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[SR5] Stealthy fighter, priority system

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Thesenis

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« on: <10-04-14/2253:46> »
Criticism of poor decisions? Mistakes? This is my first character. Pleased to take into accout your comments.
Version 1.
DELETED

Version 4, final.
http://dsmig.com/Stinger.htm

== Info ==
Street Name: Stinginbee, Stinger
Name: Ricardo Noriega
Movement: 18/36
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 30
Height 176 cm Weight 70 kg
Composure: 6
Judge Intentions: 8
Lift/Carry: 10 (105 kg/70 kg)
Memory: 5
Nuyen: 990

== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: D - Adept or Aspected Magician
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 275,000¥

== Attributes ==
BOD: 3
AGI: 6 (9)
REA: 5 (8)
STR: 5 (7)
CHA: 3
INT: 5
LOG: 2
WIL: 3
EDG: 2
MAG: 2

== Derived Attributes ==
Essence:                   2,00
Initiative:                13 + 2d6
Rigger Initiative:         13 + 2d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      13 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  9
Mental:                    4
Social:                    4
   Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Vashon Island: Synergist Business Line [+1] (Must be visible)
   Vashon Island: Synergist Business Line Longcoat [+1] (Must be visible)
Astral:                    4

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 8
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 8
Blades                     : 6 [Swords]             Pool: 16 (18)
Clubs                      : 0                      Pool: 8
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 8
Etiquette                  : 1                      Pool: 6
Exotic Ranged Weapon       : 1 [Grapple Gun]        Pool: 10
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 8
Gymnastics                 : 2                      Pool: 11
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 8
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 2                      Pool: 11
Longarms                   : 0                      Pool: 8
Navigation                 : 0                      Pool: 4
Negotiation                : 1 [Bargaining]         Pool: 4 (6)
Palming                    : 1                      Pool: 10
Perception                 : 1 [Visual]             Pool: 6 (8)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 1 [Bike]               Pool: 9 (11)
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 6 [Revolvers]          Pool: 15 (17)
Running                    : 2                      Pool: 9
Sneaking                   : 5                      Pool: 16
Survival                   : 0                      Pool: 2
Swimming                   : 2                      Pool: 9
Throwing Weapons           : 0                      Pool: 8
Tracking                   : 1 [Urban]              Pool: 6 (8)
Unarmed Combat             : 0                      Pool: 8

== Knowledge Skills ==
Alcohol                    : 1                      Pool: 6
Area Knowledge: Seattle    : 2                      Pool: 7
Bars and Clubs             : 2                      Pool: 7
English                    : N                      Pool: 0
Music                      : 1                      Pool: 6
News                       : 1                      Pool: 6
Shadow Community           : 2                      Pool: 7
Spanish                    : 3                      Pool: 8
Underworld                 : 2                      Pool: 7

== Contacts ==
Mr. Doc (3, 2)
Mr. Johnson (2, 3)

== Qualities ==
Addiction (Mild) (Alcohol)
Adept
Agile Defender
Ambidextrous
Brand Loyalty (Product) (Horizon-Flynn Rapier)
Catlike
Consummate Professional
Dependent (Nuisance)
Mentor Spirit (Dragonslayer)
Prejudiced (Specific, Biased) (Dragons)
Quick Healer
SINner (National)
Spirit Bane (Spirits Of Beasts)

== Powers ==
Danger Sense Rating: 1
Enhanced Accuracy (skill) (Blades)
Improved Physical Attribute (STR) Rating: 2

== Lifestyles ==
Furnished large container in a warehouse.  1 months

== Cyberware/Bioware ==
Cat's Eyes
Commlink
Datajack
Muscle Toner Rating 3
Orthoskin Rating 1
Platelet Factories
Reaction Enhancers Rating 2
Reflex Recorder (Skill) (Blades)
Smartlink
Symbiotes Rating 1
Wired Reflexes Rating 1

== Armor ==
Clothing                            0
Custom Ballistic Mask               2
   +Thermal Damping 2
   +Gas Mask
   +Micro-Transceiver
   +Vision Enhancement Rating 3
Form-Fitting Body Armor             8
   +Concealability
   +Custom Fit
Vashon Island: Synergist Business Line9
   +Custom Fit
   +Concealable Holster
   +Geiger Counter
   +White Noise Generator Rating 6
Vashon Island: Synergist Business Line Longcoat3
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Thermal Damping 2
   +Atmosphere Sensor
   +Holster
   +Lockpick Set

== Weapons ==
Cavalier Deputy
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Hidden Gun Arm Slide
   +Personalized Grip
   +Smartgun System, Internal
   +Speed Loader
   +Weapon Commlink
   Pool: 15 (17)   Accuracy: 9   DV: 7P   AP: -1   RC: 3
Grapple Gun
   +Concealable Holster
   +Personalized Grip
   Pool: 10   Accuracy: 4   DV: 7S   AP: -2   RC: 3
Horizon-Flynn Rapier
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   +Weapon Commlink
   Pool: 16 (18)   Accuracy: 9   DV: 9P   AP: -3   RC: 3
Unarmed Attack
   Pool: 8   Accuracy: 9   DV: 7S   AP: -   RC: 3

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: APDS (Heavy Pistols) x7
Ammo: Gel Rounds (Heavy Pistols) x77
Ammo: Regular Ammo (Heavy Pistols) x77
Certified Credstick, Platinum
Certified Credstick, Standard Rating 400
Contacts Rating 1
   +Thermographic Vision
Fake SIN (For legal) Rating 4
   +Fake License (Adept License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
   +Fake License (Large Blades License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Pistol License) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
Fake SIN (For work) Rating 3
   +Fake License (Adept License) Rating 3
   +Fake License (Driver's License) Rating 3
   +Fake License (Pistol License) Rating 3
   +Fake License (Large Blades License) Rating 3
   +Fake License (Bounty Hunter's License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 3
   +Fake License (Restricted Bioware License) Rating 3
   +Fake License (Restricted Cyberware License) Rating 3
Handheld Housing Rating 1
   +Motion Sensor
Handheld Housing Rating 3
   +Camera
   +Directional Microphone
   +Motion Sensor
Microwire (100m)
Rapelling Gloves
Weapon Focus (Bonded Foci) (Horizon-Flynn Rapier) Rating 2

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2
« Last Edit: <10-07-14/0527:37> by Thesenis »

Imveros

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« Reply #1 on: <10-04-14/2302:04> »
Sadly reaction enhancers do not stack with cerebral boosters

SR core p461
Quote
The synaptic booster cannot be combined with
any other form of Reaction or Initiative enhancement

I also sugest you get yourself a chameleon suit! Two more sneak dice is never a bad thing!

SR core P437
Quote
Chameleon suit: This full-body suit has a smart ruthenium
polymer coating supported by a sensor suite; the
technology allows it to scan its surroundings and replicate
the images at the proper perspectives. Add 2 to your
limit when you make Sneaking tests to hide. A chameleon
suit is also armored for the wearer’s protection.
Wireless: The suit uses the extra information about
your surroundings and also gives you a +2 dice pool bonus
to Sneaking Tests for hiding.

would you mind posting what you spent your karma on as well? Going to assume you bought some more contact points, bought a few levle1 skills, bound some foci, and bought your magic from 0 up to 3?

I would also suggest talking to your GM to see if you need so many licenses.  I've never played in a game that required so many individual licenses. Though you are correct, RAW says you should have that many.

All of that being said, he is several times better than my first runner. Both in streamlining and legality. He seems like a well thought out character, and you should have a lot of fun running him!
« Last Edit: <10-04-14/2317:53> by Imveros »
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

"normal speech" thought "Matrix"   whisper "Subvocal" "Foreign Language"

Thesenis

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« Reply #2 on: <10-04-14/2321:48> »
Well, I'll try. I used Chummer5.

25 default karma, 25 form negative.

+1 MAG from metatype = 1 special point.

+2 MAG from karma  = -25 Karma
Positive qualities = -7 karma
Contacts = -2 karma
Nuyen = -6 karma
Weapon foci Force 2 = -6 Kamra

Skills 
Palming 1 level = -2 karma
Pilot Ground Craft = -2 karma

Total = -50 Karma


I will try to find an alternative source of potential 20+ initiative.

Imveros

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« Reply #3 on: <10-04-14/2329:16> »
Thanks for the run down on karma expenses. It will make the auditing go much faster. 

One more thing, it says you have muscle toner 3, but that has an availability of 15. Are they used muscle toner 3?
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

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Thesenis

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« Reply #4 on: <10-04-14/2333:01> »
One more thing, it says you have muscle toner 3, but that has an availability of 15. Are they used muscle toner 3?

Yep. Used. But in good condition.

Imveros

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« Reply #5 on: <10-04-14/2335:59> »
Very nice. I've looked over him a few times and nothing else jumps out at me.

Sting seems like a cool guy from his stat block alone. Do you have any story for him?
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

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Glyph

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« Reply #6 on: <10-05-14/0046:49> »
One thing - your augmentations would reduce your Magic to 0, not 1, so you would need 5 more Karma (for a total of 30) to buy it back to 3.

Thesenis

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« Reply #7 on: <10-05-14/0206:47> »
One thing - your augmentations would reduce your Magic to 0, not 1, so you would need 5 more Karma (for a total of 30) to buy it back to 3.

Is it? Even if I used a special point to raise the magic to 1? It looks like Chummer5 does not take into account some details.


Sting seems like a cool guy from his stat block alone. Do you have any story for him?

Yes, of course. But with my bad English, I can not tell this story. The story of the adept and his service in the forces of a special response. Troop support of specially trained magicians in eliminating particularly dangerous spirits. And about how things got bad. (As always)

Thesenis

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« Reply #8 on: <10-05-14/0406:12> »
Version 2. 7 karma left. While I was looking for why magic requires 5 more karma. If I find - 2 karma for some skill. Or buy something. If not, take a catlike quality.
DELETED
« Last Edit: <10-07-14/0523:07> by Thesenis »

Michael Chandra

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« Reply #9 on: <10-05-14/0430:04> »
One thing - your augmentations would reduce your Magic to 0, not 1, so you would need 5 more Karma (for a total of 30) to buy it back to 3.

Is it? Even if I used a special point to raise the magic to 1? It looks like Chummer5 does not take into account some details.
Now normally I'd argue that karma and nuyen come after the points phase. So you cannot for example use karma, then use skill points on the same skill.

However, Special Attributes are noted in the rules to only decay AFTER Chargen, you can apply them later on. Now this would normally be meant for "you take up Magic/Resonance after you take up SAPs" and "you take Lucky/Exceptional after you take up SAPs", but it COULD be used to argue "I can first nullify magic, then put my SAPs into it".

But that's rather cheesy. So you probably should talk with the GM and let them decide.
How am I not part of the forum?? O_O I am both active and angry!

Thesenis

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« Reply #10 on: <10-05-14/0444:30> »
Funny. In order to test. With 2 magic. When I remove the special point, and do magic 1, my karma becomes 12 when I get back the magic 2 - 7 again.
I'm confused.


Clear. This is because the magic 2 requires 10 karma. I think in this case, everything is in order and a special point is taken into account by the system. But Catlike looks a little weak for the cost of 7 karma. Only +2 sneaking dice pool.
« Last Edit: <10-05-14/0454:31> by Thesenis »

Michael Chandra

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« Reply #11 on: <10-05-14/0501:51> »
Given how a Specialization costs 7 karma and only gives the +2 in specific environments, and skillwise from 6 to 8 would cost 30, a blanket +2 is well worth the cost for most of the Qualities offering them.
How am I not part of the forum?? O_O I am both active and angry!