@Tecumseh, The Zeke is going to try to make a Called Shot: Vitals against Achak, and is using edge -- his last? That's 3 so far -- to Push the Limit. His aim is to strike out with the edge of his hand to hit Achak in the Adam's apple. Base damage is 7P staged to 9P from the Called Shot. Achak should be worried about this one.
Alright, let's pencil this out and do some probabilities:
- Achak's Physical limit is 7, as is his Accuracy with the gunstock war club.
- His base Dodge pool is Reaction 7 + Intuition 6 + Combat Sense 1 = 14.
- Taking a cue from the vampire, and since he has some Initiative that he doesn't necessarily need, Achak could use Parry. Per the rules, bonus dice (as from a weapon focus) may be added to this roll.
- That would add Clubs 6 + Specialization 2 + Weapon Focus 3 = 11 dice to the dodge pool, for a total of 25.
- Even if I continue my rolling rate of 27%, that would mean 7 hits on 25 dice, which would hit Achak's limit.
- With 25 dice, there is a 63% chance of losing hits due to Accuracy and/or Physical limit.
- 7 hits is a lot of dodging, but GM hints suggest the vampire might be exceeding his limit and therefore I should be using Edge to push my own limit.
- Adding 3 Edge to Push the Limit brings the dice pool up to 28.
So here we go with Parry. Let's see what sort of magic Orokos has in store for me:
Reaction 7 + Intuition 6 + Combat Sense 1 + Clubs 6 + Specialization 2 + Weapon Focus 3 + Edge 3:
28d6t5 11 hits, for 39% how improbable
New initiative is 22 for CT5 IP1, lowering to 12 for IP2.
Given the stated initiative order, Achak should still act first in IP2. Let's try something tricky. As much as Achak would really like to bludgeon this guy to death himself, he will make an effort to be selfless and let Sister Rebecca lop Zeke's head off. I've never used a Melee Teamwork test (p. 188), so let's give it a try. Basic principles:
- Achak rolls a regular attack
- Zeke rolls Intuition
- Net hits are added to Sister Rebecca's next attack test as a positive dicepool modifier
Hopefully Sister can use those to hit her limit and score a blow. Maybe Zeke will just parry like he has been, but we'll deal with that if it happens.
Agility 5 + Clubs 6 + Specialization 2 + Weapon Focus 3 + Friends in Melee 1:
17d6t5 5 hits, back to my comfortable sub-30% rolling
So, Poindexter, +5 to your attack minus whatever the vampire rolls for Intuition. I suppose you could add all 5 and let rednblack adjust the results as necessary.