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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria

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« Reply #4110 on: <06-15-16/0606:05> »
Can you remind me of your spirit's force and type? Thanks
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Jack_Spade

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« Reply #4111 on: <06-15-16/0717:05> »
@Aria
He send a bound F8 Air Elemental with Electricity Aura to deal with the mage

Sorry friends, but we really need your help now
Deckard called upon his bound spirits, first addressing get his Air Elemental.
Find and disable the mage who's hindering us, all means necessary!

Then he called upon the powerful Ghost he had bound some time ago already.
friend, cast on me and maintain the spell I imbued in you.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #4112 on: <06-15-16/1131:19> »
Here is the Counterspell defense Roll:
Counterspell Defense: 16d6t5 7

Hope that is enough to resist his counterspelling.
In any case, the mage is also taking DV6 drain, physical is his Magic is below 8... Should make him think twice before doing that again.


Now before that,
Spirit Initiative: 16+2d6 25
Pass 1 (25): Spirit Astral Perception: 12d6t5 5
Look at the Astral Signature of the Static Spell and find the same one within LOS
Pass 2 (15): Spirit Materialize inside the room the Mage is in, behind if possible.
Pass 3 (5) : Spirit Elemental Attack: 14d6t5 7
Thanks Jack. Found this too. If anyone has time please could they roll out this scrap? Thanks! The Mage will pitch in with FC6 stun bolts from second round of combat, but I suspect she's not going to be hindering you lot any longer!
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Jack_Spade

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« Reply #4113 on: <06-16-16/0434:36> »
Ok,

Assuming the spirits engage each other in the astral as soon as they see each other in astral combat.

F8 vs. F6

Ini: Astral Ini is Fx2+3d6
F8: 16+9+Ini addition: 1d6 4= 29
F6: Ini: 12+3d6 23 [3d6=3, 5, 3]

F8 used his first pass to find the target, while F6 still has his action
So F6 attacks as soon as F8 is in range (but at -1 for hold action)
Astral Combat F6: Astral Combat: 11d6t5 5 [11d6t5=5, 4, 1, 3, 6, 4, 5, 3, 6, 2, 5]
F8 defends: Astral Combat defense: 16d6t5 8 [16d6t5=2, 2, 2, 5, 5, 4, 6, 6, 1, 6, 6, 2, 1, 3, 6, 6]
No contest
Ini Phase 19
F8 attacks: Astral Combat: 16d6t5 7 [16d6t5=6, 3, 2, 6, 6, 5, 5, 4, 5, 1, 3, 2, 2, 2, 6, 2]
F6 defends:Astral Combat defense: 12d6t5 2  [12d6t5=2, 2, 1, 1, 5, 4, 1, 4, 2, 3, 4, 6]
DV 13 P
F6 soak: Astral Combat Soak: 6d6t5 1 [6d6t5=3, 3, 2, 6, 4, 1]
DV 12 P
F6 is disrupted
Ini Phase 9
Spirit manifests,

New Ini:
F8 Ini: 20+2d6 27
Mage: Ini: 8+3d6 17
F8 attacks with engulf but without electricity aura to avoid permanent damage
Engulf: 16d6t5 6 [16d6t5=6, 5, 4, 5, 3, 4, 1, 1, 2, 5, 1, 6, 2, 5, 1, 4]
Mage: Full defense, because really, engulf is scary. Defense: 15d6t5 4[15d6t5=1, 1, 3, 5, 6, 3, 4, 2, 3, 2, 6, 2, 1, 1, 5]
Spends Edge for reroll: Defense Edge Reroll: 11d6t5 5
Evades Attack
Ini now at 7:
Mage: Preedges Stunbolt to take spirit down in one blow without killing herself with drain:
Stunbolt: F5: Stun Bolt w/edge: 13d6t5 2 [13d6t5=1, 4, 1, 2, 4, 6, 3, 3, 3, 1, 6, 4, 4]
Stun Bolt Reroll: 2d6t5 1  [2d6t5=4, 5]
Spirit soak vs. 3 Damage:
Soak: 8d6t5 2 [8d6t5=2, 4, 6, 2, 6, 1, 2, 1]
F8 takes 1 damage.

Ini 17:
F8 engulf: Engulf: 16d6t5 4 [16d6t5=4, 3, 3, 4, 2, 3, 1, 4, 5, 5, 4, 3, 4, 2, 5, 5]
Resist: 15d6t5 3  [15d6t5=1, 4, 2, 4, 2, 3, 4, 6, 1, 5, 4, 6, 2, 1, 4]
No more edge to spend:
Spirit does 16 AP -8 Stun damage, Inhalation Vector
Mage Soak: 10d6t5 3
DV 13 S
Mage goes unconscious with full stun track


And that, ladies and gentleman, is the reason why F8 elementals are scary motherfuckers that you should shoot on sight with APDS (I hope these sequence was handled by me as intended)



talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #4114 on: <06-16-16/0814:38> »
Thanks Jack! Saved me much work  :o ??? ::) ;D

https://stormy-waters-2075.obsidianportal.com/wikis/met-safehouse-engagement updated!  IC to come

Robyn needs a last defence against a 7 hit data spike!
« Last Edit: <06-16-16/0828:45> by Aria »
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Irn0rchid

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« Reply #4115 on: <06-16-16/0944:01> »
FYI, for pre-edge on Orokos, Xd6h5 handles the exploding 6s for you.

Mercy Merchant

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« Reply #4116 on: <06-16-16/1015:11> »
Robyn tries to dodge the data spike.  Resist Matrix Damage: 16d6t5 4

Edge for misses:  Edge for Misses: 12d6t5 3

Dodged the attack but only 1 Edge remaining.

She is going to send a data spike at the cyber eyes of the tank on her 2.3 action.  Data Spike: 19d6t5 7  7 hits is not bad.  DV11 + net hits.

Trying to save my last edge.


The tank dodges against the data spike:  Dodge Data Spike: 7d6t5 3

DV is 15.  Tank's eyes soak damage.  Soak Damage: 4d6t5 1

The Tanks eyes take 14 damage and are bricked.
« Last Edit: <06-17-16/0335:52> by Mercy Merchant »
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obidancer

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« Reply #4117 on: <06-17-16/0125:48> »
Thank You Jack, my router gave up on me, no internet home for two days!

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Mercy Merchant

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« Reply #4118 on: <06-17-16/0345:11> »
Not sure if I went too far with the cyborg getting hit by the van.  If that is OK, could someone do the rolls for the possible damage to the guy as I have no idea what to roll for that.  He is blind and in lots of pain and might not get to dodge or may at least have some negative modifiers.  If the action is not within my scope to write about then I can edit that part from my post.
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Aria

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« Reply #4119 on: <06-17-16/0809:42> »
Robyn tries to dodge the data spike.  Resist Matrix Damage: 16d6t5 4

Edge for misses:  Edge for Misses: 12d6t5 3

Dodged the attack but only 1 Edge remaining.

She is going to send a data spike at the cyber eyes of the tank on her 2.3 action.  Data Spike: 19d6t5 7  7 hits is not bad.  DV11 + net hits.

Trying to save my last edge.


The tank dodges against the data spike:  Dodge Data Spike: 7d6t5 3

DV is 15.  Tank's eyes soak damage.  Soak Damage: 4d6t5 1

The Tanks eyes take 14 damage and are bricked.
Technically we are getting a little ahead of ourselves here!  I'm not going to ask you to redo it because hackers get a raw deal in terms of action economy as RAW and I don't mind the result but I think I should point out that
A-you didn't search for the hidden 'eye' icon, and it's a bit of a stretch to do the trick of looking for specific info because you have no reason to suppose that any of these guys have cyber eyes!  Smartlinks certainly, but why eyes?
B-they are slaved to a deck (and would probably have the wrapper program making them look like something else entirely!)  Not to mention smoke and mirrors - so even without the last program you are missing the Agent 6 Full Matrix Def D plus Firewall 8 and any kind of additional protective prog like encryption which would be a must for this kind of thing!

So, leave it as is, I like the drama of the van winging the tank... no actual damage though, it's not at ramming speed!   ;D
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Mercy Merchant

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« Reply #4120 on: <06-17-16/1019:42> »
Sorry, I was not trying to get too far ahead.  I was just thinking that the eyes might not be hidden.  I guess I do not adequately understand the rules.  My thought was that if the other decker is using wrapper and smoke and mirrors and an agent, these are all taking up program slots on his deck, leaving precious few other programs to use.  And I was considering that the decker is slaving things like weapons and  vehicles and other gear and so might not have room for the eyes, which would stand out as an icon from my original look at the matrix.  I am certainly willing to rewrite that post.
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Jack_Spade

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« Reply #4121 on: <06-17-16/1051:46> »
You are assuming that the decker slaved these things to his primary deck. As mentioned before, this would be very dangerous for the decker (direct connection attacks)

At least one matrix perception check is mandatory to find your target  ;)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #4122 on: <06-17-16/1215:22> »
Don't worry about changing any IC, we are all learning the rules and as I said, I like the drama! Rule of cool and all that  ;)
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pistolgrip

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« Reply #4123 on: <06-17-16/2308:04> »
Is Al's pick-up (of me) in the combat log? I'm not seeing it. Or is he crashing into a cyborg now? I kind of wanted to shoot that guy.
Man, I get so lost in these combat scenes. Shame, given Jackhammer's entire build.
« Last Edit: <06-17-16/2315:43> by pistolgrip »

DireRadiant

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« Reply #4124 on: <06-18-16/0027:18> »
@cof I will try and reply or catch up on Monday June 20