Resonance Flood
Target: Device
Duration: S
Fade Value: L - 3
Resonance Surge
Target: Host
Duration: S
Fade Value: L - 1
These Complex Forms generator excess processes and bog down any efficiency possible. For each net hit on an Opposed Threading test versus Intuition + Data Processing, the target(s) suffer a -1 Dice Pool modifier to all Matrix tests. Resonance Flood targets a single Device. Resonance Surge targets a Host and affects any operators such as Spiders and its IC. The users are unaffected, however there may be some latency problems from the Host. (More fluff than crunch)
Null Pointer
Target: Device
Duration: P
Fade Value: L - 1
By recoding specific matrix commands, you can force devices (and through that, personas) to be unable to make a certain Matrix Action. Make an Opposed Threading test versus Logic + Data Processing. If you win the device cannot make one Matrix Action of your choice. If the device (or persona) attempts to perform the chosen Matrix Action it will fail with no progress or determent such as gaining MARKs or increasing their OS. As a Complex Action, the device may roll Willpower + Data Processing with a negative Dice Pool modifier equal to the Level in order to overcome your subjection. Every hit it makes reduces your net hits. Once you have no net hits, the Complex Form ends.
Jolt
Target: Persona
Duration: I
Fade Value: L - 3
Jolt blasts Resonance at a Persona and bombards the user with malicious code. This Complex Form deals Biofeedback Damage to the target equal to your hits, resisted normally with Willpower + Firewall. If you target a Persona that is not in VR the Complex Form fails, but you still suffer Fading.
Obfu-skate
Target: Self
Duration: S
Fade Value: L - 2
When running silent isn't enough, you choose to ride the flow of Resonance to make your connections. Others attempting to find you through a Matrix Perception test suffer a dice pool penalty equal to your hits. This penalty applies to foes and allies alike. Much like running silent, once someone has a MARK on you, you appear clear as day.
PushR
Target: Persona
Duration: I
Fade : L - 1
By killing simsense protocols, this Complex Form "ejects" a Persona from VR. Make an Opposed Threading test against the target's Willpower + Firewall. If you win the Persona switches from VR to AR and becomes disoriented (pg. 409). If you get net hits greater than or equal to the target's Firewall, they suffer dumpshock. If your target happens to not be in VR, PushR has no effect, and you still suffer Fading.
When the target is link-locked they add the highest Attack rating of the opponent(s) link-locking them to the Opposed Threading test.
Resonance Tether
Target: Persona
Duration: P
Fade : L - 2
Through threading a constant flow of Resonance onto a Persona, this Complex Form link-locks the target if they fail an Opposed Threading test versus their Willpower + Firewall.
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