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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Wild Life
Core Critter Rulebook
CRITTERS CALL
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Scotophobia
Plot Sourcebook
THE MEANING OF FEAR
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Shadowrun
Shadowrun Play
Character creation and critique
Initiative Modifiers
NEWS
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Initiative Modifiers
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AMARDA
Newb
Posts: 1
Initiative Modifiers
«
on:
<09-14-15/0824:42> »
What's all the various ways of stacking the advantages of Magic, Tech and Drugs? I want to get an idea of all the various combos that would work no matter how bad they might be.
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Whiskeyjack
Prime Runner
Posts: 3328
Re: Initiative Modifiers
«
Reply #1 on:
<09-14-15/0842:11> »
These recent threads are a good place to start:
http://forums.shadowruntabletop.com/index.php?topic=21881.0
http://forums.shadowruntabletop.com/index.php?topic=21971.0
Generally speaking, the following are true:
-The term "augmentation" refers to ware
-The term "enhancement" refers to anything (ware, magic, drugs, etc)
-Enhancements that add to REA or INT are not initiative enhancements because they are not enhancing the Initatove attribute (even though it is derived from REA and INT)
-Drugs stack with the most things
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Last Edit: <09-14-15/0845:11> by Whiskeyjack
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Playability > verisimilitude.
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