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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Mercy Merchant

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« Reply #4035 on: <06-02-16/2300:52> »
So is it safe to take my first IP at 32?
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Aria

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« Reply #4036 on: <06-03-16/0338:45> »
Depends what you want to do?  ::)
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Mercy Merchant

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« Reply #4037 on: <06-03-16/0945:23> »
Robyn turns her attention to the decker, seeking him out in the matrix.  Matrix Perception: 16d6t5 4

Her first IP is to locate the opposing deck.
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obidancer

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« Reply #4038 on: <06-03-16/1148:42> »
Levitation (F8) of the 2T Van (Magic 8 + Spellcasting (Manipulation) 8 + Mentor Spirit 2 + Power Focus 2 - Wound Modifier 1=19)
Using 10 reagents for I need more successes than limit.

Levitate: 19d6t5 6
Levitate reroll: 13d6t5 4

Wooot! Made it!
« Last Edit: <06-03-16/1200:59> by obidancer »
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

obidancer

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« Reply #4039 on: <06-03-16/1157:30> »
Other rolls:
DV6 drain:
Drain DV6: 15d6t5 5
1 Stun

Spirit of Man Improve Initiative (16 - 5 Magic Static)
Spirit Improve Initiative Spell on Deckard: 11d6t5 3
+3 +1d6 to initiative


Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

obidancer

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« Reply #4040 on: <06-03-16/1207:19> »
Quick question, since the initial spells the Mage hasn't actively attacked you - how is your spirit going to find him/her?

Yeah, actively vs bad intention. I was basically thinking to simply follow the astral link between the mana static spell and the Mage. He has to sustain it for 5 rounds before it becomes permanent. I corrected the "verbage" to hindering instead of "attacking", if that's ok with you.

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

DireRadiant

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« Reply #4041 on: <06-05-16/2330:27> »
Yukika Turn 2 Init
Init 9 + 2d6: 2d6+9 17
2.1 Simple Action Activate weapon focus, Simple action observe in detail
Perception observe in detail: 11d6t5 2
« Last Edit: <06-05-16/2333:59> by DireRadiant »

Aria

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« Reply #4042 on: <06-06-16/0844:13> »
Levitation (F8) of the 2T Van (Magic 8 + Spellcasting (Manipulation) 8 + Mentor Spirit 2 + Power Focus 2 - Wound Modifier 1=19)
Using 10 reagents for I need more successes than limit.

Levitate: 19d6t5 6
Levitate reroll: 13d6t5 4

Wooot! Made it!
It being cast on an inanimate object I'm not sure it can be counterspelled (no resistance roll?!?) but failing that the mage 'hindering you' will try to dispel it as soon as it's cast... Counterspelling+ Magic [Astral] v. spell’s Force + caster’s Magic, can I get your dispel resist roll please?

I've added the combat log to the OP site: https://stormy-waters-2075.obsidianportal.com/wikis/met-safehouse-engagement formatting is a bit wonky but will try and work on that!  I think each of you being able to add your D rolls, declare actions etc will help somewhat!  I will also add some links to your foes so that you can roll defence for them too occasionally!
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adamu

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« Reply #4043 on: <06-06-16/1625:25> »
<sigh> more technology black magic to try to figure out...though it does sound like a good thing.


@Aria - just a quick not re. your last IC - Dire did state earlier that Yukika would use movement to get into Al's car.

And don't forget Al's two Perception tests on his fourth pass (while he waits a good vehicle ram target, or else the word from Isaint that we may leave this place) - I didn't roll super well, probably not well enough to spot the mage, but even some insight on what that drone swarm is up to....

Jack_Spade

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« Reply #4044 on: <06-07-16/0242:20> »
I'll take care of Isaint's opponents. I just need confirmation on their stats:
20 dice to attack w/ rifle/SMG
12 dice to defense
34 to soak
5 Edge

Is that correct?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #4045 on: <06-07-16/0818:35> »
I've added a link in the Wiki: https://stormy-waters-2075.obsidianportal.com/wikis/tank to your main foe... I confess I skipped his roll against your horrible shot and went straight to using edge to 'dead mans trigger' to crawl back to the van...but if you want to resolve that one for me then all good, he will edge to try and stay alive!

The driver of van 1 has slightly different stats, as does the handler (who incidentally is going to do the same called shot you just did but at Arthur...I'd forgotten about it until you unleashed that little devil!)

Can you all add your current initiative to the combat simulator on the wiki?  As long as you aren't all trying to modify it at once it should work fine!

@Al, noted: Yukika is at/in your car.  The drone swarm has had it's 'head' cut off...I'm guessing it will default to 'return to drone rack' ...at least if the drone rack isn't deposited on its side when Deckard tries to tip the van over!  The mage is a long way off looking at you through binoculars and well hidden inside a building...you can 'guess' that it is one or two possible buildings to the north of you, the other side of the railway tracks.
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Aria

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« Reply #4046 on: <06-07-16/1236:52> »
Added the animal handler stats to the wiki... Jack, can't seem to find your last initiative rolls, shots etc, have you edited them or am I just not looking far enough?!?
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Jack_Spade

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« Reply #4047 on: <06-07-16/1258:23> »
It's a bit buried in this wall of text:

Woohoo, dead doggy  ;D

Wow, they've sent a really tough cookie into this fight. But yeah, all those mods should stack (and he gets more boxes on his damage monitor), but I count 12+2+3-7=10 dice from inherent armor +18 Fullbody Armor +6 Body =34 dice. So he loses the last succcess and gets one damage more  ;) (I'm just glad it's not a milspec with hardened armor)

But first things first: Arthur sits in the car, so the rules from p.205 core apply:
Sitting: -2 defense, but good cover gives +4, so 12 dice total (5 Pilot + 5 Maneuver) -2 for short burst
Arthur Defense: 10d6t5 3 [10d6t5=1, 3, 3, 2, 6, 3, 5, 3, 5, 3]
DV 16 AP-6 vs. BOD 4 + Armor 20 + Car Armor 6 - AP6= Arthur Soak: 24d6t5 12
 [24d6t5=2, 6, 4, 6, 3, 6, 5, 6, 6, 6, 2, 6, 5, 4, 4, 4, 3, 2, 2, 4, 3, 5, 5, 5]
Modified DV 4 S
And now comes the funny part: Vehicles and drones don't take Stun by RAW... ::) ;D
But you could rule that it instead has a stun track of 0 and Stun damage is therefore calculated as half Physical (so DV 2 P)

Isaint resist: Soak: 24d6t5 6 [24d6t5=2, 1, 2, 6, 2, 5, 4, 6, 3, 1, 3, 2, 5, 6, 1, 2, 2, 3, 2, 3, 1, 2, 2, 6]
Isaint takes 6 Stun damage, but doesn't go prone(Physical Limit 9)

Ini for Round 2
Ini: 14+4d6 34 [4d6=6, 2, 6, 6]
Wow, looks like pain is a motivator for Isaint. I'll activate Adrenalin Boost for an additional +2 to Ini and a total of 36 Ini
Arthur Ini: 14+4d6 30 [4d6=6, 2, 6, 2]


Isaint Ini 36:
Simple action: Command Arthur to shoot at Handler
Simple action: (You've been waiting for it, haven't you?) 3 round Bullseye Burst! vs. Rifleman
Free action: Adept Centering
Free action: Called Shot
AGI 7 + Skill 8 + Smartlink 1 - Wounds 2 - Called Shot/Adept centering 0
Bullseye Burst: 14d6t5 4 [14d6t5=5, 3, 4, 2, 3, 1, 6, 5, 3, 3, 4, 3, 6, 2]
DV 12 AP -13 Defense -4 (-2 Defender Prone -2 Wounds)
Move around corner to break line of sight to VAN 1

Arthur:
Aim: at Handler
Shoot FA Burst: Arthur Shoot: 12d6t5 2 [12d6t5=6, 4, 2, 3, 3, 3, 6, 2, 4, 4, 4, 2]
DV 15 AP +4 Defense -6


And I add my voice to adamu's:
We are having a fight against 5 soldiers, 2 Barghests, 1 Hacker, 1 Decker, 1 Mage and a butt load of drones with 6 Runners, 1 Hound and 1 Drone on the other side.

And we only started last week with the fight. If anything, we are doing extremely well (and more important learn quite a lot about the rules while we do it. Always remember, I may be rules lawyering here a bit much while trying to keep my and the other characters alive, but I'll always abide by your decision  :) )

But if you want to speed this up even more, you could have the Players roll the defense tests for their opponents as well.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Jack_Spade

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« Reply #4048 on: <06-07-16/1328:25> »
Ok, as promised, roles for the opposition:
Round 2:
Ini: 10+3d6 22
Defense: 8d6t5 2 [8d6t5=5, 2, 1, 4, 3, 4, 1, 6]
Edge: Reroll fails: Defense: 6d6t5 1
Hit: DV 13 AP -13
Soak: 34-13=21 Soak: 21d6t5 8 [21d6t5=4, 6, 4, 4, 1, 6, 1, 4, 1, 3, 6, 1, 3, 4, 3, 2, 5, 5, 5, 5, 6]
Takes another 4 damage
Edge Soak: Soak w/edge: 13d6t5 6 [13d6t5=6, 6, 2, 2, 6, 1, 1, 2, 6, 6, 2, 3, 6]

Soaked completely

Arthur vs. Handler
Ini: 12+4d6 31
Get's his attack against Arthur before him.
Since you say he'll employ Bulls eye burst:
Simple: Aim
Simple: Short Burst
Free Action: Called Shot
19-4: Bullseye Burst: 15d6t5 4 [15d6t5=5, 3, 4, 4, 2, 3, 1, 4, 2, 6, 6, 5, 2, 1, 3]
DV 11P AP -10
Arthur Defense: Defense: 12d6t5 3 [12d6t5=1, 4, 1, 3, 5, 1, 3, 6, 3, 4, 3, 6]
DV 12P AP-10
Arthur Soak: (Bod 4+ Armor 20 + Car 6 - 10)=Soak: 20d6t5 12 [20d6t5=6, 6, 3, 3, 5, 2, 4, 6, 3, 5, 1, 5, 6, 6, 2, 5, 5, 6, 6, 1]
Oh, I'm so proud of my little tin soldier.  ;D
No damage.

Arthur returns fire: 2 success, Defense -6
Arhur's Opponent (Def 12 - 6 + 4 Cover)Defense: 10d6t5 3
Evaded.

Guy from Van 1 can't shoot because Isaint moved around the corner of the wall, breaking line of sight.


So all in all, much lead has been exchanged but little has been accomplished...
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #4049 on: <06-07-16/1947:56> »
@CoF - sorry to be so slow on Turn 3!

And thanks for the rough idea of where the mage might be.

Have been studying the map - there is much I know from it, but the thing's I'm most interested in are not marked.

I know where I am, where the vans are, and where Isaint's vehicle is. (Looks like with Al's car hard against that line of foliage he might be out of sight of the mage (?), and looks like he's also out of LOS of both vans and the breech point.)
Knowing these vehicle positions, I know where Al, Robyn, and Yukika are (in Al's car), I know where Jackhammer is (just outside Al's car), I think I know where Rick is (just outside Isaint's car, right?).

What is not on the map are Isaint''s position and any dismounted foes he's shooting at - handler? Is 'guy from Van 1' IN the van, or just FROM the van?

If my last two Perception tests made to get a good lookaround on our situation help me out with the locations of those people, then I'll know where I can be most useful...(pending a hopefully imminent retreat!).