: 3                            CHA: 2
AGI: 6 (9)                        INT: 5
REA: 5 (8)                        LOG: 4
STR: 5 (8)                        WIL: 3
EDG: 5               

== Derived Attributes ==
Essence: 0.07                 
Initiative:           10 (13) + 1d6
Physical Damage Track: 10
Stun Damage Track: 10
Physical: 9
Mental: 6
Social: 3
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)

== Active Skills ==
Automatics                        Base: 4  + Karma: 0  = 4   Pool: 13
Automotive Mechanic (Wheeled)     Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Computer (Matrix Search)          Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Etiquette (Street)                Base: 1  + Karma: 0  = 1   Pool: 3 (5)
Gymnastics                        Base: 1  + Karma: 0  = 1   Pool: 10
Intimidation (Physical)           Base: 1  + Karma: 0  = 1   Pool: 3 (5)
Locksmith                         Base: 0  + Karma: 1  = 1   Pool: 10
Longarms                          Base: 4  + Karma: 0  = 4   Pool: 13
Navigation                        Base: 1  + Karma: 0  = 1   Pool: 6
Palming                           Base: 0  + Karma: 1  = 1   Pool: 10
Perception (Hearing)              Base: 5  + Karma: 0  = 5   Pool: 10 (12)
Performance (Drumming)            Base: Nil + Karma: 0 = 1   Pool: 10 (12)
Pilot Ground Craft (Wheeled)      Base: 1  + Karma: 0  = 1   Pool: 10 (12)
Pistols                           Base: 4  + Karma: 0  = 4   Pool: 13
Running                           Base: 1  + Karma: 0  = 1   Pool: 9
Sneaking (Urban)                  Base: 5  + Karma: 0  = 5   Pool: 14 (16)
Survival                          Base: 1  + Karma: 0  = 1   Pool: 4
Swimming                          Base: 1  + Karma: 0  = 1   Pool: 9
Throwing Weapons (Blades)         Base: 5  + Karma: 0  = 5   Pool: 14 (16)
Tracking                          Base: 1  + Karma: 0  = 1   Pool: 6
Unarmed Combat ([Martial Art])    Base: 6  + Karma: 0  = 6   Pool: 15 (17)


== Language Skills ==
English                           N                     
Or'zet                            Base: 4  + Karma: 0  = 4   Pool: 9

== Knowledge Skills ==
Gangs                             Base: 4  + Karma: 0  = 4   Pool: 9
Music (Orxploitation)             Base: 2  + Karma: 0  = 2   Pool: 7 (9)
Sports (Combat Biking)            Base: 1  + Karma: 0  = 1   Pool: 6 (8)
Sprawl Life                       Base: 4  + Karma: 0  = 4   Pool: 9
Street Drugs                      Base: 4  + Karma: 0  = 4   Pool: 9
Syndicates                        Base: 2  + Karma: 0  = 2   Pool: 7
Underworld                        Base: 4  + Karma: 0  = 4   Pool: 9

== Qualities ==
Agile Defender
Barrens Rat
Biocompatability (Cyberware)
In Debt V
Loss of Confidence (Automatics)
Ork Poser
Perfect Time
Prejudiced (Common, Biased) (Humans)
School of Hard Knocks
SINner (National) (Salish-Shidhe)
So Jacked Up
Steely Eyed Wheelman
Vehicle Empathy

== Lifestyles ==
Blue-collar Apartment, Bayview (Low)  1 month

== Cyberware/Bioware ==
Used Bone Lacing (Titanium)
Used Cyberears Rating 1
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
Used Cybereyes Basic System Rating 1
   +Image Link
   +Low-Light Vision
   +Flare Compensation
Minor Biosculpting Modification (Ork)
Used Muscle Replacement Rating 3
Used Reaction Enhancers Rating 3
Used Striking Callus Rating 2
Tusk(s), Small Rating 2

== Armor ==
Armor Vest                          9
   +Chemical Protection 3
   +Fire Resistance 3
   +Nonconductivity 3
Custom Ballistic Mask               2
Forearm Guards                      1
   +Concealed Pocket

== Weapons ==
Grenade: Flash-Bang
   Pool: 14       Accuracy: 9     DV: 10S (10m Radius)AP: -4    RC: 4
Grenade: Fragmentation
   Pool: 14       Accuracy: 9     DV: 18P(f) (-1/m)AP: +5    RC: 4
Grenade: High Explosive
   Pool: 14       Accuracy: 9     DV: 16P (-2/m)AP: -2    RC: 4
Mossberg AM-CMDT
   +Personalized Grip
   +Shock Pad
   +Smartgun System, Internal
   +Underbarrel Weight
   Pool: 13       Accuracy: 8     DV: 12P      AP: -1    RC: 6
Plasteel Toe Boots
   Pool: 15       Accuracy: 9     DV: 9P       AP: -     RC: 4
Ruger 101
   +Imaging Scope
   +Personalized Grip
   +Shock Pad
   +Smartgun System, External
   +Stock
   Pool: 13       Accuracy: 9     DV: 11P      AP: -3    RC: 5
Survival Knife
   Pool: 8        Accuracy: 5     DV: 10P      AP: -1    RC: 4
Throwing Knife
   Pool: 14       Accuracy: 9     DV: 9P       AP: -1    RC: 4
Unarmed Attack
   Pool: 15       Accuracy: 9     DV: 12P      AP: -     RC: 4
Urban Tribe Tomahawk
   Pool: 14       Accuracy: 10    DV: 10P      AP: -1    RC: 4

== Martial Arts ==
Wildcat
   +Finishing Move

== Commlink ==
Hermes Ikon (DP: 5, FWL: 5)
   +Trodes
   +Subvocal Mic
   +Micro-Transceiver

== Gear ==
Ammo: APDS (Sniper Rifles) x20
Ammo: Explosive Rounds (Shotguns) x20
Ammo: Explosive Rounds (Sniper Rifles) x20
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Shotguns) x20
Ammo: Hollow Points (Sniper Rifles) x20
Ammo: Stick-n-Shock (Shotguns) x20
Ammo: Stick-n-Shock (Sniper Rifles) x20
Autopicker Rating 6
Betameth x5
Betel x20
Cram x10
Fake SIN (Salish-Shidhe National) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Firearms License) Rating 4
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Smartlink
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: High Explosive x4
Hurlg x5
Jazz x5
Lockpick Set
Miniwelder
NoPaint x10
Sequencer Rating 4
Snuff x10
Throwing Knife x10
Tool Kit (Automotive)
Urban Tribe Tomahawk x2

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup) (Used)
   +Sensor Array Rating 2

== Contacts ==
Koshari-affiliated Ganger: C2, L1
San Fran Street Doc: C2, L1
« Last Edit: <02-22-16/0038:26> by Tecumseh »

Zweiblumen

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« Reply #46 on: <02-22-16/0042:35> »
Overall looks good to me.
Couple of questions:
Who is he in debt to?  Or would you like me to come up with that?  (Either needs to be to someone in SF or a group from Boise that has contacts/influence in SF)
For So Jacked Up, are you going with the "generic" uppers and downers or do you want to use your specific drugs?  I'm fine with a combo of it, we just need to keep track if he's up or down.

Running out the door, I'll let you know tomorrow morning if I find anything else.  But as I said, it looks good.
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Tecumseh

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« Reply #47 on: <02-22-16/0058:38> »
Good questions.

I was thinking that he might either be in debt to the Ancients or the Koshari. As I understand the canon, the Koshari smuggle things north to San Fran and then pass them off to the Ancients, who smuggle things north through the Tir. I figure that the gang from Boise was affiliated with the Koshari so that he probably borrowed the money from them, and the Koshari (and their affiliated gangs in San Fran) know it. But, if the Ancients are a better fit for the campaign, we can make it the Ancients. (As in, he came to town looking for his brothers. He talked to the Ancients, thinking they might know. One thing let to another and the easily duped Knucks found himself in debt.) The same goes for his contact. I figure he was given the name of a low-ranking peon from one of those groups when he set off to find his brothers.

For So Jacked Up, I was thinking both generics and specific drugs. I was thinking the generics as a default but one of the specific drugs when a situation calls for it. I'll make sure to make it clear whether he's up or down at a given moment.


rednblack

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« Reply #48 on: <02-22-16/1243:09> »
Got my 20 questions in.  That also covers his background. 
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Zweiblumen

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« Reply #49 on: <02-22-16/1313:30> »
Good questions.

I was thinking that he might either be in debt to the Ancients or the Koshari. As I understand the canon, the Koshari smuggle things north to San Fran and then pass them off to the Ancients, who smuggle things north through the Tir. I figure that the gang from Boise was affiliated with the Koshari so that he probably borrowed the money from them, and the Koshari (and their affiliated gangs in San Fran) know it. But, if the Ancients are a better fit for the campaign, we can make it the Ancients. (As in, he came to town looking for his brothers. He talked to the Ancients, thinking they might know. One thing let to another and the easily duped Knucks found himself in debt.) The same goes for his contact. I figure he was given the name of a low-ranking peon from one of those groups when he set off to find his brothers.

For So Jacked Up, I was thinking both generics and specific drugs. I was thinking the generics as a default but one of the specific drugs when a situation calls for it. I'll make sure to make it clear whether he's up or down at a given moment.

Cool, that works for me.  Lock it up in your initial post please.

Got my 20 questions in.  That also covers his background. 

Thanks!  Couple of questions.  You've got the PQ College Education, but the background says he couldn't get into any schools.  Can we make that jive somehow?  What triggers his social stress?  And finally, did you take the points from DS(Stag) and put them in etiquette?


@All:  I plan to get the IC thread started this afternoon.  :)
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rednblack

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« Reply #50 on: <02-22-16/1448:32> »
I can put him in a feeder school for a couple years before he flunked out.  That could fit.

His Social Stress is triggered by the ocean.  He's not sure why it gives him the heebie jeebies.  Probably had something to do with a laesa run that went sideways, though.

Yes, the points from Dragon Slayer (Stag) went into Etiquette. 
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Zweiblumen

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« Reply #51 on: <02-22-16/1541:40> »
Re: Social Stress, lets make it large bodies of water so that the Bay counts, and we're good.
Re: School, yeah, lets have him have made it into school but flunks out.  That's more consistent for me than not getting in due to lack of IQ.

Okay, this gives me all the details I needed.  I'll get the opening post up today.  Thanks guys!  Can't wait for this to actually run.
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Tecumseh

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« Reply #52 on: <02-22-16/1655:16> »
Hold on, I screwed up again. Chummer is calculating Essence wrong but so did I when I was doing it manually. (I got confused by the book example and thought the multiplier was 0.8 but it's actually 0.9.)

The eyes and ears will have to go from Used to Standard, and the bones will either have to drop down to Aluminum or switch back to Bone Density bioware. Let me juggle this a bit.

We can get started though. The concept will be exactly the same.

Zweiblumen

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« Reply #53 on: <02-22-16/1722:49> »
I'm not going to loose any sleep over this.  I'm happy with the concept and the way things fit.  If you need to make some of the gear standard, I'd just fluff it as just higher-quality used gear to keep it in theme.  I think you'll be okay with Aluminum, especially if the ¥¥ is tight.
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Tecumseh

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« Reply #54 on: <02-22-16/1754:52> »
Original post updated.

- Bones are now Used Bone Density III. I wanted the bioware in this case because it felt more orkish than an aluminum skeleton. Rating IV would have been great but the Essence isn't there.
- Cyberears are now Standard.
- Cybereyes are now Standard.
- Added a license for the restricted bioware (the bones).
- The change freed up a bit of nuyen so I picked up a medkit, stim and tranq patches, plus a trauma patch.


Zweiblumen

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« Reply #55 on: <02-22-16/1800:04> »
Looks good
« Last Edit: <02-22-16/1802:26> by Zweiblumen »
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Zweiblumen

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« Reply #56 on: <02-23-16/0027:57> »
Sorry for getting it up so late.  Crazy day at work.  But we're off to the races!
http://forums.shadowruntabletop.com/index.php?topic=23495.0

I took some, okay a LOT, of liberties with all of your contacts as I didn't have much to go on.  If you had plans for them, no worries, I can re-write anything if you need me to.  I'll send each of you a PM with the basics I've gotten for your contacts.  Feel free to either toss what I've done or flesh out any more that you'd like with them.  Otherwise I'll flesh them out over time.
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Tecumseh

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« Reply #57 on: <02-23-16/0127:12> »
Ha, fun.

What time of year is it?

Zweiblumen

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« Reply #58 on: <02-23-16/0145:13> »
I'll update the first post.  I forget about things like that.  Mid August.  I'll get the exact date in the morning. It's fog season chummers, welcome to Fog City.

ETA: better link to the image
« Last Edit: <02-23-16/1839:16> by Zweiblumen »
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Zweiblumen

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« Reply #59 on: <02-23-16/1601:47> »
Initial IC post updated with Date and Location.  Responses up this afternoon.
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