Sorry for necro, but I wanted to keep the drugs in one topic. Here's a couple of mine:
Street Name: Spider Bait
Cost: 245¥
Availability: 12R
Vector: Injection
Addiction Type: Both
....Rating: 7 (4 weeks)
....Threshold: 3
Speed: 3 combat turns
Duration: 10 x 2D6 min
Effect: +4 Logic, +4 Intuition, +1 Willpower, -1 Body, -1 Agility, -2 Charisma
Crash: 2S Damage (unresistable)
Formula: Genius(F), Razor Mind (2), Stonewall (2), Strike (1), Duration (1)
Beloved by many deckers but also used by a few burnout mages, Spider Bait improves mental focus. However, the user experiences a detachment from his body and emotions while on the drug.
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Name: Stage 2
Street Name: Rigged
Cost: 245¥
Availability: 12R
Vector: Injection
Addiction Type: Both
....Rating: 7 (4 weeks)
....Threshold: 3
Speed: 3 combat turns
Duration: 10 x 2D6 min
Effect: +3 Agility, +2 Logic, +2 Intuition, -2 Charisma
Crash: 4S Damage (unresistable)
Formula: Warrior (F), Razor Mind (2), Stonewall (1), Strike (2), Duration (1)
A less powerful version of a recent failure to develop a new combat drug. Ripped from the data core of a pharmacorp, it was discovered to be more successful as a two stage drug. Along with the formula, a number of possible applications was also released. The most scary, or interesting depending on who reads it, is what is being called juicing. Stage 1 is a hit Jazz , Stage 2 is an injection of Rigged, and finally a hit of Guts.
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Street Name: Talisman
Cost: 225¥
Availability: 11R
Vector: Injection
Addiction Type: Both
....Rating: 7 (4 weeks)
....Threshold: 3
Speed: 3 combat turns
Duration: 10 x 2D6 min
Effect: +1 Body, +4 Willpower, -2 Strength, Pain Resistance 3
Crash: 2S Damage (unresistable)
Formula: Tank(F), Stonewall (1), The General (2), Strike (1), Duration (1)
Not many will admit to using it, but magic users of many traditions have made use of Talisman.
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Street Name: Blaze
Cost: 405¥
Availability: 19R
Vector: Injection
Addiction Type: Both
....Rating: 8 (3 weeks)
....Threshold: 4
Speed: 1 combat turns
Duration: 10 x 1D6 min
Effect: +4 Agility, +1 Reaction, +2 Logic, +2 Intuition, -1 Strength, -2 Charisma, +2D6 Initiative, -1 to all limits
Crash: 9S Damage (unresistable)
Formula: Warrior (F), Razor Mind (2), Shock & Awe (2), Speed Demon (1), Stonewall (1), Strike (2), Speed (2)
A new drug being developed to compete with Kamikaze and Jazz, Blaze has found a following within gangers. The short duration and incapacitating nature when the drug wears off prohibit any serious consideration by anyone else.