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[5e OOC] Tabula Rasa, Chapters II and III

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Zweiblumen

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« Reply #1275 on: <02-04-15/1804:12> »
orokos has been harsh lately... we need more entropy!
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Malevolence

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« Reply #1276 on: <02-04-15/1833:05> »
For me it just doesn't like Ohanzee. In my other games today, my last couple rolls have been around 50% hits. Of course, that's out of 4 total rolls - two for Ohanzee at 3/4 being ones, and two for other campaigns with 5/10 and 6/13 respectively. Though yesterday it seemed to hate me across the board.
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rednblack

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« Reply #1277 on: <02-04-15/1843:12> »
My GM rolls are pretty insane right now.  I had one 1/10, but a lot of 50 and more % hits. 
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Tecumseh

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« Reply #1278 on: <02-04-15/1856:25> »
I'm at 34% for my last 20 rolls. The 20 before that were under 31%. What can you say? Data are lumpy.

That said, the crit glitch was unlikely. 1 chance in 566.

Poindexter is on a hot streak. Ever since rolling 3 hits to soak on 24 dice, he's been rolling 46% (10 rolls). Let's see what he does next.

Zweiblumen

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« Reply #1279 on: <02-04-15/1902:09> »
mmmm, lumpy data.  Like chunky peanut butter :)
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Poindexter

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« Reply #1280 on: <02-04-15/1931:22> »
Move: straight west to the passenger side.
Simple: Try to open door.
Simple: Single shot at the troll looking for the grenade
Free: Communicate

Penalties on the roll?

-1 composure
-1 rough terrain
+1 smartgun

that's it, right?

Put one in the terrified troll: 14d6t5 6

Still APDS

« Last Edit: <02-04-15/1941:14> by Poindexter »
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Tecumseh

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« Reply #1281 on: <02-04-15/1943:41> »
-2 running
-1 moving over broken ground
+2 point blank
+1 bulky target

You don't have to open the door to shoot the troll. You could stick your gun in through the shattered windows and fire, although you are free to open the door if you want it open for the next IP.

@Malevolence Do me a favor and have Ohanzee spend a Free Action to quickly comm that the grenade is an illusion. Odds are good that Sam wouldn't resist the spell, nor would have seen APB throwing it, so a comm will help gloss over the fact that Sam is running toward a grenade.

@rednblack You'll be point-blank on the gunslinger too. You can roll an extra +2.

Poindexter

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« Reply #1282 on: <02-04-15/1945:28> »
so i should have an extra die?

whoops: 1d6t5 0
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rednblack

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« Reply #1283 on: <02-04-15/1959:44> »
+2 point blank: 2d6t5 2

That's what the fuck I'm talking about.  Up to 6 hits

Base damage 7P -10AP Still 6/10 ammo-wise
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Malevolence

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« Reply #1284 on: <02-04-15/2000:07> »
IC updated. It's five words, but two are short, so hopefully it works.


Of course, the occupants have to be wondering why the people who threw the grenade seem to give it no concern. Well, the ones who fell for the trick, anyway. I suppose I should give them a reason - the grenade will start emitting a thick, light green smoke, rapidly filling the inside of the van. It will be thick enough to lightly obscure vision (Light smoke, -1) so that it is unmistakeable, but doesn't significantly hamper our efforts. Sam and Ace, with their Thermo, should not be affected at all. I doubt it will impact many of the occupants as well, but it is more for cosmetic effect than tactical effect.
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Tecumseh

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« Reply #1285 on: <02-04-15/2100:04> »
@Poindexter You don't have a composure modifier. It expired at the end of CT4 IP1.

I'll resolve everything after my weekly game tonight.

@8-bit Chino's up.

Poindexter

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« Reply #1286 on: <02-04-15/2108:35> »
whoops: 1d6t5 0
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8-bit

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« Reply #1287 on: <02-04-15/2221:36> »
@8-bit Chino's up.

Just an IC, correct? I'll be getting that up.

Tecumseh

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« Reply #1288 on: <02-04-15/2236:49> »
We need a CT4 IP2 action from Chino as well. Please declare.

Tecumseh

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« Reply #1289 on: <02-05-15/0242:52> »
Let's tackle this.

Sam
Sam has 6 hits on the troll on the passenger side of the Bulldog.
Reaction + Intuition - Wounds - Confined: 1 hit
Sam's base is 9P -2AP, staged up to 14P with net hits.
Body + Armor - AP: 3 hits
Troll takes 11P. He's not unconscious yet because he's a troll, but he's on his way out. The damage exceeds his Physical limit so he suffers Knockdown.

Ace
Katsina gets the door opened. Ace has 6 hits on the gunslinger, who is holding his action and who will use the Dodge interrupt.
Reaction + Intuition + Gymnastics - Confined: 4 hits
Ace's base DV is 7P -10AP, staged up to 9P with net hits.
Body + Armor - AP: 1 hit
Gunslinger takes 8P. He's not dead, just very badly burned. The damage exceeds his Physical limit so he suffers Knockdown.
He had Initiative 2 left after using Dodge, but is now at 0 after wound modifiers.

Next
Chino for CT4 IP2
IC posts for Sam and Ace
Everyone who hasn't, roll initiative for CT5.