The extended test is Assensing + Intuiton [5, 1 hour]. I'm assuming that only the two spirits that actually saw me can participate, which if teamwork is allowed, is 12 dice = 4 successes for the teamwork, then 16 dice for the actual test, which averages 5 hits. So, 1 hour unless they roll below average.
Once they know where we were, they can then use the search power, which is a Magic + Intuition [5, 10 minutes] extended test. The threshold goes up by one for each kilometer we can place between us and them, making distance essential. I could reduce their dice pool by having another spirit use concealment, which might be the better way to go - assuming the same 2 spirits (the summoners don't have the Search power and so can't help, but if they have more mages or bound spirits, the number of assistants for the teamwork test can get pretty large) and concealment 6, that's 8 dice (12 base -6 concealment +2 from teamwork) to start, meaning 36 dice total, though the last few rolls are likely to glitch, so maybe about 30 dice. That means they average 10 hits, so base 5 + 5 kilometers would give us even odds of escaping. Without the concealment that's 78 dice - or 72 effective - for an average of 24 hits, needing 19 kilometers for even odds. And since it is 10 minute increments, our distance can increase for each test. 20 Kilometers is not that much to hope for in about 30 minutes (giving us time to pack and commandeer the RV) if the weather holds.
That brings us to the question of where to go.
@Tecumseh - I'm not familiar with the rules for the Movement power. Since my manipulation spirit is Man, I'm assuming he's the only one that I could have use the Movement power. What would be his domain? Roads? Anything in a city? Could I use the air spirit's Movement power anyway?
What I really need to know is could I use spirits to get us airborne and/or allow us to move faster or safely off road?