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Vincent Axew (Vexboy) (First Character Ever. Go easy chummers)

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Raiderjoseph

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« Reply #15 on: <05-15-15/1507:50> »
E   Human(1)            
C   16            
B   Adept 6            
A   46/10            
D   50000            
               
BOD   3   WIL   3   EDG   4
AGI   6   LOG   2   ESS   6
REA   1(4)   INT   4   MR   6
STR   4   CHA   2      
   CHA increased from 1 to 2 with 15 Karama            
   EDG increased to 4 w/20 Karma            
               
Qualities               
Ambidextrous (-4)               
Mentor Spirit-Dragonslayer (-5)               
Sinner-Corporate Limited- Lonestar (+15)               
   Lonestar is a AA Megacorp:             
   AA and AA Megacorps have  Extraterritorial             
     Extraterritorial is what allows them to have corporate citizens.            
Solid Rep-Lonestar (-2)               
Dependents (+9)               
               
               
Adept Powers               
Atribute Boost (AGI) II         0.25      
   8 dice so two third of the time +3 AGI for 6 cobat turns            
Danger Sense I         Free      
Enh Accuracy (Clubs)         Free      
Imp Ability(Automatics) III         1.5      
Improved Reflexes III         3.5      
Elemental Weapon (Electrical)         0.5      
   You'll have to turn one or more of your guns to weapon foci            
   You have .25PP for something else.            
               
Skills               
Stealth SG 6               
Athletics SG 4               
Clubs (Imp Weapons) 6(+2)               
Automatics (Machine Pistols) 6(+2)               
Etiquette (Law Enforcement) 3(+2)               
Con 6               
Negotiations (Bargaining) 6(+2)               
First Aid (Gunshot Wounds) 6 (+2)               
Pilot Groundcraft (Mortorcycle) 6(+2)               
   I don't really like using skill points on specializations but you seem to, so I emulated it.            
   I didn't buy knowledge skills            
               
You have a net 3 Karma plus 5000 nuyen to spend               
You have 19 Dice to fire yourmachine  pistols not counting smartlink
http://i3.kym-cdn.com/photos/images/original/000/521/768/25c.jpg

I don't know what to say other then thanks.
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

zarzak

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« Reply #16 on: <05-15-15/1520:09> »
So, I'm not the best at this ... and I'm sure this character can be improved ... but I made him for myself and I think he's pretty cool.  He might give you an idea of where to go/how to build.

-----

Character Generation Method = Sum-to-Ten
Magic - B - Adept
Attributes - C
Resources - C
Skills - C
Metatype - D - Human

-----

Attributes:
Body - 3
Agility - 6 + 2 bioware = 8
Reaction - 4 + 3 adept = 7
Strength - 1
Willpower - 3
Logic - 1
Intuition - 5
Charisma - 1
Edge - 5
Essence - 6 -1 (cyber) = 5
Magic 6 - 1 (essence) = 5

-------

Qualities:
Mentor Spirit - Doom (gives me +pistols)
Ambidexterity
Agile Defender
Code of Honor (Gunslinger-type stuff, like from an old Western)
Big Regret
Sinner (UCAS)

-------

Skills:
Pistols 6 (Revolvers) - Dice Pool = 18(20) + 2 from smartgun = 20(22)  (6 base, 2 from mentor spirit, 1 from bioware, 1 from focus, 8 from agility, then the specialization)
Perception 6 - Dice Pool = 11
Palming 6 - Dice Pool = 15 (+1 from adept power)
Clubs 6 - Dice Pool = 14
Gymnastics 6 - Dice Pool = 14 (I put my free points from magic B here)
Unarmed 1 - Dice Pool = 9

Skill Group - Outdoors - 2 (can be anything, really, I just like the flavor - seems cowboyish)

Knowledge Skills:
Old Western Trids 2 - Interest
Philosophy - Fatalism 2 - Academic
Criminal Organizations 4 - Street
Dakota 2 - Language
English - N

--------

Adept Powers:
Improved Reflexes III - 3.5 powerpoints
Rapid Draw - .5 powerpoints
Nimble Fingers - .25 powerpoints
Enhanced Accuracy (Pistols) - .25 powerpoints
Combat Sense I - .5 powerpoints
Killing Hands - free from mentor spirit

------

Martial Art - Gun Kata
Close Quarters Firearms (Pistols)
Opposing Force (Block)
Stagger
Tricking
Kip-up

-----

Gear:
Ruger Super Warhawk
  smartgun, Gas Vent System III, Concealed Quick-draw Holster, Melee Hardening (300 nuyen?)
  regular ammo, stick-n-shock ammo, tracker ammo, flare ammo
Ruger Super Warhawk
  smartgun, Gas Vent System III, Concealed Quick-draw Holster, Melee Hardening (300 nuyen?)
  regular ammo, stick-n-shock ammo, tracker ammo, flare ammo

Nemesis Arms Maul Stun Staff (can pick any electric staff though, really)
Shock Gloves

Transys Avalon
Meta Link - burner commlink

Qi Focus - Improved Ability (Pistol) I - is a Force 2 focus

Datajack
Muscle Toner II
Reflex Recorder (Pistols)
Cybereyes (III)
  Image Link, Camera, Smartlink, Thermographic Vision, Vision Magnification, Low-Light Vision, Vision Enhancement (III)

Berwick Suit
  Nonconductivity V
Ballistic Mask

Fake SIN (Rating 4)
  Fake License (4) - Adept, Fake License (4) - Firearms

Middle Lifestyle - 1 month

11+k nuyen remaining (could buy a car, or some scout drones, or some more smaller pistols, or whatever, or sacrifice nuyen for more karma for whatever)

-----

Karma Expenditures:
7 karma on martial art
20 karma on techniques
7 karma for 14k nuyen
4 karma to bind focus
0 karma remaining
« Last Edit: <05-15-15/1844:57> by zarzak »

zarzak

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« Reply #17 on: <05-15-15/1522:19> »
Note that for a 'traditional' gunslinger Nimble Fingers and Quick Draw are pretty cool adept powers.

Raiderjoseph

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« Reply #18 on: <05-15-15/1546:43> »
Note that for a 'traditional' gunslinger Nimble Fingers and Quick Draw are pretty cool adept powers.
What do they do? I only have the 5e players handbook.
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Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

zarzak

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« Reply #19 on: <05-15-15/1550:43> »
Note that for a 'traditional' gunslinger Nimble Fingers and Quick Draw are pretty cool adept powers.
What do they do? I only have the 5e players handbook.

Nevermind then. :)

They let you do some actions as free actions, but its not a huge deal

Whiskeyjack

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« Reply #20 on: <05-15-15/1655:49> »
Okay, let me lay this out for you. First Aid is very pointless the way you're doing it. You have invested significant build resources to have 6 and a specialty. You still throw less dice than a Rating 6 medkit, because your LOG sucks. I suggest you abandon this notion and just buy the medkit and let it go. Those points are better spent somewhere else in all likelihood (Gymnastics comes to mind), or downgrading skills and upgrading Attributes.

Same with Negotiation 6 + specialty and CHA 2. You're not a face with a negotiation pool of 10. Not at all. Nobody but a face is really ever going to need Negotiation. Con, yes, of course. Negotiation, no. I suggest swapping Skills with Attributes. You'll be able to hard cap AGI, soft cap INT, and buy more BOD and REA at the very least.

EDIT: just realized those are suggested builds and not the OP's build but the points still stand.
Playability > verisimilitude.

Raiderjoseph

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« Reply #21 on: <05-15-15/1841:02> »
Buying a medpack. I'M BUYING A MEDPACK T-T
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Hobbes

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« Reply #22 on: <05-15-15/1950:43> »
Buying a medpack. I'M BUYING A MEDPACK T-T

Atta boy. 

 :D

Raiderjoseph

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« Reply #23 on: <05-15-15/2019:53> »
Alright I've looked all over the freaking book what does AP mean? In regard to weapons?
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Whiskeyjack

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« Reply #24 on: <05-15-15/2022:52> »
Armor penetration or armor piercing. As in, "if hit by this effect, your target's armor is treated as X less, where X is the weapon's AP."
Playability > verisimilitude.

Raiderjoseph

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« Reply #25 on: <05-15-15/2051:37> »
Armor penetration or armor piercing. As in, "if hit by this effect, your target's armor is treated as X less, where X is the weapon's AP."

Should have known. Thank you. Know any campaigns I can jump into when I finish my sheet?
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Raiderjoseph

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From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

zarzak

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« Reply #27 on: <05-15-15/2254:29> »
https://docs.google.com/file/d/0ByD-InYAqqCYNUdIRVQ3ZzVOSlk/edit?usp=docslist_api

Vexboy 3.0!

Did you take Skills A?  I see 10 skill group points.

I'd highly recommend upping your nuyen and taking some cyber (no more than a point though).  Smartlink+datajack is well worth it for pistol adept, and you can pick up agility boosting bioware relatively cheap, and a skillsoft will also give a cheap boost.  Its not too had to grab some very nice cyber while keeping your essence loss to 1 or under.

You can optimize your stats a little more (logic isn't necessary, for example), but its not a huge deal.

I noticed elemental weapon - did you get street grimorie?  If so take a look at nimble fingers and quick draw.  It gives you boosts to palming (quickly drawing your weapons) and other such fun tricks - very nice for a pistol oriented character.

Since you've got clubs skill I'd consider grabbing a stun baton or similar.  You'll actually be able to use it well and a backup weapon is always good to have.

What gun(s) are you going to use?  Whatever it is make sure it comes with a smartlink or you buy one. 

You may want to consider the palming skill; for smaller guns (like machine pistols) it can be useful.

Raiderjoseph

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« Reply #28 on: <05-15-15/2303:02> »
https://docs.google.com/file/d/0ByD-InYAqqCYNUdIRVQ3ZzVOSlk/edit?usp=docslist_api

Vexboy 3.0!

Did you take Skills A?  I see 10 skill group points.

I'd highly recommend upping your nuyen and taking some cyber (no more than a point though).  Smartlink+datajack is well worth it for pistol adept, and you can pick up agility boosting bioware relatively cheap, and a skillsoft will also give a cheap boost.  Its not too had to grab some very nice cyber while keeping your essence loss to 1 or under.

You can optimize your stats a little more (logic isn't necessary, for example), but its not a huge deal.

I noticed elemental weapon - did you get street grimorie?  If so take a look at nimble fingers and quick draw.  It gives you boosts to palming (quickly drawing your weapons) and other such fun tricks - very nice for a pistol oriented character.

Since you've got clubs skill I'd consider grabbing a stun baton or similar.  You'll actually be able to use it well and a backup weapon is always good to have.

What gun(s) are you going to use?  Whatever it is make sure it comes with a smartlink or you buy one. 

You may want to consider the palming skill; for smaller guns (like machine pistols) it can be useful.
Yeah priority a. I had 5000 nuyen to work with and I needed a ride. And I dont have street grimore. Guy who made the char for me had it though. Get rid of the bike?
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

zarzak

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« Reply #29 on: <05-15-15/2327:50> »
Yeah priority a. I had 5000 nuyen to work with and I needed a ride. And I dont have street grimore. Guy who made the char for me had it though. Get rid of the bike?

Personally I'd drop priority A skills and up your nuyen.  If you had Run Faster you could do sum to 10 (essentially you get to mix and match priorities a bit more), but ah well.  Skills A is good (in terms of the karma value you get), but its not as useful for the concept as some decent cyberware, in my opinion.

If you don't have street grimoire then drop the ability - its no good if you don't have the details on what it goes. :)