There are quite a few assumptions in the last IC post:
1) The drive to the safehouse is uneventful
2) Nobody talks
3) That the beer gives you a buzz (it does not, see
this post)
4) The place is difficult to find
5) That doubling back makes sense
Those who have nanites in their system will find themselves craving beer; the more nanites, the more you want a beer. That said, the more nanites you have in your system, the less of a buzz you get. As a general reminder of nanite levels:
Doc = 10
Chino = 6
Sam/Ohanzee = 2-3
Ace = <1
Katsina = 0
Currently, only Ace can get a buzz from beer, which might be a clue as to what the nanites are doing.
I'll give people until the morning to talk in the Eurovan, or to express their intent to do so.