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[5e OOC] Sunt Venatores Venationem

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Tecumseh

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« Reply #960 on: <02-04-16/1500:29> »
Achak is torn on the carpet cleaner. On the one hand, it's cool and will cause a lot of confusion, which is to our advantage since we're outnumbered. On the other hand, it could complicate retrieving the metal case and/or someone to interrogate. But if Raziel were to deliver the cocktail and whip it up into a bit of a flame tornado, that would be pretty sweet. (I'm presuming that Raziel's Immunity to Normal weapons would preserve him from harm.)

Alternatively, we could just have Raziel cover our flank by watching the sentry, leaving the goons in the office to Achak and Sister Rebecca.

Grenades are usually Plan C for Achak, so he'll leave that up to Sister Rebecca.

Achak is sufficiently mercenary that he's not terribly concerned about Nori's deck. She's not his contact, and she volunteered. If her deck gets bricked, that's biz.

Popping Jazz: Jazz duration: 1d6*10 50 minutes

+1 Reaction, +1 Physical limit, +2D6 Initiative Dice

Initiative: 5d6+14 30, aww, shoot, one shy of a fourth pass. There's about a 60% chance of getting IP4, but missed it here.

Malevolence

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« Reply #961 on: <02-05-16/0225:57> »
Quote from: Rigger 5.0 pg 30
TARGET DEVICE
(COMPLEX ACTION)
Marks Required: None
Test: Electronic Warfare + Logic [Data Processing] v. Willpower + Firewall
Pick a wireless-enabled device you’ve spotted on the Matrix. You can target that device and feed targeting data to any pilot program or person with a Sensor rating or smartlink that is slaved to your RCC. For the rest of the Combat Turn, the slaved attackers receive a dice pool bonus equal to your net hits when targeting the device you’re tracking for them. Your RCC’s Noise Reduction rating is added as a dice pool bonus for this action.
On further reflection, it apparently requires an RCC, not just any persona forming matrix device, so it's out as an option. But she can still create AROs with locations of devices she has spotted via Matrix Perception.
Initiative: 3d6+9 23
If we are within 100m, then the only changes he'll be making to his initial wireless settings are:
1. Stop broadcasting SIN
2. Jammer running silent
3. Vera running silent
4. Ballistic Mask wireless on
I thought that I'd read somewhere that you could change all or any subset of your devices to silent running (or wireless on/off) with a single action rather than having to spend an action on each device, but I can't find that now. This means that it will take him a number of combat turns later to switch things to Running Silent once the element of surprise card is played. He's using the Roadmaster as cover and trying to draw fire from the guards to keep them off A&B, so it's good to be seen, and with his high Matrix defense and the Jammer, he should be reasonably safe from the decker. Once he leaves the van to help inside (if he chooses to do so), he'll probably have a few CTs of moving with not much else to do, so he can switch then.


I am leaning toward the chuck & charge due to the lower number of hits required. And, as you mentioned, it helps keep the guards from adding to the opposition A&B have to face. Which reminds me - I thought that there was only one guard left outside after ponytail went in to get the briefcase. Are there still two outside?
   
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rednblack

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« Reply #962 on: <02-05-16/1737:23> »
On further reflection, it apparently requires an RCC, not just any persona forming matrix device, so it's out as an option. But she can still create AROs with locations of devices she has spotted via Matrix Perception.

If their gear is running silent, she'll still need to get 2 MARKs and perform Trace Icon to get real-world locations for any gear.  Currently only the two goons outside and the ponytail are running straight Wireless On.

I thought that I'd read somewhere that you could change all or any subset of your devices to silent running (or wireless on/off) with a single action rather than having to spend an action on each device, but I can't find that now. This means that it will take him a number of combat turns later to switch things to Running Silent once the element of surprise card is played. He's using the Roadmaster as cover and trying to draw fire from the guards to keep them off A&B, so it's good to be seen, and with his high Matrix defense and the Jammer, he should be reasonably safe from the decker. Once he leaves the van to help inside (if he chooses to do so), he'll probably have a few CTs of moving with not much else to do, so he can switch then.

You can spend one action to turn everything Wireless On, Wireless Off, or Running Silent.  Or, you can spend one action per piece of gear.  I also rule that you can likewise create "bundle" packages where every time you reboot things come back to prescribed settings.  For example, if you never plan on having your Cyber Eyes running Wireless On, when you reboot they don't come on, but if you want to take advantage of Vision Enhancement II, you need to spend an action to turn it Wireless On, and another to turn it off when you're done. 

ETA: it's listed in the section on Actions starting on 163.  It's a Free Action if the device is controlled via DNI, or a Simple if not.  The bit about multiple devices is on page 421 because why put all the rules in the same spot, especially when you claim on a different page that it's a different kind of action?  While not explicitly stated, I think the same holds true for turning devices Silent.  Does that make sense to everyone?

I am leaning toward the chuck & charge due to the lower number of hits required. And, as you mentioned, it helps keep the guards from adding to the opposition A&B have to face. Which reminds me - I thought that there was only one guard left outside after ponytail went in to get the briefcase. Are there still two outside?
   

When you came on the scene there were three guys standing outside, including one ork.  The ork escorted Ms. Pachis inside, and has not rejoined the group.  Ponytail stayed outside until he recently went inside and went into the Sunrise office.  That leaves 2 goons outside, both human, both mundane, both cybered, though one was tagged as having more chrome than the other. 
« Last Edit: <02-05-16/1756:30> by rednblack »
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Malevolence

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« Reply #963 on: <02-06-16/0108:20> »
ETA: it's listed in the section on Actions starting on 163.  It's a Free Action if the device is controlled via DNI, or a Simple if not.  The bit about multiple devices is on page 421 because why put all the rules in the same spot, especially when you claim on a different page that it's a different kind of action?  While not explicitly stated, I think the same holds true for turning devices Silent.  Does that make sense to everyone?
Thanks - it's good to know my memory isn't that far gone just yet.


When you came on the scene there were three guys standing outside, including one ork.  The ork escorted Ms. Pachis inside, and has not rejoined the group.  Ponytail stayed outside until he recently went inside and went into the Sunrise office.  That leaves 2 goons outside, both human, both mundane, both cybered, though one was tagged as having more chrome than the other. 
Ah, okay.


Nori should mark the locations of the outdoor guards in case they retreat inside or take cover. I was thinking they could just use a free action to switch everything to running silent, but once spotted (and they are specifically noted), they have to use the Hide action in order to hide, even if they switch to running silent. Or reboot their gear and have it come up running silent (Core p. 235 under Spotting Duration). Of course, the same holds for Mercer if he decides to suddenly switch his gear to run silent. I can only hope that the decker hasn't been paying special attention to my icons (though by RAW all non-silent icons within 100m are spotted, so he doesn't actually need to make any special note of them), which should allow me to shoot, then spend a free action to switch to run silent before he gets a chance to spot my icons. Though, while outside, being spotted isn't a big deal and he can certainly initiate a reboot that should be complete before he runs into trouble if he decides to head inside. So, so far, it's coming up Aces.
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rednblack

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« Reply #964 on: <02-08-16/1300:30> »
@Mal, correct.  I'd rule that if you switched to Running Silent you would only still be spotted by personas that had "tagged" you in some way.  If you're just one of the multitude of icons in the area and you start Running Silent, you slip under the radar. 

Preparing for the firefight, Nori is going to run Cold Sim.  Since she knows her deck's been made, she's going to stop Running Silent as well to get those much coveted 2 extra dice.  She'll need all she can get.  Also, she's slaved Mercer's gear to her deck, and tagged the goons outside, so they'll be visible in Mercer's AR overlay.  The next step is to see if she can get MARKs on the opposing decker to tag his location on the overlay as well. 

I need an initiative roll from Poindexter, and we're set for the assault.

CT1 IP1
Achak 30
Mercer 23
Nori 20
Gavin 12
Becca ?
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rednblack

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« Reply #965 on: <02-11-16/1144:53> »
Ok, moving along.  I'm rolling Initiative for Sister Rebecca:
Initiative: 8+2d6 16

CT1 IP1
Achak 30
Mercer 23
Nori 20
Becca 16
Gavin 12

Let's get this moving.
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Tecumseh

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« Reply #966 on: <02-11-16/1451:43> »
I presume that we're starting from our last-known location, namely hiding in the supply closet with no active targets.

Achak
Simple: Open door
Simple: Observe in detail
Moving out into hallway if coast is clear. If coast is not clear, then reconsider.
Free: Transmit a phrase (if free isn't needed for running or other movement)

Perception roll: Intuition 6 + Perception 6 + Hear 2 + Vision/Audio Enhancement 3: 17d6t5 4 hits, visual would be two dice fewer, which is -0 hits if taken from the end or -1 hit if taken from the beginning

Things he's looking for
Looking to see if coast is still clear. If not, then if he's been spotted.
Looking for a fire alarm.
Is there a doorway (other than to the supply room) that would make for half-decent cover if Achak wanted to lean around a corner? Maybe to the break room?

rednblack

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« Reply #967 on: <02-11-16/1658:34> »
Peaking his head out, Achak sees the empty hallway.  Through the feed on the drone, which is looking into the Sunrise Office, Achak can see ponytail walking toward the front door.  His pace is quick but not hurried, so he'll probably reach the door by the end of this pass unless something gets him moving more quickly.

The break rooms don't have doors, only doorways, so cover's going to be tricky in the hallway.

There is a fire alarm directly between the janitor's closet and the break room to Achak's right.

It does not appear as though Achak has been spotted, but the drone will be soon, at the very least when ponytail opens the door.
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Tecumseh

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« Reply #968 on: <02-11-16/2020:47> »
Is the outer ring all offices? So is the break room on the interior then?

A doorway without a door seems like something you could stand in and lean out of for a bit of cover. Not having a door might actually be better, since it wouldn't be hitting you in the head or the back, but maybe I'm not picturing it the right way.

Does Achak think he has a few seconds before ponytail exits then? If so, perhaps I can recall the drone next pass. I presume it's a Simple Action to do so. They move reasonably quickly so hopefully it could get out of sight (and range) before long.

Achak will move to the break room if it's within range. Right now I'm just thinking of having Achak slip in there while ponytail steps out into the hallway, then trying to shoot him. I'll leave the molotov cocktail stuff for Sister Rebecca, should she feel creative.

rednblack

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« Reply #969 on: <02-11-16/2036:21> »
Yes, Achak believes he could recall the drone in the next pass, and yes, ducking into the break room will provide some good cover.
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Tecumseh

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« Reply #970 on: <02-11-16/2101:05> »
Sounds good. I'll IC when I get the chance.

rednblack

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« Reply #971 on: <02-12-16/1049:38> »
Cool, no rush. 

@Mal, what will Mercer be doing?
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Malevolence

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« Reply #972 on: <02-12-16/1203:45> »
Snacking on donuts, listening to the screams.

Nah, he'll ready Vera (she's laid across his lap ready to shoulder and fire, so I don't know if that counts as readied) , aim if he has the action economy, and called shot vitals to the less cybered man out front. If not, he'll skip the aim. Vera is silenced, so the folks inside won't likely know anything is afoot until the other guys return fire or radio in. The guys outside might even need to make an observe in detail to locate him, but probably not.
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rednblack

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« Reply #973 on: <02-12-16/1446:07> »
Pretty sure Vera's already readied, so if you want to aim and shoot you certainly can.
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Tecumseh

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« Reply #974 on: <02-12-16/1449:59> »
If it makes any difference to Mercer's actions (aiming versus shooting), Achak will be comming, <<Getting into position. On my mark.>>