I'm thinking that while a Spirit is using Engulf, it should have a penalty to Defense Tests, probably -2, though I could see -4 argued for, or even no Defense possible, as the spirit can't really move. Considering the rules would cut both ways, I'm hesitant to make the penalty too extreme, as I don't want to nerf PC's use of spirits. Thoughts?
I will allow Called Shot: Shins, should Achak -- or anyone choose to use that in the future.
A little unsure how to handle whether or not Tiny gets a Defense Test. On the one hand, he's actively engaged in a shootout and knows about where Achak is. On the other hand, he has no LoS on Achak, which seems to trump everything else RAW-wise, so that's the call. Oooh, that certainly gives me ideas for the Invisible Man.
Ok, so after soak Tiny reduces the burst down to 2S. Due to the DV Limit on the Called Shot, that means Tiny takes 1S, but is my understanding of Winded correct in that he cannot take Complex Actions for 2 Combat Turns? Wow, that may be a game changer. Tiny is still allowed 2 Simple Actions per phase, though, correct?
Also, if you can believe it, Tiny failed his test against Stunned, so he loses 5 to his initiative. For future reference, is a test like that similar to a Soak test, in that it does not suffer from Wound Penalties? I did dock Tiny 2 dice in this instance. If so, it could be fun to roll those 2 dice. He'd need both to come up hits in order to meet the threshold, but would need only 1 1 in order to glitch.
Corrected Initiative.
CT 2 AP 1
Achak 27
S 21
R 21
D 19
Mercer 17
T 15
ETC 13
A 12
Sister Rebecca 9
@Mal, I need a roll to resist Matrix Damage to Mercer's cyber eyes. He's got 7 boxes of Matrix Damage coming his way.
After that, Mercer is up.