Whoa! You go to bed, you get up, and there are two full-blown characters.
Still, I think it's a bit to soon to build a character before we have decided on the
continent, don't ya think?
So far we agreed, if I got that correctly, on a group of juveniles on the street.
I'm note sure whether we agreed on the matters, if we are
- part of a gang
- part of the same family
Have we?
Okay, although I think it's a bit to soon, some remarks to your characters:
@Jack_Spade:
Fluffwise, I'm going to ask for a lot more info but I guess it makes sense to wait until the setting is defined.
Rulewise, your character seems to be absolutely okay.
Have you already included the free 20 Karma for Interest skills?
From which sourcebook(s) did you take your Qualities?
@gila:
Fluffwise, I love your story and this character definitely is going to last longer in the street ;-) As soon as we have devided on a setting, I assume you should adjust the background to our setting, but elsewise I like Lucky.
Rulewise, I'm not as happy. Maybe I am used to very unusual groups, but this build reminds me of what you'd probably call min-maxing in Anglo-America.
Here are some of the points which lead me to this belief:
- All skills are either 1 (min) or 4 (max).
- You have AGI 5 und STR 1. I think that's very unrealistic. If you're well-trained and fast you cannot be weak at the level of a broken old granny. If you have hardly any muscles at all, you cannot be quick, dextere and accurate.
- You are a 16 yo old male street kid with STR 1.
- You chose Exceptional Attribute in a low-power-nothing-extraordinary-group.
- You chose Weak Immune System in a group that is restricted to take no (hardly) any augmentation anyway. That's a bit like forbidding whale fishing in the Czech Republic if you catch my meaning.
Thus, rulewise I'd ask you to rework your character before we get started. This really should be about fun, a realistic character and plausible interactions, not about power.
Actually, I intended to give a list of "unwanted" Qualities before we build but you two surprised me with these quick builds. In order to prevent any other disappointments, I'll do it now:
So, these Qualities are either changed or banned:
Aptitude: Allows to take a skill to the level of 5. Costs: 12 (instead of 14)
Bilingual: If we play in a typical bilingual setting (e.g. South America) it's only 3 Karma.
Catlike: costs 5 instead of 7
Exceptional Attribute: banned
Gearhead: costs 14 instead of 11
High Pain Tolerance: costs 6 instead of 7
Home Ground: free for everyone
Juryrigger: 12 instead of 10
Resistence to Pathogens/Toxins: 3/6 instead of 4/8
Addiction: +1 additional karma per level of addiction
Incompetent: banned
Prejudiced: +1 additional karma per level of addiction
Scorched: banned, unless you have a really awesome backstory
Sensitive System: banned
Simsense Vertigo: 2 instead of 5 Karma
Sinner: banned
Uncouth: 16 instead of 14
Uneducated: 12 instead of 10
Weak Immune System: 8 instead of 10
These changed rules are designed to favour Qualities that are most likely found in the streets, and disencourage others. I hope you find it to your liking.