Sovereign, Chaos Mage.
Character Stats
[spoiler]Alias: Sovereign
Name: Maxwell Rhodes
Archetype: Chaos Mage
Character InfoHeight: 1.8 m
Weight: 65 kg
Age: 25
Sex: Male
Eyes: Brown
Hair: Brown
Skin: White
Race: Human
Street Cred: 4
Notoriety: 4
Public Aware: 0
AttributesBody: 5
Agility: 3
Reaction: 5
Strength: 2
Charisma: 5
Intuition: 6
Logic: 1
Willpower: 5
Edge: 2
Magic: 7
LimitsPhysical: 5
Mental: 5
Social: 7
Astral: 7
Derived InfoPhysical Condition Track: 11
Stun Condition Track: 11
Overflow: 5
Physical Initiative: 11 + 1d6
Astral Initiative: 12 + 3d6
Armor: 15
Essence: 6
Toxin Resistance: 10
Drain Resistance: 11
Composure: 12
Judge Intentions: 11
Lift and Carry: 7
Memory: 6
Movement: 6/12
SkillsArcana: 1 - pool: 2
Assensing: 1 - pool: 7(9) Aura Reading
Binding: 6 - pool: 13(15) Fire Spirits
Counterspelling: 6 - pool: 13(15) Combat
Perception: 6 - pool: 12
Ritual Spellcasting: 1 - pool: 8
Spellcasting: 6 - pool: 13(15) Combat
Summoning: 6 - pool: 13(15) Fire Spirits
Skill GroupsActing: 1 - pool: 6
Influence: 1 - pool: 6
Knowledge SkillsEnglish: N
Area Knowledge: Seattle 4 - pool: 10(12) Redmond
Bars and Clubs: 2 - pool 8(10) Awakened
Sprawl Life: 2 - pool: 8(10) Scavenging
Underworld: 2 - pool: 8(10) Black Magic
QualitiesPositive:
Exceptional Attribute (Magic)
Magician (Chaos Magic)
Mentor Spirit (Berserker)
Quick Healer
Spirit Whisperer
Negative:
Astral Beacon
Bad Rep
Distinctive Style
Spirit Pact
Tradition: Chaos MagicResist Drain with Willpower + Intuition: 11
Spells Fireball
Flamethrower
Stunball
Stunbolt
Combat Sense
Heal
Increased Reflexes
Stabilize
Improved Invisibility
Levitate
RitualsCalling: Ant Spirit
SpiritsNone
Gear8 Cram
Meta Link
Certified Credstick, Gold
Fake License (Rating 4) (Mage License)
Fake License (Rating 4) (Summoner License)
Fake SIN (Rating 4) (Gylve Nagell)
20 Reagents
Duffel Bag (Nice)
WeaponsCombat Knife
Fetish Knife - Unknown Purpose
Clothing and ArmorArmor Jacket - 12
- Chemical Protection (Rating 6)
- Fire Resistance (Rating 6)
- Nonconductivity (Rating 6)
- YNT Softweave Armor
Clothing (Nice)
Custom Ballistic Mask - 2
- Gas Mask
Forearm Guards - 1
Full Body Armor - 15
- Chemical Seal
Full Helmet - 3
VehiclesNone
LifestyleNone
Nuyen(3,000/12,800)
Karma(29/47)
ContactsProp Joe - Fixer: Connection 5 Loyalty 2
Papa Midnight - Talismonger: Connection 3 Loyalty 4
Blue Vixen - Vampire Decker: Connection 4 Loyalty 2
Amy White - Horizon Technician: Connection 3 Loyalty 1
Crimson Sky - Free Fire Spirit: Connection 1 Loyalty 1
BerserkerThose who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary.
AdvantagesAll: +2 dice for Composure tests.
Magician: +2 dice for Physical-type Combat spells, preparations and rituals
DisadvantagesBerserker’s followers have very short fuses. Whenever someone strongly disagrees with you (gamemaster’s discretion), you must pass a Charisma + Willpower (3) Test to keep from striking out against the offender. If the test fails, the attack can be in any form you choose (fist, spell, etc.), but it must have the intent to cause damage.[/spoiler]
Character Bio
[spoiler]
Maxwell Rhodes was born on December 13th 2050 in Dallas Texas. An unfulfilled life of SIN-less poverty spent in war-torn cities had turned the hopeful youth into a psychotic murderer. Every year was the same to him during that period. His time spent scavenging in slums and ghettos made up the bulk of his existence. Gritty sands and bitter bile are what he had to sup on in order to survive. A sprawl life with no chance of a better tomorrow, made worse by the fact that every one of his blood relatives were slowly dying off as the years rolled by. This didn't stop until he was the last one to his name. All alone. Doomed to die and be forgotten.
One night Maxwell had a dream. A dream of a scorched battlefield littered with mangled corpses, scenes of fire and death painted this nightmare. Amidst the field was a lone figure slowly wading through the carnage clad completely in armor and carrying a bright burning sword. The knight armored in black turned to face the frightened Maxwell and spoke thus.
"FOLLOW THE BLACK PATH AND FIND GLORY OR DIE IN OBSCURITY." Feverishly the man snaps out his dream to find himself back home in his current hovel. Except, something was different now. Something strange and almost eldritch. Maxwell had Awakened.
With his new found powers, Maxwell had risen out of his stagnant state and quickly made a name for himself as Sovereign. However, he did so by following the dark example of his unseen, unnamed patron. To which he simply referred to as The Black Knight. Because he never knew what to call that nameless warrior other than how he looked. A foul reputation clung to him because of this. For what good could be said of a man whose deepest desire is to merely watch the world burn and finds his truest purpose amidst nothing but strife?[/spoiler]
Mentor Spirit
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Character Portrait
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Contacts
[spoiler]Here are my Contacts "Charsheets". I'll add a short biography detailing them later.
Proposition Joe AKA "Prop Joe". The middleman to end all middlemen.
Based on Fixer found on p. 390 core. Worth 702 Karma in the sample. Worth 701 after revision.
[spoiler]Attributes
Body: 3
Agility: 3
Reaction: 3
Strength: 3
Charisma: 6
Intuition: 3
Logic: 4
Willpower: 3
Edge: 3
Derived Attributes
Physical Condition Track: 10
Stun Condition Track: 10
Initative: 6 + 1d6
Essence: 6
Composure: 6
Judge Intention: 9
Lift and Carry: 6
Memory: 7
Limits
Physical: 4
Mental: 5
Social: 7
Active Skills
Chemistry: 5
9(11) Drugs
Computer: 8
12(14) Matrix Search
Etiquette: 8
14(16) Street
Negotiation: 9
15(17) Contracts
Perception: 3
6Knowledge Skills
Corporate Rumors: 8
12Fences: 8
11Gear Values: 8
12Shadowrunner Teams: 8
11[/spoiler]
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Papa Midnight. Voodoo Shaman from the Bayou.
Based on Talismonger found on p. 392 core. Worth 721 Karma in the sample. Worth 719 after revision.
[spoiler]
Attributes
Body: 3
Agility: 3
Reaction: 3
Strength: 3
Charisma: 5
Intuition: 3
Logic: 5
Willpower: 3
Edge: 3
Magic: 4
Derived Attributes
Physical Condition Track: 10
Stun Condition Track: 10
Initative: 6 + 1d6
Essence: 6
Composure: 8
Judge Intention: 8
Lift and Carry: 6
Memory: 8
Limits
Physical: 4
Mental: 6
Social: 7
Astral: 7
Qualities
Magician
Active Skills
Alchemy: 6
10Arcana: 5
10Artificing: 6
10Artisan: 5
8Assensing: 6
9Binding: 6
10Etiquette: 5
10Negotiation: 6
11(13) Bargaining
Perception: 3
6Summoning: 4
8Knowledge Skills
Magical Background: 4
9Magical Goods: 4
9Metalworking: 4
9Woodworking: 4
9[/spoiler]
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Nuyen Goals
[spoiler]
Transys Avalon: 5,000Y 12 Avail
Force 3 Power Focus: 54,000Y 12R Avail
Force 3 Combat Spellcasting Focus: 12,000Y 9R Avail
Force 4 Detection Sustaining Focus: 16,000Y 12R Avail
Force 4 Health Sustaining Focus: 16,000Y 12R Avail
Armor Spell Formula: 1,500Y 8R Avail
Limited Fireball Spell Formula: 2,000Y 8R Avail
Limited Flamethrower Spell Formula: 2,000Y 8R Avail
Physical Mask Spell Formula: 1,000Y 8R Avail
Trid Phantasm Spell Formula: 1,000Y 8R Avail
Fetish: 2000Y 4 Avail
Force 6 Magical Lodge Materials: 3,000Y 12 Avail
1,000 Reagents: 20,000Y
10 Doses of Psyche: 2,000Y
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Karma Goals
[spoiler]Grade 1 Initiation: 13 Karma
Grade 2 Initiation: 16 Karma
Grade 3 Initiation: 19 Karma
Spirit Affinity Quality: 14 Karma
Force 3 Power Focus: 18 Karma
Force 3 Combat Spellcasting Focus: 6 Karma
Force 4 Detection Sustaining Focus: 8 Karma
Force 4 Health Sustaining Focus: 8 Karma
Learn Armor Spell: 5 Karma
Learn Limited Fireball Spell: 5 Karma
Learn Limited Flamethrower Spell: 5 Karma
Learn Physical Mask Spell: 5 Karma
Learn Trid Phantasm Spell: 5 Karma
Improve Edge Attribute: 15 Karma
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