CoF
Ok, so we need some sort of idea what Yukika is doing in round 1, some sort of spirit order I suspect, then Al can decide his first action of 1.2 and then I’ll get on to SW corner guy shooting Isaint and the barghest attacks…well hopefully anyway
Pre Combat[spoiler]
Gangers turn up, start circling (not around the back, too many trees up against railway line)
Mana static followed by Pulse
Mortar fire thermal smoke around the building (not from the van, and after the Pulse as far as I recall)
Vans arrive
Isaint fires on van 1, van fires a flashbang back
Al blows the breech on the west side of the building facing the parking area and then jumps on the flashbang fired at Isaint
Deckard ‘wakes up’
Mortar fire RFID swarm around the area
Everyone pours out of the breech
Robyn and Al2 dispatch two gangers by the breech
Isaint kills a stationary bike
2 attackers from van 1 enter the building, firing more flashbangs (no game effect)
1 attacker proceeds along the south edge of the building
Animal handler and 2 barghests get out of van 2, paralyzing howls
Al2 paralyzed, Robyn goes to VR
[/spoiler]
1.132 Isaint shoots invader inside building
32 Al shoots but misses second invader (full def) who drags his buddy in to cover (no sonic attacks
)
30 Van 2 fires a flashbang at the group (To avoid multiple people retconning IC this one gets through, don’t think it did more than 3 stun to anyone?!?)
28 Arthur shoots at the handler and barghests (7 hits, -8 Def, DV12, +4AP) Handler Rea+Int+Combat Sense+4 Cover-8 spread = 10D = 4 hits (resist 4+18+2+4 = 28D = 9 hits, 6 damage, edge re-roll 8 hits, no damage), barghests Rea+Int+4 Cover-8 spread =7D = 3 hits & 4 hits (resist 8+14+4 = 26D = 11 hits & 9 hits, 5 damage & 6 damage)
25 Attacker to the south fires a neurostun grenade at the group – I’m assuming Deckard had a held action so he can fling it away, Isaint uses an interupt action to get closer to attacker -5 ini.
21 Robyn Matrix perception for hidden icons, yes, there are several!
18 Deckard – used the fling to grab the neurostun (as a previously held action?!?) 14 Jackhammer misses barghest
xx Yukika?!?
??Enemy decker scanning for hidden icons!
I’m glossing over handler and barghest’s actions for this round, they should probably begin their attack run but it all gets a bit fuzzy so they can wait for next phase. The attackers inside the building are also hunkering down for this round…one of them busily bleeding!
1.222 Al?
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur fires at Jackhammer’s barghest (6 hits, -8 Def, DV12, +4AP) def 7D = 3 hits (resist 26D = 8 hits, edge re-roll +6hits = 1 damage, total 6)
15 Handler orders barghests to attack
15 Attacker by SW corner…
15 Attacker inside building…
12 Isaint charges towards SW corner of building going full def
11 Robyn hunting for RCC, you find it, although I’m not sure it should be that simple given the reading on matrix perception in core?!? Jack, can you give me a page ref for the ‘specific looking’ thing…?
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8 Barghest attack Jackhammer (5Agi+8Att+2Charge-2damage = 13D)
8 Barghest attack Isaint (5Agi+8Att+2Charge-2damage = 13D)
4 Jackhammer?
xx Yukika?
??Enemy decker homing in on Robyn’s deck?! Log+Sleaze resist roll please!
1.312 Al?
10 Drone swarm 6x MCT-Nissan Roto-Drone [H4, Sp4, Ac2, B4, A4, Pi3, Sn3] +5D +5 limit for swarm Rifle Targeting 6+Pi3+Smart2+5Swarm = 16D
8 Arthur
2 Isaint
5 Handler
1 Robyn
1.42 Al?
2.1 Known Stats
[spoiler]
Barghest
B 8 A 5 R 6 S 6 W 4 L 2 I 5 C 5 E 4 ESS 6 M 5 Armor 3 + 11
Initiative 11 + 2D6 Movement x2/x6/+4 Condition Monitor 12/10 Limits Physical 9, Mental 5, Social 7
Skills Intimidation 7, Perception 6, Running 5, Tracking 6, Unarmed Combat 8
Powers Armor 3, Dual Natured, Enhanced Senses (Hearing, Smell, Sonar), Fear, Immunity (Barghest Howls), Natural Weapon (Bite: DV 8P, AP –1), Paralyzing Howl
[/spoiler]