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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria

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« Reply #4425 on: <09-30-16/1910:39> »
The power is extended as written, but they can use it when you use magic. They start materialised but manifest to use their power, mostly at range...

Ethereal will use her powers against them! The girls will fight too, I'm not that mean! :P I did say this garden was named after a mad god, right?!?

Mostly they will try emotional 'attacks' as that is what they feed off...

That should give you a starting point
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Aria

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« Reply #4426 on: <09-30-16/1924:27> »
Oh, Ethereal is a Speaker adept... I think Tamsyn is a Mage isn't she... need to find my notes again :P
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adamu

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« Reply #4427 on: <10-01-16/0312:24> »
Oh, Ethereal is a Speaker adept... I think Tamsyn is a Mage isn't she... need to find my notes again :P

Yup - combat mage.

adamu

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« Reply #4428 on: <10-01-16/0313:12> »
The power is extended as written, but they can use it when you use magic. They start materialised but manifest to use their power, mostly at range...

Ethereal will use her powers against them! The girls will fight too, I'm not that mean! :P I did say this garden was named after a mad god, right?!?

Mostly they will try emotional 'attacks' as that is what they feed off...

That should give you a starting point

Thanks - that's all super useful!

Aria

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« Reply #4429 on: <10-01-16/0517:44> »
Probably best to assume they use Full Def too!
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adamu

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« Reply #4430 on: <10-01-16/1013:12> »
Probably best to assume they use Full Def too!

Sweet - anything that takes away an IP every turn makes me happy!

Any thoughts yet on the handling of our absentees Jackhammer and Iris?

Jack_Spade

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« Reply #4431 on: <10-01-16/1055:09> »
Alright, this will be a really interesting fight, although Robyn is at a slight disadvantage since there is nothing to hack (although now would be an excellent time to command your hellhound with leadership)

Oh, and I can't state enough how important a high force Mana Barrier will be right now: Not only will it keep the dual natured spirits out but it also adds its force to our resistance pools against their dread powers.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #4432 on: <10-01-16/1237:18> »
Is the Hellhound here with us, or back at the house?

Mercy Merchant

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« Reply #4433 on: <10-01-16/1323:13> »
Well, Robyn does not use magic, but she will uncoil the whip.  I try to keep Al2 with me at all times.  He might be able to help some with his fire, unless they one=shot him again.
"Speech"  *Thought*  <Matrix>

Aria

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« Reply #4434 on: <10-01-16/1447:37> »
Probably best to assume they use Full Def too!

Sweet - anything that takes away an IP every turn makes me happy!

Any thoughts yet on the handling of our absentees Jackhammer and Iris?
Iris and Jackhammer can 'occupy' three foes between them for now... we'll see how the first couple of rounds play out... sadly this might be a good time to at least temporarily write them out of the game :(
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Aria

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« Reply #4435 on: <10-01-16/1449:09> »
I know it has a matrix feed but the thought of a blind lady wielding a mono whip is terrifying;D
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Jack_Spade

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« Reply #4436 on: <10-01-16/1453:36> »
...or hilarious in a black comedy way  ;D
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mercy Merchant

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« Reply #4437 on: <10-01-16/1650:31> »
LOL  I just had this vision of some Monty Python-type scene where the blind lady is swinging her death whip about and decapitating her friends as they try to rush in to stop her.
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adamu

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« Reply #4438 on: <10-01-16/1700:48> »
...with any survivors blinded by unending gouts of blood spraying everywhere!

Okay, Al's first Combat Turn initiative is 21.

He'll use Walking movement to move along with the team per Isaint's direction.

I've already prepped all the magical fun, so all actions are held for the moment any of these things comes into melee range (maybe to attack the barrier, or maybe trying to bypass it by materializing inside it, whatever). The moment that happens, I'll free action center, free action call shot vitals, then complex to melee.

Melee Spirit if one comes close to or inside barrier: 13d6t5 3
DV is 10P bypassing Immunity to Normal Weapons. And I can freely attack through the Mana Barrier even if they are stuck outside it.

Suppose I should roll some defense things, but pretty much every different thing they do I'll roll a different pool as some defenses apply and some don't so I'll wait to see what comes my way.

Mercy Merchant

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« Reply #4439 on: <10-01-16/1720:05> »
Robyn's Initiative:  Initiative: 10+1d6 13  13 and 2IP


"Speech"  *Thought*  <Matrix>