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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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DireRadiant

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« Reply #4515 on: <10-08-16/0250:31> »
Yukika Pre 1.1  with one combat turn of actions
Free Action Draw Blade
Simple action Command Spirit, 2 Services,  Cast and Sustain Electricity Aura on Yukika and physically enter combat against spirits if Yukika is attacked.
Simple Action Elemental Weapon power

1.1 Commanding Voice on 3 Spirits near Deckard to "Leave or be destroyed."
Leadership 4 + Charisma  6 + Authorative Tone 2 + Cool Resolve 1 + Berwick Dress 1 = 14 VS Wil + Int (F*2) + 3
Leadership 4 + Charisma  6 + Authorative Tone 2 + Cool Resolve 1 + Berwick Dress 1 = 14: 14d6t5 7

Spirit Resists Commanding Voice Highest Force(7) Target + 2 = 16d6
Resist Commanding Voice Syphon 7 Ini 12 (Next to Deckard) + 2 = 16: 16d6t5 7

Edge Reroll Failures
Edge Reroll Commanding Voice Failures 7d6: 7d6t5 3
7+ 3 = 10 hits capped to Social Limit 9

So hopefully the 3 nearest Deckard all leave.

Yukika Kami SoM Pre 1.1 Preparation 2 Combat Turns of actions
Complex Action Materialize
Complex Action Innate Spell F6 Electricity Aura on Yukika Sustained
Yukika SoM Innate Spell F6 Electricity Aura: 12d6t5 6
Drain Resist
Yukika SoM Drain 7S: 12d6t5 4
So 3 Stun and 1 Service

Yukika SoM Init: 2d6+14 21
1.1 Sustaining Spell and Holding

Jack_Spade

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« Reply #4516 on: <10-08-16/0602:04> »
Alright, Suppressive Fire is annoying and this Nightmare is a toughy - especially while the girl is distracting us with her bullets.

Actions for Phase 1.3
Rea+Edg: 14d6t5 6
No damage from the girl

Free Action: Adrenalin Boost Ini 11
Free Action: Called Shot (Blast out of Hands)
Simple action to free action: Adept Centering
Simple action: Short burst at SMG of Iron Company girl
Called shot Blast out of Hands: 15d6t5 5 [15d6t5=2, 6, 4, 6, 3, 3, 4, 4, 4, 2, 1, 6, 6, 5, 2]
Defense -2

IC Girl 1 Defense: 7d6t5 3 [7d6t5=3, 1, 2, 5, 6, 5, 3] (No idea what buff she had, but it probably won't be enough not to lose her weapon)
« Last Edit: <10-08-16/0607:20> by Jack_Spade »
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To strive, to seek, to find and not to yield
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Aria

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« Reply #4517 on: <10-08-16/1444:18> »
I suspect it's moot but I would think each spirit would get a resist against Commanding Voice?! I know a PC would! Also the suit only counts if they give a rat's arse what you are wearing doesn't it? Although I guess it could represent self confidence?
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adamu

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« Reply #4518 on: <10-08-16/1646:59> »
I suspect it's moot but I would think each spirit would get a resist against Commanding Voice?! I know a PC would! Also the suit only counts if they give a rat's arse what you are wearing doesn't it? Although I guess it could represent self confidence?

Aria - your call on the suit, of course. Can see the argument either way.

But Dire resolved per RAW - power description specifies that groups are rolled for as one, with the modifier as he applied it.

Aria

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« Reply #4519 on: <10-08-16/1745:39> »
Ok no worries, will have to remember that one  8)

Of course now I need to decide if they are more afraid of destruction or their boss' displeasure! The wording left some wriggle room  :o ::) ;D
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DireRadiant

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« Reply #4520 on: <10-09-16/1527:34> »
Of course now I need to decide if they are more afraid of destruction or their boss' displeasure! The wording left some wriggle room  :o ::) ;D

On purpose.

Mercy Merchant

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« Reply #4521 on: <10-09-16/1758:08> »
Spirit Compulsion on Robyn is 18d6:  Spirit Lust Attack: 18d6t5 4

Robyn defense does not get barrier so is only 11d6:  Resist Compulsion: 11d6t5 3  Crud.  Use edge for misses:  Edge for misses: 8d6t5 1  Whew!  barely resisted.

I forgot to roll Al2 initiative last time:  Hound Initiative: 10+3d6 20

Taking 10 away for the IP1.1 action, Al2 goes on 10 and Robyn on 4 for IP1.2. 

Hound Bite Attack:  Unarmed 3 + AGI 4 + Robyn in Melee = 8d6:  Hound Bite Attack: 8d6t5 4

Spirit has 22d6 - 3 for wounds = 19d6:  Spirit Defense: 19d6t5 11  Wow!  The spirit really did not want the hound to bite it.

Robyn Whip Attack:  Whip Attack: 12d6t5 3 Sad.  Use edge to reroll misses.  Edge for misses: 9d6t5 2  5 hits total

Spirit has 14d6:  Spirit Defense: 14d6t5 4

So one net hit for the whip.  Spirit soaks DV13 and AP-8.  It has hardened armor which is reduced to 4 and 2 automatic hits.  Soaking with 10d6:  Spirit Soak: 10d6t5 3

Spirit take 5 physical damage and is gone.

Robyn has now used 3 Edge.

I hope that I did this right.  Is there a chance that I get any extra dice for the spirit being affected by Yukika's spell?  At what point is it better to use the breath weapon instead of the bite?
« Last Edit: <10-09-16/1834:08> by Mercy Merchant »
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Jack_Spade

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« Reply #4522 on: <10-09-16/1805:03> »
A second attack reduces defense by one, and since the spirit hasn't acted since the first round of attacks,  his defense against al is at -5 (wounds + 2 previous attacks) and -8 for Robyn (wounds, reach and 3 attacks)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mercy Merchant

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« Reply #4523 on: <10-09-16/1825:52> »
@Jack  Thanks for the help.  The reroll for the Spirit defense gives 1 net success, so damage is DV13 with an AP-8.  The modifies soak roll is 10d6 with 3 hits.  Add that to the automatic save of 2 and the spirit takes 5 boxes of physical damage, which sends it packing.

Question still applies about the Hell Hound.  When is it better to use the breath weapon than the bite?

Updated OP for attacks.
« Last Edit: <10-09-16/1836:45> by Mercy Merchant »
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Aria

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« Reply #4524 on: <10-09-16/1843:09> »
When you aren't in close proximity to your friends?!? The spirit was leaving anyway with its mates, you just hastened its departure  ::)
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Mercy Merchant

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« Reply #4525 on: <10-09-16/1930:04> »
Sure, I would not ask about it if the friends were in the area of effect, but I was asking if it is sometimes better to breathe the fire than to use its bite.
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Jack_Spade

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« Reply #4526 on: <10-10-16/0358:15> »
Just look at the numbers: The hellhound is a better shooter than biter (by one point and +3DV) but thanks to things like charging and friends in melee as well as already wounded opponent it was more opportune to attack by bite.



talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #4527 on: <10-10-16/0818:25> »
Quick tweak to OP...after 3 seconds you've got rid of 6 of them already!  Don't know what you were all fretting about?!?  Of course it is highly tempting to have the succubus edge its abysmal roll against Robyn...a bit of steamy sex in the middle of a fire fight is just what this scene needs  8)

I think Al still has a 1.3 action before we start 2.1!?
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Jack_Spade

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« Reply #4528 on: <10-10-16/0828:12> »
Don't let the numbers deceive you: We specifically targeted the weaker once first as to pare down the action economy in our favor. One-Shoting R7 or R8 is a lot more difficult (in fact Isaint only managed to dispose his targets with +/- 0 on damage)

Isaint also managed to get a 4th action (through Adrenalin boost)

We'll see how Isaint fares against an R8 Nightmare at the end of the round (Def 26 will need quite a bit of luck on my part), I've waited for Rick's action, but I think I'll resolve it now, as it impacts the Iron Company girl (mainly if she keeps attacking us)

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #4529 on: <10-10-16/0844:05> »
Ah sorry I missed that, edited back in!

And she will keep acting against you!  That's the dangers of influence  ;D
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