From Echo's FB page on the subject:
If you are in Seattle, come by my THE END HAS COME party tomorrow night at Verne and Wells in Kirkland at 6pm. We are celebrating the FINISHED SHADOWRUN TAROT DECK - along with a preview of the art, tarot readings, cake, and a small selection of tarot prints in bullet hole frames! We've been slaving away for two years on this project - so the party is mostly to show my kids that they are getting their parents back soon!!
Now granted they are just celebrating and does not tell us when the final deck for the rest of us will hit the shop, but just wish I could go to Seattle for this because art AND cake sounds awesome.
Not that this isn't just about the tarot deck, there is also a supplement with rules/tie in to SR5. Hopefully we'll see more in the coming weeks as we ramp up to the summer convention season.
Edit
]We decided to use the Sixth World Tarot thematically in order to develop fully fleshed out the Seelie Court’s factions that are active in this world. Each represents a group of fae that are not only pursuing a goal that best represents the Major Arcana, but also helps add layers of meaning to the faeries you and your players will encounter in the Court of Shadows. In fact, this bit is so important I’m going to write about it next time, too, because you’ll get to see how and when and where all these pieces will align in new and interesting ways.
Now that is interesting.
Also maybe could have something like guidelines for using a 5 card/other layout spread to size up a situation on a run for the team as well.
Card 1: The present or general theme of the reading
Reflecting the situation at hand, whether it's trying to decide to even take the job or showing them they are in a bit over their head.
Card 2: Past influences still having effect.
Reminders to the team of an Enemies/Hunted by who might be turning up shortly or similar.
Card 3: The most likely outcome if they follow this path.
Could warn of a potential trap/doublecross or other teasers/tips the GM wants to throw at them.
Card 4: Could Represent the Johnson and his reasons behind the run or just a particular situation the runners are stymied by, like another runner team in play who just extracted their target right before they could.
So the Cards could warn that the Johnson is out for revenge against the target on a personal vendetta instead of business or who might be behind the other runner team who just upstaged them or may give a clue about their mission goal they were not aware of.
Card 5: The potential within the situation.
Maybe foreshadowing a chance for the team to pick up some extra shinies along the way, whether its some 'ware or a bit of extra paydata or a clue to some ongoing quest by one of the team.