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SR5 Human Tank Build

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Rift_0f_Bladz

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« Reply #15 on: <12-05-14/1428:13> »
Yeah, I would go for the max armor addons (your the tank, the dodge it all adept). Also with that high of strength carry heavy weapons would work as well.
The double armor mods won't stack, but rad shielding and chem resistance is nice. Big game hunter should work with the Security Tec PPP pants and arms (but tanks social limit). In place of the PPP arms you could get the forearm guards and put a bio-monitor and autoinjector in them. Along with helmet and ballistic mask there is +6 armor right there (each with capacity for other stuff, like noncunductivity, etc).
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.