@obi
Centering as second or third Metamagic is always worthwile. Quickening is almost without peer.
But if you want to go into a more interesting direction: HT has the Channel Great Spirit metamagic. You'll need one point in ritual magic and the Great Spirit ritual, but afterwards you can summon a spirit with some nifty bonus abilities (get six successes on your second summoning role and the spirit can have the endowment power, allowing him to give a innate power of his to you or the team. Having a mage that can astral project and materialize into the mundane world would be a game changer)
@Stuttrboy
Get an RV with ammenities, lot's of noise reduction and a S-K Direktionsekretar.
All movement and maneuvering is done through piloting checks, so that cuts down on different physical abilities. Perception can be wholly replaced with Electronic Warfare. Gunnery is only applicable if you use weapon mounts. If you use the drone's arms you'll have to use the actual skill.
Your biggest threat is being hacked, so having a strong jammer (wireless enabled), an Agent to look for MARKs and maybe a few reserve drones.
High End Rigger Control and RCC will be the safest way to do that, plus three data jacks, antennas, fresnel fabric and satellite connection.