Yeah, Mercer's been playing it safe and as a result it's not going well inside the church. The drones are also a ways away, so he won't have eyes inside the church until the middle of CT 4, probably the end since they'll probably want to slow down before their final approach. That basically means I can't start shooting until CT 5. Even if I went full Rambo and rammed the Roadmaster through the front of the church (which is a possibility I had considered), it can't get there for another 4 Turns or so (end of CT6), so it's going to be rough. I had really put all my eggs in the "stopping/delaying the initial breach and splitting their hit squad to even the odds" basket. Tiny had a little more armor than expected and blew that whole plan.
This whole trip to the back of the van to activate the jammer is wasting 3 IPs of actions, so that was also probably ill considered. My next IP (CT 2 IP 3 - free action only) will be to activate the jammer, then my first IP of the next CT will be to turn my cyber eye's wireless back on, move to the front of the van, and take cover. What I do with the left over simple action will depend on new developments, but since I still won't have any targets, I probably won't be shooting. A stealth tracker on the Americar is an option, but I was planning on giving Joey that honor once I got in closer.
ETA: Ooh! Thousandth post!