I'm not sure I followed all of that, but here's the roll to resist Fear:
1 hit minus
1 hit (forgot wound modifiers) equals
0 hitsThe ork samurai will spend the next four (4) Combat Turns doing whatever it takes to get away from Wolf.
Ork SamuraiSimple: open door
Simple: action hidden
Free: run!
ohdrekohdrekohdrek The ork will basically sprint straight east. (For convenience and an easy frame of reference we'll say that the road at this point is headed due north.) The ork can run 6 meters this IP. His next IP will have him crossing directly in front of the RV.
Katsina and Chino can roll Perception (2) to determine if they hear the ork running for his life. No modifiers. Object/sound stands out in some way (+2) cancels out Interfering sight/odor/sound (–2).
Katsina: Intuition 6 + Perception 3 + spec 2 - 1 wound:
6 hitsKatsina can hear the ork coming, and well enough to know that its not the footfall of anyone on the team. Since she doesn't know what's going on she'll probably conclude that he is running by to throw a grenade in the RV or otherwise murder everyone.
SpiritThe fire imp on the astral will continue in its quest, previously in progress, of "kick Katsina's teeth in".
Astral attack:
0 hits, critical glitch!, wow
I suffer from a certain lack of imagination when it comes to critical glitches. It doesn't help that astral combat is not well defined nor described. I'm going to sleep on this one. Suggestions welcome.
NextSam
Chino