There's a lot going on here for Sam.
Agility: -1 due to lost grade of muscle toner, now 5 (8 )
Let me know if you decide to put 2 points in Reaction or if you want to spread them around.
Willpower: Run Faster says that 4 is the racial maximum for a fomóraig's Willpower. This is almost certainly a typo, as no other HMHVV species has a maximum Willpower below 7 and fomóraigs explicitly have an Improved Mental Attribute for Willpower. We'll be treating the racial maximum as 8.
Logic: -1, now 3
Let me know where you're going to put your Mental points too. I see that you're thinking about both in Willpower, but let me know when you decide.
Here's a devil's bargain for Sam: in 4E, fomóraig lost 2 points of Charisma but gained more than +1 in Body and Strength. I will let Sam trade points of Charisma for points of Body or Strength at a 1:1 ratio. (So -2 Charisma = +2 Body or +2 Strength or +1 each, etc.)
Essense: -1 due to the transformation, see p. 138, now 0.84 (I ruled that some of the lost Essence came from the essence hole created by the lost bioware grades)
Magic: +1, now 1 (yes, even with the <1 Essence)
Edge: unchanged, 1 of 4 remaining
Natural Dermal Armor: +1, so now +2 (does not include bone lacing)
Magical Guard: Sam can now learn Counterspelling, but doesn't have any ranks yet.
Natural Weapon - Bite: DV (STR+1)P, AP –1, –1 Reach
Natural Weapon - Claws: DV (STR+3)P, AP –1 (in the book this is only STR+2 but I'm boosting it to STR+3 so that it's not a downgrade from his regular titanium skeleton attack)
Corrosive Secretion: Acid, 2P, AP -2
Sam's Armored Jacket has Chemical Protection 2, which I'm going to say protects it from his Corrosive Secretions. Technically this does not apply to Sam's pants but I haven't decided how strict I want to be about this. I might sweep this under the rug so that we don't have a pantsless fomóraig running around. This is a family game, you perverts. (Although given how cold it is, his junk might be sucked up so far into his body to make being pantless rather less of a scandal.) Alternatively, I might make you buy him an Urban Explorer Jumpsuit or some other full-body outfit with chemical protection.
Dual-Natured: Sam can now see the Astral, although it probably confuses the shit out of him. He can learn Assensing.
Allergy: Air Pollution, Moderate
Allergy: Sunlight, Moderate
Dietary Requirement: Metahuman Flesh
Reach: Reach is still +1, not +2. The note simply confirms that fomóraig do not lose the natural +1 Reach of a troll.
Damage: The rules are unclear whether damage from HMHVV (the disease) is the damage of the disease transforming you into a new species or if it's separate and you emerge from your coma with all this internal damage. For convenience I'm going to say that the damage Sam suffered was the natural process of turning into a flesh-eating monster, so he does not have to heal it separately. Sam does not have any damage.
Time of transformation: 5E says 5 days; 4E says 20 hours. GM discretion to go with 4E for convenience, even though the 5E rule does make sense.
Carrier: Sam now has the Carrier negative quality (p. 141, Run Faster) It's unclear to me whether this is only supposed to apply to people who survive the infection but don't transform, but the underlying rules of the quality all apply to Sam anyway, so I'm going to say that he has it.
Did I forget anything? Let me know.
Next
I'll give everyone a day or two to IC a post about Sam losing (or winning?) the battle against HMHVV. Go ahead and RP anything your character would do during the following day, which will be (comparative) uneventful at camp. Discussion about the burner comms is also valid.
The quicksilver camera will take a good photograph of the obelisk. Said photograph can be delivered to the DIMR in person, via courier, via spirit, whatever you come up with. Going into town could also provide an opportunity to purchase some clothing for Sam's new allergy. Katsina will recommend a ballistic mask with chemical protection, but other options are available. I believe you have ¥2,420 left without fencing anything, although you'll need at least ¥250 of that to rent the van for a couple more days.
Phew, that's a lot. Let's get to it!