CT3 IP1Achak 27
Gavin 23Mercer 19
Blood Spirit 18 (Disrupted)
Q2 18
Q1 16
(New Addition!) 16
Nori 15
Q3 15
Sister Rebecca 14
Q4 11
Ok, for a roll like the one I'm about to make, I think I need full GM disclosure. Gavin has spent the last few passes making Matrix Perception checks. He spotted Sister Rebecca, as well as her HE grenades, which Poindexter has been running Wireless On: Running Silent. With a MARK on Sister Rebecca's commlink he can use Control Device to pop one of those grenades sitting across her back. Such is the danger of the Wireless link.
Luckily, Gavin is specced out for Electronic Warfare mostly for counter-surveillance and communications, so he's not really decked out for this particular roll.
Make Becca's Grenade go Boom:
10d6t5 3Nori's INT (5) and Becca's Firewall (7) will be used for the defense roll = 12 dice. Will someone make that roll for me?
After the grenade either goes boom, or doesn't, action to Mercer. Should the grenade not go boom, it's Becca who would get the MARK on Gavin, correct?
Should the grenade go boom, Sister Rebecca needs to soak 16P -2AP. Achak will need to soak 8P -2AP
Also, I'm leaving town here in a few hours. I'll be back late on Monday, so I will probably not be posting again until Tuesday morning.
ETA: bangbangtequila will be joining our game. He's writing up his elven Irish mage. Zwei is going to play a drone rigger. I've agreed to gift him a deck, since riggers are so cash poor anyway, and he'll mostly be using it just for matrix support and overwatch.