Hey all - glad the matrix wonks are hard at work!
As much knowledge and access as there is on the grid, however, there's a lot of fun stuff that can only be got in the real world.
So I figure people in an aqualogy must lust for some sun and fresh air, and of course they must go up to the island whenever they can. And they have money. So I've tapped this Diver Pete's place as one spot they might congregate.
Thought I'd scope the place for Evo types - lots of ways to spot them - then either pick some select pockets or else break into their lockers/changing cabanas when they hit the beach. Could get commlinks and download any isolated data, could get card keys, ARO-generating ID cards, could get naughty personal effects like drugs or whatever.
And, where appropriate, copy such stuff and return.
Obi - happy to have Rick lend a hand in these larcenous endeavors if you are up for it (esp while Aria is away).
Two questions:
(1) Always not sure on the line between collaborative and refereed play....Al's got respectable sneak, pickpocket, and lockpick skills, etc. Especially vs. 'normal' people. Should I make rolls and stuff, or just narrate?
(2) Are we being collaborative on what juicy stuff I might find? Or should I wait on the GM to say?