...with any survivors blinded by unending gouts of blood spraying everywhere!
Okay, Al's first Combat Turn initiative is 21.
He'll use Walking movement to move along with the team per Isaint's direction.
I've already prepped all the magical fun, so all actions are held for the moment any of these things comes into melee range (maybe to attack the barrier, or maybe trying to bypass it by materializing inside it, whatever). The moment that happens, I'll free action center, free action call shot vitals, then complex to melee.
Melee Spirit if one comes close to or inside barrier:
13d6t5 3DV is 10P bypassing Immunity to Normal Weapons. And I can freely attack through the Mana Barrier even if they are stuck outside it.
Suppose I should roll some defense things, but pretty much every different thing they do I'll roll a different pool as some defenses apply and some don't so I'll wait to see what comes my way.