Feline shifters: games in South America, or West Coast UCAS (for a cougar/puma)
Usine: UCAS/NAN games. Especially NAN games.
Lupine: same as usine.
Define "reasonable" for me would you?
I can make a "reasonable" shifter very easily - for my defination of reasonable. Clearly your definition is different.
Let me clarify. Of course I can build a reasonable Shifter. I can build a Leonine Decker, Face, Rigger, Adept, Mage whatever.
My Point is: Can I build a shifter with reasonable use for animal form (beside those I mentioned)?
Your examples are all pure roleplay, which is fine but is simply not reflected in mechanics, as Hobbes explained.
Silly me,
I assumed that the cost they paid had something to do with the inherent bonuses that the race came with.
Just like elf, dwarf, orc, troll costs are all based off their bonuses.
You're right of course.
We should just totally get rid of them in their entirety and just let people make characters WITH those racial bonuses, but at a baseline cost.
That's the point. Other races get racial bonuses without additinonal karma costs.
For Shifters it's priority C and a lot of Karma.
For Fox and Canina the bonuses are probably worth the 5-10 Karma on top.
But espacially the Feline Shifters get
less bonuses for more karma. Low-Light-Vision is useful, but Balance Augmenter and Ultrasonic Heraing are nice gimmicks with very limited uses. And the Claws ... which character would need those in metahuman form?
All other bonuses (including Initiative as I understand it) only apply in animal form.
Sendaz wrote (sorry, quote somehow didn't work)
"And that's not assuming they will eventually release the add-ons for shifters like Infected got where they can 'grow' and pick up additional abilities like (hopefully) Regeneration.
If that is coming, the current karma down payment to get your foot in that particular door is well worth it."
That would be totally awesome!
But i doubt there will be any add-ons on shifters. If you look at Run Faster it is obvious that Shifters are not considered important. The section on Infected is very well made with lots of details, explanations, mechanics, fluff, good editing and some hints on future works. And in these forums there have also been hints on future works on Infected and Augmentations. It is obvious that they invested a lot of time and thought into balancing the Infected with powers, weaknesses, costs etc.
On the other hand, the Shifter section is quite short, lacks a lot of important explanations on mechanics and has serious editing issues. Not even the Shift-Power itself is explained. The Karma costs for the races follows no pattern I can understand.