@Tec, thanks. Solid plan too. Achak is able to block another of the ork's attacks. His resolve seems to be waning, but he's going to try for a barrage of blows to see if he can get past Achak's defenses.
@Mal, I may be a little confused. So Mercer has a sniper rifle slung at his waist, an assault rifle with underbarrel grenade launcher also slung, and a grenade in his hand? Yikes! I'll say that opening and closing the doors can be a free action, but depending on how you want to go, I'm not sure if it will save you much on action economy. Grabbing the Ares Alpha is a Simple, but slinging it will be a Simple action as well. Also, if you want to both lock doors/roll up windows, and close the door in the same pass, one of those actions will need to be upgraded into a Simple. Mercer should be able to get to the front door by the end of this CT.
CT5 IP1
Achak 30
Little John 26
Q1 17
Nori 17
KE 17
Q3 16
Mercer 15
Sentry 10
Sister Rebecca 10
CT5 IP2
Little John 16
Achak 15
Q1 7
Nori 7
KE 7
Q3 6
Mercer 5
Nori will be trying to shut down the fuzz, Little John will try to whack Achak again, and the KE will exit their patrol car, guns drawn, screaming at Mercer to put up his hands and drop to his knees.
Once I get a Defense test from Tec, I'll put an IC up. Achak will be at -1 for the second attack.