@8-bit: Okay, great. There's still a traffic jam, though. ^^
Yep, I figured as much.
In general: 7th Heaven is quite easy to find on the Matrix. Basically type in the 2075 equivalent of seventhheaven.com and you find everything, including its location and what underwear the waitresses are wearing. Well, if you care to look under the animated skirts close enough, that is.
Seventh heaven, for anybody who checks out the Matrix presence, is a disco/night club/bar with 6 different rooms on 3 floors serving different purposes. On the 2 floor you find the more bar-like stuff, where you can enjoy a cup of coffee or Indian tea, smoke a water pipe and have private conversation, including a big and nasty ork who knows how to dress properly.
So, do I know this, or do I have to make a preliminary Matrix search on my commlink? Either way is fine, just don't want to assume anything IC.
@8-bit: If you plan to do more research, please specify the means and your scope, and roll a Matrix search test.
Same goes for Mr. Johnson. Where do you start, on what assumptions do you set your scope, and what did you roll on the search roll? If you already know what organization Mr. Johnson is, your char can easily access what information is public without any test.
No, 7th heaven is not in walking distance, but you can go by public transfer any time.
If you want to project yourself, let's roleplay that in the IC section, please.
Arachnos is awful with technology, so I think we'll stick with the most basic Matrix knowledge. I will get up roleplaying with projecting soon.
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Since I will be projecting, I am going to summon a Force 3 Spirit. I am not sure what type it should be, but I am basically asking it to look over my body and notify me if anyone attempts to move it while I'm projecting (Spirit-Summoner Link on page 302 of the Core Rule Book).
In any case, I doubt it's a difficult task, so I will roll everything for now. If, in the future, you want to make some of the opposed rolls, that is fine by me. I'll go with a Combat spirit to watch over me.
Starting Money (10 + [4d6 x 100]):
10+(4d6*100) 1510 [6, 3, 4, 2]
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Summon a Force 3 Fire Spirit (Summoning 6 + Magic 6 + Mentor Spirit 1):
13d6t5 1 [1, 3, 1, 4, 2, 1, 3, 3, 1, 3, 1, 3, 6] - Well that was great ...
Spirit Resist:
3d6t5 2 [6, 3, 5] - Well that is incredibly embarrasing, I just got beaten by a measly Force 3 Spirit
Resisting 4S Drain (5 Willpower + 6 Charisma):
11d6t5 4 [2, 6, 3, 4, 1, 5, 1, 6, 2, 6, 1] - No drain at least
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Let's try that again.
Summon a Force 3 Fire Spirit (Summoning 6 + Magic 6 + Mentor Spirit 1):
13d6t5 4 [3, 5, 6, 4, 2, 6, 4, 4, 6, 2, 2, 1, 2] - That's a little better, limited to 3 hits due to Spirit Force
Spirit Resist:
3d6t5 2 [6, 3, 5] - Good thing I only needed one Service ... I can't believe I'm getting beaten by a measly Force 3 Spirit
Resisting 4S Drain (5 Willpower + 6 Charisma):
11d6t5 5 [6, 5, 2, 3, 1, 4, 5, 5, 4, 6, 4] - There are all my hits, fortunately no drain again
End Result - 1 Service from a Force 3 Fire Spirit. I'll command him to watch over my body and notify me if it gets disturbed.
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If you want, I could make it a Water Spirit (that would be the Detection spirit), but the result is going to be the same; all the dice pools are the same. Is that all right? I wasn't sure which one to roll for, so I just decided on a Fire Spirit.