@CoF -
Al's action on 27...
Well, I thought I had a handle on the vehicle combat rules from the big battle at the service area, but throwing pedestrians into the mix and then looking for clarification in the new advanced rules left me with lots of questions and GM-discretion points. Been at those crazy-badly written rules for two hours.
So I'll walk through what I want to do and the rules involved, happy to accept GM rulings at any turn.
To start, GM already warned that if I try to hit the handler, he will just move out of the way or behind some parked cars. Well, that's six meters for him, which is farther (relative to his speed) for him than for me to go to hit him. Plus, I think his moving out of the way in a split-second combat situation is reflected in his roll on the don't-get-rammed opposed test.
But I can't say I wasn't forewarned, and I am going forward.
If it turns out he just gets out of the way, I will be cool. Hopefully he'll at least have to use full-D or miss a shot at Isaint or something.
Okay - speed.
Vehicles vs. peds uses 'tactical' speeds, so my car's movement basically works as if I am moving.
Going around intervening cars I need to cover 38 meters.
With my Gearhead quality, my car does 192 at a Walking rate, divided over the combat turn by my three passes, so I can do 64 meters at a Walk in one pass, about double what I need to reach him (leaving me leeway to chase him around anything he wants to hide behind, or if there is a question about acceleration, although you'll recall I got the car started two passes ago).
Now terrain.
This would be a modifier to my threshold. But the core rules specifically don't allow for thresholds on opposed tests, and indeed the core ram rules don't incorporate terrain on this test.
I mention it because the advanced rules do tack on terrain as a threshold in the opposed ram/don't get rammed test - so, net hits vs net hits? It's not clear.
I would say based on both basic and advanced terrain descriptions that, being in a fairly empty parking lot, we are in 'light' (main street thoroughfares. dock areas), but that is GM's call.
Anyway, on my assumption, i wouldn't have a threshold anyway cuz Steely Eyed Wheelman would eliminate that threshold.
So I say wash it out, since I would also suggest terrain mods are apples and oranges when applied to a pedestrian.
Now the opposed test.This specifically allows for car vs. pedestrian. The pedestrian rolls reaction + intuition, with full-d and dodge interrupt options.
I'll roll skill + reaction + various quality bonuses + I'll Edge it just because I like Al to be a badass driver.
Run Handler down:
24d6h5 1414 hits ought to tag even a mightily nimble opponent (no limit since I Edged it).
If I do hit him, then that is a base DV of 20 (- the general rules would let me add net hits, but the ramming rules are unclear...) vs. Body plus Armor but with an AP of -6.
Now the really really big question.
I don't want to slow everything down by waiting for the answers to a million questions, so I'll go for it and take the ruling.
On BBB p203, the first para on (tactical combat) ramming includes rules on hitting pedestians.
The next paragraph talks about the ramming vehicle resisting damage at half the (base) value. Later rules state that in ramming all passengers are also subject to damage.
Now, based mostly on the assumption that the writers assumed common sense on our part, and also on the fact that this is a separate paragraph, I am assuming this half damage to the ramming vehicle and its passengers does not apply to hitting squishy pedestrians but is meant for hitting other vehicles (yeah, hitting a guy will dent your car, but it is nowhere near the scale of impact as hitting another car).
However, don't want to weasel out of anything, so making GM aware of this gray area.
Aria - if we do hit the guy, let me know if you want that damage resist.
(And if so - apologies to Mercy and Dire!!!! - that's a DV of 10 resisted by body + armor + my car's armor [6] - yes, yikes!!!)