Well, Decker is a bit of a challenge, as the core rulebook Decker has lots of skill 6's and a skill 7, so much higher to start with. In addition, they are a Dwarf, so we're already into needing at least priority C on Metatype. It does, though, have a few issues, including throwing only 5-6 dice on three combat skills, defaulting on perception, sneaking, only having one initiative pass half the time, having no Fake SINs or licences, and having no transport. Lets not mention the illegal hacking specialisation <grin>. The deck is also a bit of a liability, the decker is throwing large dice pools, but will usually be hitting the deck's limits.
So I've decided dropping skills to B, as it's a bit crazy otherwise with the skill limit, and upped Resources to A. So Resources A, Skills B, Metatype C, Attributes D, Magic E. If Metatype could have been C you end up a lot better decker, but we're told Dwarf.
Main changes are augmentation, could be cyberarms we're dealing with, though not obvious ones. So added Cerebral Booster, Synthetic cyberarm (main, left arm) of cheese, better cybereyes to include smartlink, reaction enhancers and wired reflexes to improve initative and driving. Then it's just a car, better medkit, loads of tools so she can use the skills, and programs. Not forgetting, of course, a better deck, Fake SIN and licences. Skills are rounded out a little, and only taking one firearm skill, not two. As a finishing touch, an extra point of edge. Code of Honor was broader than needed, so narrowed it, switched Codeslinger to Hack on the Fly as it's more commonly used, and rather than increasing hacking to 7 with aptitude, went for Juryrigger based on the knowledge skill flavour and Quick Healer. Was tempted to put deck in cyberarm, but Herolab was discounting it at used.
Even with the silly extra limit on Healing, is now throwing a lot of healing dice and can get 4 boxes healed, 6 for gunshots. Also 15 dice on shooting, 10 unarmed at 10P due to cyberarm cheese, has a little more armor, most dice pools higher or the same, and now always getting at least two initiative passes a turn. Unfortunately engineering a little lower, and decker skills a bit lower due to only one 6 or two 5's rule. Plus always handy to have a strong and agile arm for engineering!
I'm starting to like the skill rule, forced this from a narrow decker (as my own dwarf decker was) to a pretty decent decker/first aider/gun bunny (in a campaign at those power levels).
[spoiler]
Decker Challenge
METATYPE: DWARF
B 3, A 2, R 3/5, S 3, W 5, L 5/7, I 4, C 2, ESS 1.15, EDG 3
Condition Monitor (P/S): 11 / 11
Armor: 15
Limits: Physical 5, Mental 8, Social 4
Physical Initiative: 7/9+2D6
Matrix Initiative: 8+3D6
Active Skills: Automatics 4, Cybercombat 4, Electronic Warfare 2, Electronics Group 4, Engineering Group 1, Etiquette 2, First Aid (Gunshot Wounds +2) 4, Hacking (vs. Devices +2) 6, Locksmith 4, Perception 4, Pilot Aircraft 1, Pilot Ground Craft 1, Sneaking (Urban +2) 2, Unarmed Combat 1
Knowledge Skills: Canabalising Hardware 4, Detective Novels 3, Matrix Security (Emerald City Grid +2) 4
Languages: English N, Japanese 3, Salish 3
Metatype Abilities: Resistance: Pathogens and Toxins +2
Qualities: Allergy, Common (Mild): Sunlight, Code of Honor: Innocent bystanders (7dicepool vs. 4), Codeslinger: Hack on the Fly, Juryrigger, Quick Healer
Augmentations:
Cerebral Booster (2)
Cyber Arm (Synthetic) (Used) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (10), Enhanced Agility (Used) (3), Enhanced Armor +3 (Used) (3), Enhanced Strength (Used) (2)
Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Thermographic Vision
Datajack
Reaction Enhancers (1)
Wired Reflexes (Used) (1)
Vehicles:
Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
Gear:
Tool Kit, Aeronautics Mechanic
Tool Kit, Automotive Mechanic
Tool Kit, Industrial Mechanic
Tool Kit, Nautical Mechanic
Gear:
Armor
Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
Baby Monitor
Biofeedback
Biofeedback Filter
Blackout
Browse
Configurator
Datachip x10
Decker Challenge w/ Fake License: Cyberdeck (3), Fake License: Cyberware (3), Fake License: Firearms (3), Fake SIN (3), (1 month) Middle Lifestyle
Decryption
Defuse
Demolition
Edit
Encryption
Erika Elite Commlink
Exploit
Fork
Gas Mask
Guard
Hammer
Keycard Copier (6)
Lockdown
Lockpick Set
Medkit (6)
Miniwelder
Miniwelder Fuel Canister
Mugger
Novatech Navigator w/ Sim Module, Modified for Hot Sim
Satellite Link
Security Tags x10
Sensor Tags x10
Shell
Signal Scrub
Sneak
Standard Tags x10
Stealth
Stealth Tags x10
Tag Eraser
Tool Kit, Hardware
Toolbox
Track
Virtual Machine
Wrapper
Weapons:
Ares Crusader II [Machine Pistol, Acc 7, DV 7P, AP –, SA/BF, RC 2, 40 (c)] w/ Gas-Vent System (2), (120x) Regular Ammo, Smartgun System, Internal
Contacts:
Corporate Janitor (Connection 1, Loyalty 2)
Wizgang Leader (Connection 2, Loyalty 1)
Starting ¥: 304 + (4D6 × 100)¥
--------------------
Ford Americar
CHASSIS: FORD AMERICAR
Handling 4, Handling (Off-Road) 3, Speed 3, Acceleration 2, Body 11, Pilot 1, Sensor 2, Seating 4, Device Rating 1, Data Processing 1, Firewall 1
Condition Monitor: 18
Armor: 6H
Limits: Mental 2
Gear:
Tool Kit, Aeronautics Mechanic
Tool Kit, Automotive Mechanic
Tool Kit, Industrial Mechanic
Tool Kit, Nautical Mechanic
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
http://www.wolflair.comShadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Karma Spent:
Positive Qualities – 23
Negative Qualities – (+25)
NuYen to Resources (16k) – 8
Attribute: Edge - 15
Skill: Pilot Aircraft, Rank 1 – 2
Skill: Pilot Ground Craft, Rank 1 – 2
[/spoiler]