SO. I figured out that Chummer was handling Essence costs incorrectly. As such, my first approach (more cyberware, less bioware) is actually viable. And, since Cyber is cheaper, it let me swap Priorities B and C to get some more skill points, which I mostly put into lower-rated skills. As such, he's much less one-dimensional than he was before. If this gets the green light, I'll update my original post and pretty it up a bit.
Question to the group: are tomahawks (from Run & Gun) for melee or throwing or both? Chummer seems to think "for throwing" but "both" seems like the more logical answer to me.
Priorities
Metatype: D - Human
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: C - 140,000¥
Karma spending
31 - Positive Qualities
-41 - Negative Qualities
10 - Attributes
9 - Skills
9 - Nuyen
7 - Martial Art
== Info ==
Name: Nanuq
Alias: Knucks
Nuyen: ¥780
== Attributes ==
BOD: 3 CHA: 2
AGI: 6 (9) INT: 5
REA: 5 (8) LOG: 4
STR: 5 (8) WIL: 3
EDG: 5
== Derived Attributes ==
Essence: 0.07
Initiative: 10 (13) + 1d6
Physical Damage Track: 10
Stun Damage Track: 10
Physical: 9
Mental: 6
Social: 3
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
== Active Skills ==
Automatics Base: 4 + Karma: 0 = 4 Pool: 13
Automotive Mechanic (Wheeled) Base: 1 + Karma: 0 = 1 Pool: 5 (7)
Computer (Matrix Search) Base: 1 + Karma: 0 = 1 Pool: 5 (7)
Etiquette (Street) Base: 1 + Karma: 0 = 1 Pool: 3 (5)
Gymnastics Base: 1 + Karma: 0 = 1 Pool: 10
Intimidation (Physical) Base: 1 + Karma: 0 = 1 Pool: 3 (5)
Locksmith Base: 0 + Karma: 1 = 1 Pool: 10
Longarms Base: 4 + Karma: 0 = 4 Pool: 13
Navigation Base: 1 + Karma: 0 = 1 Pool: 6
Palming Base: 0 + Karma: 1 = 1 Pool: 10
Perception (Hearing) Base: 5 + Karma: 0 = 5 Pool: 10 (12)
Performance (Drumming) Base: Nil + Karma: 0 = 1 Pool: 10 (12)
Pilot Ground Craft (Wheeled) Base: 1 + Karma: 0 = 1 Pool: 10 (12)
Pistols Base: 4 + Karma: 0 = 4 Pool: 13
Running Base: 1 + Karma: 0 = 1 Pool: 9
Sneaking (Urban) Base: 5 + Karma: 0 = 5 Pool: 14 (16)
Survival Base: 1 + Karma: 0 = 1 Pool: 4
Swimming Base: 1 + Karma: 0 = 1 Pool: 9
Throwing Weapons (Blades) Base: 5 + Karma: 0 = 5 Pool: 14 (16)
Tracking Base: 1 + Karma: 0 = 1 Pool: 6
Unarmed Combat ([Martial Art]) Base: 6 + Karma: 0 = 6 Pool: 15 (17)
== Language Skills ==
English N
Or'zet Base: 4 + Karma: 0 = 4 Pool: 9
== Knowledge Skills ==
Gangs Base: 4 + Karma: 0 = 4 Pool: 9
Music (Orxploitation) Base: 2 + Karma: 0 = 2 Pool: 7 (9)
Sports (Combat Biking) Base: 1 + Karma: 0 = 1 Pool: 6 (8)
Sprawl Life Base: 4 + Karma: 0 = 4 Pool: 9
Street Drugs Base: 4 + Karma: 0 = 4 Pool: 9
Syndicates Base: 2 + Karma: 0 = 2 Pool: 7
Underworld Base: 4 + Karma: 0 = 4 Pool: 9
== Qualities ==
Agile Defender
Barrens Rat
Biocompatability (Cyberware)
In Debt V
Loss of Confidence (Automatics)
Ork Poser
Perfect Time
Prejudiced (Common, Biased) (Humans)
School of Hard Knocks
SINner (National) (Salish-Shidhe)
So Jacked Up
Steely Eyed Wheelman
Vehicle Empathy
== Lifestyles ==
Blue-collar Apartment, Bayview (Low) 1 month
== Cyberware/Bioware ==
Used Bone Lacing (Titanium)
Used Cyberears Rating 1
+Sound Link
+Damper
+Audio Enhancement Rating 3
Used Cybereyes Basic System Rating 1
+Image Link
+Low-Light Vision
+Flare Compensation
Minor Biosculpting Modification (Ork)
Used Muscle Replacement Rating 3
Used Reaction Enhancers Rating 3
Used Striking Callus Rating 2
Tusk(s), Small Rating 2
== Armor ==
Armor Vest 9
+Chemical Protection 3
+Fire Resistance 3
+Nonconductivity 3
Custom Ballistic Mask 2
Forearm Guards 1
+Concealed Pocket
== Weapons ==
Grenade: Flash-Bang
Pool: 14 Accuracy: 9 DV: 10S (10m Radius)AP: -4 RC: 4
Grenade: Fragmentation
Pool: 14 Accuracy: 9 DV: 18P(f) (-1/m)AP: +5 RC: 4
Grenade: High Explosive
Pool: 14 Accuracy: 9 DV: 16P (-2/m)AP: -2 RC: 4
Mossberg AM-CMDT
+Personalized Grip
+Shock Pad
+Smartgun System, Internal
+Underbarrel Weight
Pool: 13 Accuracy: 8 DV: 12P AP: -1 RC: 6
Plasteel Toe Boots
Pool: 15 Accuracy: 9 DV: 9P AP: - RC: 4
Ruger 101
+Imaging Scope
+Personalized Grip
+Shock Pad
+Smartgun System, External
+Stock
Pool: 13 Accuracy: 9 DV: 11P AP: -3 RC: 5
Survival Knife
Pool: 8 Accuracy: 5 DV: 10P AP: -1 RC: 4
Throwing Knife
Pool: 14 Accuracy: 9 DV: 9P AP: -1 RC: 4
Unarmed Attack
Pool: 15 Accuracy: 9 DV: 12P AP: - RC: 4
Urban Tribe Tomahawk
Pool: 14 Accuracy: 10 DV: 10P AP: -1 RC: 4
== Martial Arts ==
Wildcat
+Finishing Move
== Commlink ==
Hermes Ikon (DP: 5, FWL: 5)
+Trodes
+Subvocal Mic
+Micro-Transceiver
== Gear ==
Ammo: APDS (Sniper Rifles) x20
Ammo: Explosive Rounds (Shotguns) x20
Ammo: Explosive Rounds (Sniper Rifles) x20
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Shotguns) x20
Ammo: Hollow Points (Sniper Rifles) x20
Ammo: Stick-n-Shock (Shotguns) x20
Ammo: Stick-n-Shock (Sniper Rifles) x20
Autopicker Rating 6
Betameth x5
Betel x20
Cram x10
Fake SIN (Salish-Shidhe National) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Firearms License) Rating 4
Glasses Rating 4
+Vision Enhancement Rating 3
+Smartlink
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: High Explosive x4
Hurlg x5
Jazz x5
Lockpick Set
Miniwelder
NoPaint x10
Sequencer Rating 4
Snuff x10
Throwing Knife x10
Tool Kit (Automotive)
Urban Tribe Tomahawk x2
== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup) (Used)
+Sensor Array Rating 2
== Contacts ==
Koshari-affiliated Ganger: C2, L1
San Fran Street Doc: C2, L1