Makes sense to me. I'm depending on the fact that they are disoriented from the lights going out (and hope they don't have thermographic vision).
I'll take you up on that offer for an extra Free Action to Take Aim.
CT 4; Action Pass 4; Acting on Initiative 18
Free Action - Pop Kamikaze
Free Action - Switch Firing Mode (from BF to SA)
Simple Action - Take Aim (+1 die, +1 Accuracy)
Simple Action - Fire at one of the Armored Yakuza - then pop back into cover
I'll do all the rolls now.
First, Kamikaze duration (remember, doesn't come into effect yet).
Kamikaze Duration:
10*1d6 60 [6]
60 minutes duration. Well then, I think that's going to last pretty much the entire run. Now for the shot.
Single Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1):
17d6t5 9 [4, 5, 6, 5, 5, 5, 1, 4, 6, 3, 6, 2, 6, 2, 3, 6, 4]
Ahem. Damn. It's limited to 7, due to Accuracy.
DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Round).
1 Gel Round used in Clip; 32 remaining.