Okay, here is the handler's full-auto attack on the car (which automatically also attacks all passengers - I am starting to feel quite bad about getting Yukika and Robyn into this - didn't see the Dead Man's Trigger thing coming!)
The only question is whether he uses a long or short full-auto burst.
But they basically come out the same - with long he'll lose four additional attack dice and we'll lose four additional dice on defense, so I figured the long burst fit the spirit of the thing...
So his attack factoring for his agility, skill, specialization, smartlink, strength and chamber-based recoil comp, and then progressive recoil carrying forward from the attack he made on 31 leaves him with nine dice.
Handler's full-auto long burst:
9d6t5 2That will be DV11 with -6 AP and a base -9 on defense tests.
First step on defense is the primary target, the car.
I'll do the evasive driving interrupt, so adding that bonus and then taking off 9 for the long burst I have 14 dice.
Evasive driving vs. full auto:
14d6t5 1Holy moly! - thought I wouldn't have to Edge that, but seems I do - rerolling 13 dice
Rerolling fails on car evasion:
13d6t5 3So four successes and the car is "missed."
Now the big question here is, did he miss the car, or did he just miss anything important on the car?
In other words, do the passengers still need to roll.
My reading is, no, they do not. The rules say that in full-auto vs. vehicle the passengers and vehicle
resist damage equally, and the passengers' defense test is only described for use with attacks specifically against them.
But I'll concede it's gray, and always go by the GM's final word....
Let us know if you want those defense tests againt the Alpha, Aria!