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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Mercy Merchant

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« Reply #4245 on: <07-14-16/0243:27> »
Hope springs eternal.  After all, Robyn has found Al after eight years of separation.  To her, that is a miracle.
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Aria

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« Reply #4246 on: <07-15-16/0454:28> »
The Below mages don't know the pulse spell, it's fairly rare... Of course you know someone who does...  :o ;D

Probably best to handle the interrogation ooc and then write it up rather than back and forth IC...?!
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Mercy Merchant

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« Reply #4247 on: <07-15-16/1003:26> »
In the meantime, Robyn and her deck agent are killing the tags as fast as they can, which ought to be one every combat IP, right?  That could add up to a bunch while we wait here.
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DireRadiant

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« Reply #4248 on: <07-15-16/1622:27> »
I think we are working out who and how the interrogation goes?

adamu

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« Reply #4249 on: <07-15-16/1707:23> »
Yup.

I think what Aria wants is an outline of rolls/methods, and maybe a list of questions, or direction of questioning.

Then he can give a result, and all the back and forth can be done in a couple of posts, rather than seven or eight cycles of Q&A.

Oh, and Al certainly won't object to a little blood being drawn...long as it's all in fun.

DireRadiant

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« Reply #4250 on: <07-15-16/1740:37> »
Yukika wants to clarify the terms with Isaint before acting. :)

DireRadiant

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« Reply #4251 on: <07-15-16/1934:13> »
Yukika is attempting to produce a cooperative subject.

Command Spirit of Man to use Influence, "Offering to remove the RFID tags for us might get her out alive."
Spirit of Man Influence Magic 6 + Cha 6 V Willpower + Logic
Spriti of Man Influence Magic 6 + Cha 6 V Willpower + Logic: 12d6t5 6

Blossom Resist Sprit of Man  Influence: 10d6t5 2

Palming Agi 4 + Palming 6 + nimble fingers 1
knife Palming Agi 4 + Palming 6 + nimble fingers 1: 11d6t5 4

Heal DV1 Called Shot to Own Hand Magic 6 + Spellcasting 6
F1 Heal DV1 Called Shot to Own Hand Magic 6 + Spellcasting 6: 12d6t5 7

F1 Drain Resistance Ch 6 + Wil 5
2 DV Drain Resistance  Ch 6 + Wil 5: 11d6t5 3

Control Emotions - Fear F6 Magic 6 + Spellcasting 6
Control Emotions - Fear F6 Magic 6 + Spellcasting 6: 12d6t5 5

Blossom Counterspell Control Emotions Logic 3 + Will Power 7 + Arcane arrester 4 + counterseplling 8: 22d6t5 5

F6 Drain F-1 and 5 Hits = DV3 Ch 6 + Wil 5
F6 Drain 5 Hits = DV3 Ch 6 + Wil 5: 11d6t5 3
So 2 Stun, yay. Which now gets Yukika to 3 stun and modifiers!

Intimidation Cha 6 + Intimidation 5 - 2 Sustained Spell +2 Authoritative Tone +1 Cool Resolve + 1 Kinesics -1 wound modifier +1 Berwick dress
Intimidation Cha 6 + Intimidation 5 - 2 Sustained Spell +2 Authoritative Tone +1 Cool Resolve + 1 Kinesics -1 Wound Modifier +1 Berwick Dress: 13d6t5 5
Situational modifiers have not been included.
Possible Social modifiers

General Modifiers
NPC is Prejudiced -2
NPC is Hostile -3
Result is Advantageous to NPC +1
Character Street Cred 0
NPC Street Cred -2
Sub Total -6

Intimidation Situational Modifiers
Characters outnumber Subject + 2
Character wielding weapons or obvious magic + 2
Subject wielding obvious magic -2
Sub Total +2
Blossom Intimidation Test Cha 5 + willpower 7: 12d6t5 1

Commanding Voice Leadership 4 + Charisma 6 - 2 Sustained Spell +2 Authoritative Tone +1 Cool resolve -1 Wound vs. Willpower + Intuition
Commanding Voice Leadership 4 + Charisma 6 - 2 Sustained Spell +2 Authoritative Tone +1 Cool resolve -1 Wound vs. Willpower + Intuition: 10d6t5 4

Blossom Resist Commanding Voice WIL 7 + Int 3: 10d6t5 3

Blossoms possible Wound modifiers have not been included.
« Last Edit: <07-16-16/1740:31> by DireRadiant »

Aria

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« Reply #4252 on: <07-16-16/0504:35> »
You've got Blossom 's stats, can someone roll her resists for me please? She will use spell defense where she can, plus 4D for arcane arrestor...
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obidancer

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« Reply #4253 on: <07-16-16/1406:56> »

She has 10DP to resist the Spirit's Influence Power and a whooping 19DP PLUS some counterspelling dice (up to 8) to resist the Control Emotion power.
I believe it is Composure (12) to resist intimidation? But not sure.
There has to be some heavy situation modifiers.

Speaking of Modifier Control Emotion F6 should be DV5 drain.
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Mercy Merchant

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« Reply #4254 on: <07-16-16/1423:02> »
Robyn is busy killing tags while the interrogation is going on.  While in VR, she can get an average of 3IP per combat turn, whish is three dead tags every three seconds.  Her agent can get an average of 3IP as well.  This lets the pair of them kill 6 tags every three seconds or 120 tags a minute.  Even while in the meat world and walking, Robyn can still get 2IP per round and the agent his 3IP, which means 100 tags a minute.  It the interrogation takes ten minutes, the pair can kill 1200 tags in that time.  If they stop to rest and she is left to her task, she and her agent can kill many tags.  Do we know how many there are?
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DireRadiant

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« Reply #4255 on: <07-16-16/1741:10> »

She has 10DP to resist the Spirit's Influence Power and a whooping 19DP PLUS some counterspelling dice (up to 8) to resist the Control Emotion power.
I believe it is Composure (12) to resist intimidation? But not sure.
There has to be some heavy situation modifiers.

Speaking of Modifier Control Emotion F6 should be DV5 drain.

Thank you, I have modified original post accordingly including rerolling.
« Last Edit: <07-16-16/1744:13> by DireRadiant »

Jack_Spade

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« Reply #4256 on: <07-18-16/0607:07> »
To collect the questions:

- Who are they working for (even if it's only conjecture and speculation)
- What where the teams precise orders (transport, handling of the individual prisoners) and did they actually want the whole team or were they especially interested in one of our members.
- What did they know about our capabilities and why did they think bringing a go-gang along would be a good idea
- Had they orders to look for the artifact
talk think matrix

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Aria

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« Reply #4257 on: <07-18-16/0821:45> »
They kept mentioning 'Winter' who she assumed meant 'Mr J'

Snatch the runners / disable/ imobilise them and deliver them to a medical facility in S London. Get at least one of the five (Yukika was not on the list...)

They had a dossier on you, it was less than complete, the go gang were meant to provide distraction and help cover the exits

What artefact? The team were hostile extraction specialists (they have a good rep if you care to look them up through your contacts...)

Any more questions from that little lot?
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adamu

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« Reply #4258 on: <07-18-16/1000:25> »
Does she have the address of said South London medical facility?

Does she cast the Pulse spell?
(Which would be helpful but is probably academic - with Mercy showing that Robyn can nuke literally thousands of those RFIDs per hour, even while on the move....)

Sorry about not doing all those rolls for Blossom that you requested, by the way. I actually was going to, but I shied away when i started to consider the possible modifiers on some of the later rolls in the sequence - Dire/Yukika's performance there seemed like sort of a masterpiece of magical + mundane interrogation so much greater than the sum of its parts that I had to recuse myself from trying to impartially set mods!

DireRadiant

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« Reply #4259 on: <07-18-16/1035:20> »
It seems we should do something to convince Winter that you are all now clean of FAB.