Hi everyone! I'm making an Druidic Mage in a black trenchcoat game. I know that control thoughts/mob mind are great spells, but what spells do you guys think are must-haves, and which ones are really nice.
Note: I'm the only mage in this party.
MC has a solid base list.
I'll add a few thoughts to it.
1. It would help when making this list if we knew # of spells you will start with.
2. At Chargen try not to double up on stuff when your limited on spells known & the Karma to buy them.
3. I try at least 1 of each class just to make sure I have something in that area to fall back on.
Combat: 1-4 spells.
Elemental AE & Single, Direct Single & AE, Add Stun to Flavor
Good starter list: Lightning Bolt + Blast or Stun Ball
Detection:
Analyze Truth, Combat Sense, Detect Enemies XR (This is my "all knowing" trio to not be surprised or lied too)
Health:
Heal, Must Have.
Increased Reflexes too boost speed & # of passes. Very useful w/ Focused Concentration quality.
Illusion.
Improved Invisibility: Good for Sneaking as well as avoiding fire.
Physical Mask: Good for moving-interacting-sneaking w/o being recognized.
Stealth/Sound Barrier: Less useful for sneaking but still helpful.
Manipulation: A catch all of lots of fun stuff. Some of the more useful ones that I like below.
Levitate: Who needs to repel or climb ropes when you can float.
Fling: Instant access to the Throwing Skill at higher Skill & Str than you will likely have as a "Skinny Mage"
Suggestion, Control Thoughts, Mob Mind, Alter Memory: A Quartet of Mess w/ their Heads spells that can be very powerful but also might draw some serious attention so use them conservatively. (My Current Group has 2 casters each has 1 of these)
Barriers: If timed well both Physical & Mana barriers can be very useful for mid term protection, temporary defense, getaways, etc etc.
Try to diversify as your the only caster in the group. Better to have something in a category than nothing because you over did another area.
If I had to go with a "Base 10" for Magic-A I'd probably do the following.
Blast
Lightning Bolt
Analyze Truth
Detect Enemies XR
Heal
Increased Reflexes
Improved Invisibility
Levitate
Physical Barrier
Suggestion