@Aria - yikes!!!!!!!!!!!!!!
Yes, this is even worse than feared.
13 F6-8 spirits will give pretty much any team pause!
I have some quick questions I think are criitical to running things going forward:
1: Inactive player roster - we set this up with four of us in the meet and three on overwatch: Rick, Iris, and Jackhammer. How are we running Iris and Jackhammer? Fortunately, they may not be exposed to the same level of direct attacks we are, so that makes things simpler.
Might I suggest to save all the complications of running them in combat that we agree some sort of trade - say we knock off two spirits for each of them (maybe one each on the first and third combat turns), and fluff their contributions as we go?
Just an idea.
2. This "every time you use a magical power" thing...including adept powers...does this apply to stuff that's always on? Or just active use?
To fight these things I'll be using a combination of Killing Hands and Spirit Claw.
Every time they physically attack I'll be using Combat Sense, but for a lot of other powers I will use Indomitable Will or Spell Resistance.
And then Improved Reflexes will always be on....
So, will this thing happen any time any of those are taken advantage of?
But on the other hand, these special ones that use the Energy Drain power every time we use magic - are they somehow getting to accelerate that? I mean, Energy Drain is an extended test with a base time of one minute (20 combat turns)....
I am cool with any level of threat - just want to know the ground rules!
3. Can we tell if they're materialized?
4. Is this Ethereal woman herself doing anything hostile, or just standing there while the spirits attack (I still say geek her first, everyone).