Hello again!
I've been thinking about making character with a full body cyberconversion for a while now and so I've made this girl:
Spade
== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: D - Adept or Aspected Magician
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000Ĩ
== Attributes ==
BOD: 5
AGI: 1 (Average 7, legs 6, arms 9, body 5)
REA: 5
STR: 1 (Average 7.2, rounded up=8, legs 6, arms 9, body 6)
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 3
MAG: 1 (bought back for karma)
Essence: 1,04
Initiative: 10 + 1d6
Physical Damage Track: 16
Stun Damage Track: 11
== Limits ==
Physical: 4 (Effective limits: 10 for arms, 8 for torso and legs. I am not sure how does it affect an actual limit)
Mental: 6
Social: 5
Astral: 6
== Active Skills ==
Arcana: 1 Pool: 4 (2 karma)
Automatics: 6 [Submachine Guns] Pool: 15 (17)
Con: 3 [Fast Talk] Pool: 6 (8.)
Escape Artist: 1 Pool: 8 (2 karma)
Etiquette: 4 Pool: 7
Intimidation: 2 [Physical] Pool: 5 (7)
Perception: 3 Pool: 8
Pilot Ground Craft: 1 Pool: 6 (2 karma)
Unarmed Combat: 6 [Cyber Implants] Pool: 15 (17)
Athletics skill group 2
Stealth skill group 1 (5 karma)
Outdoors skill group (5 karma)
== Knowledge Skills ==
16 points, TBD.
== Contacts ==
Fixer (5, 2)
Supply Sergeant (2, 3)
== Qualities ==
Adept
Ambidextrous -4k
SINner (CAS) +5k
Mentor Spirit (Bear) -5k
Social Stress +8k
The Burnout's Way -15k
Weak Immune System +10k
== Powers ==
Combat Sense Rating: 1
Nimble fingers
Improved Sense (Direction Sense)
Rapid Healing Rating: 1 (Bear totem)
== Lifestyles ==
Low 1 month
== Cyberware/Bioware ==
Cybereyes Basic System Rating 1 ($9000, 0.16 ess.)
+Image Link
+Smartlink
+Flare Compensation
Damage Compensators Rating 3 ($6000, 0.24 ess.)
Damper ($2250, 0.08 ess.)
Datajack ($1000, 0.08 ess.)
Obvious Full Arm (AGI 9, STR 9, Physical 10) (Left) ($90000, 0.8 ess., Capacity used 8/15)
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Armor Rating 2
Obvious Full Arm (AGI 9, STR 9, Physical 10) (Right) ($91250, 0.8 ess., Capacity used 10/15)
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Armor Rating 2
+Hand Razors
Obvious Full Leg (AGI 6, STR 6, Physical 8.) (Left) ($74000, 0.8 ess., Capacity used 13/20)
+Customized Agility Rating 6
+Customized Strength Rating 6
+Armor Rating 2
+Hydraulic Jacks Rating 6
+Large Smuggling Compartment
Obvious Full Leg (AGI 6, STR 6, Physical 8.) (Right) ($68000, 0.8 ess., Capacity used 13/20)
+Customized Agility Rating 6
+Customized Strength Rating 6
+Armor Rating 2
+Hydraulic Jacks Rating 6
+Cyber Holster
Obvious Torso (AGI 5, STR 6, Physical 8.) ($67500, 0.8 ess., no capacity left)
+Armor Rating 2
+Enhanced Agility Rating 2
+Enhanced Strength Rating 3
+Internal Air Tank Rating 2
== Armor ==
Armor Jacket
+Chemical Protection 6
+Nonconductivity 6
Ballistic Shield
Chameleon Suit
Urban Explorer Jumpsuit
+Electrochromic Clothing
+Biomonitor
Urban Explorer Jumpsuit: Helmet
+Electrochromic Clothing
== Weapons ==
Hand Razors
Pool: 15 (17) Accuracy: 10 DV: 10P AP: -3
Ingram Smartgun X
+Gas-Vent 3 System
+Personalized Grip
+Sling
+Smartgun System, Internal
+Sound Suppressor
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 15 (17) Accuracy: 7 DV: 8P AP: - RC: 9
Steyr TMP (in cyberholster)
+Laser Sight
Pool: 15 Accuracy: 5 DV: 7P AP: - RC: 4
Steyr TMP (at home or in a bag)
+Laser Sight
Pool: 15 Accuracy: 5 DV: 7P AP: - RC: 4
Unarmed Attack
Pool: 15 Accuracy: 10 DV: 1S AP: -
== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
+Sim Module
+Browse
+Encryption
+Signal Scrub
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
== Gear ==
Ammo: Gel Rounds (Submachine Guns) x32
Ammo: Regular Ammo (Machine Pistols) x60
Ammo: Regular Ammo (Submachine Guns) x64
Ammo: Stick-n-Shock (Submachine Guns) x32
Certified Credstick, Silver x2
Certified Credstick, Standard x3
Cram x10
Fake License (Restricted Cyberware License) Rating 4
Fake License (Firearms License) Rating 4
Fake License (Concealed Carry Permit) Rating 4
Fake License (Bodyguard License) Rating 4
Fake SIN (Hilda Stephenson) Rating 4
Flashlight
Glasses Rating 2
+Thermographic Vision
+Vision Magnification
Respirator Rating 6
== Vehicles ==
Suzuki Mirage (Racing Bike)
+Sensor Array Rating 2
== Karma Expenses ==
Total karma: 48
Spent for qualities: 24
Spent for skills: Two skill groups 0->1: 10 karma, 3 skills 0->1: 6 karma, Magic 0->1: 5 karma, Contacts 3 karma.
== Nuyen Left ==
1066.
Strength and Agility at 1 represent almost a total absence of natural muscle tissue. My first goal with this character is an initiation to raise my magic limit (and magic attribute) at least to 2 to grab Improved Reflexes. I think that this will strip me of my Burnout's way because it will be the second point of magic gained (first one was at the last step of character generation). This will stop me from adding new cyberware for a very long time, until I can afford a delta clinic to replace my whole body for deltaware. However I can still mod my current ware, thought about getting a cyber machine pistol in the left arm, adding a grapple gun (for fun) into the right one and making my hand razors a weapon focus. I'll keep initiating to gain more adept powers to gain more utility and maybe some more initiative dice (for now I think that I.Reflexes 1 are fine, maybe will get I.R. 2, but not 3).
Right now Spade has 35 soak dice and not so great initiative score. Cram will give her some extra speed to be a greater threat to the enemy. I have some background but I'm not that good at English to write down long sentences without messing up. In short: former CAS military, awakened late and got assigned to BlackOps because of her new adept powers, her BlackOps unit got into trouble with Azzies on their territory, got crippled, got sewn back together using new shiny bits, discharged, now a freelancer mercenery, trying to return her spiritual connection to the Bear while fighting for whatever she sees as the right cause.
So what do you think?